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Work Disproduct


AVS

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Christ, don't even ask me about the last month and a half. Work has been infuriating- I'm on my third trainee in as many weeks, and while this one at least seems capable of managing the weird hours, it's an open question if they'll be able to handle the toxic old bag of a coworker that they'll be dealing with part of their time. Since she's directly responsible for at least three of the people we've previously had in that position leaving, I'm not getting my hopes up. 

 

Modding Skyrim is also frequently infuriating. I'm afraid I've been too furiated-out to put much effort into it lately.

 

Which isn't to say that I haven't done anything. My pace has been severely reduced, but I have gotten just about all the things I needed to finish before I was ready to release the -BAF- set done. Particularly the ground models, which are kind of a chore to do. I did cheat and reuse the ones from the hand/feet parts that are redundant with the existing body sets, but that still left dozens for the new mixed-and-matched parts, and the ones for the handful of accessories.

 

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I've also got the Bodyslide files for forty pre-built bodies made up at this point. Or re-made, in many cases; adding those hip spheres for the fuller beast legs to the existing files turned out to be trickier than I'd anticipated, thanks to Outfit Studio just up and deleting a bunch of the mesh associations from some of the sliders when I saved the altered files. Hopefully I won't repeat that mistake should I add anything else to the base mesh, but in that case it would help if I knew what the heck went wrong in the first place...

 

At any rate, it all seems to be working, but I'm inclined to stop at the forty pre-built variants for now. I'm sure I missed one that someone might want, but hey, that's what all the build-your-own files are for. ?

 

I've also been applying various small fixes for things that I've found during casual play-through or while roughing out the distribution pack. Such as realizing that I was completely ignorant of texture compression when I noticed that the file sizes for my recolors of the sweater-knit suit were four or five times larger than the original. Fortunately that was fairly easy to fix, with no noticeable quality loss.

 

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Textures are definitely one of the areas that I'm weakest at, though. I've run into quite a few things where I'd like to alter the textures on them so I could use them here, but pretty much everything I've attempted outside of simple recoloring has had... Mixed results. I recently found one thing in particular that I'd like to use in the Bikini Ascension set, having finally gotten around to poking at that months after installing it: The close-fitted Thalmor hood. If I could alter that to use Dwarven-style textures instead of the Vanilla Thalmor ones, it would be an ideal base layer for the helmets I've been building. Much more versatile and lore-ish (if slightly less kinky) than shaving everybody's heads, anyway. But I'm not even sure where to start, there.

 

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I also poked around a bit with the most recent Devious Devices update, and found a nice bit of convergence with the Pony Play animations and my new pony-type beast legs. I'm not inclined to add a DD requirement directly to my stuff, but using the Pony Collar with this body style produces very acceptable results.

 

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I do feel the hand pose is a little odd in this context, but it's not a deal-breaker. It does feel particularly strange when used with the pony arms, though.

 

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But it does have a couple of slightly irritating issues, mainly related to my preference for using this kind of thing on followers. First is that the animation set doesn't seem to include the full sprinting animations, causing your followers to break character if they have to dash to catch up with you. Which feels particularly wrong for a horse theme, y'know? Second, and more annoying, is that they tend to lose the animations entirely after going through load doors and the like. You have to keep re-equipping the collar to get the animations to kick back in. DD has historically been pretty good about keeping NPCs bound to their alternate animations, so I'm not sure what's happening here. But it does keep this from being perfect.

 

I'm also a bit intrigued by the Pet Play animations in this update. It's not something I could do without adding that DD dependency, since they don't have a collar equip for it, but I do keep wondering how hard it would be to build a set of very short limbs...

 

 

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Holzfrau

Posted

I am, as ever, excited to see what you have coming down the pipeline.  However, I'd like to talk about Devious Devices for a bit.  There are a lot of slot conflicts between DCC and DD; I doubt they play very nicely together.  While I don't run DD in my mod order, I think there is room to improve compatibility.

 

Here are the slots I've found that are used by both:

Spoiler
  • 44
    DCC: Head base (torso caps for cyborg head parts, also decapitated heads)
    DD: Mouth (gags)
  • 48
    DCC: Upper torso/breasts
    DD: Anal plugs
  • 49
    DCC: Belts
    DD: Chastity Belts
  • 50
    DCC: Gilded Helmet
    DD: Vaginal Piercings
  • 53
    DCC: Leg Cuisse Right
    DD: Legs (cuffs, ankles, and hobble skirt)
  • 56
    DCC: Body Wounds
    DD: Bras
  • 57
    DCC: Dwarven Pauldrons
    DD: Vaginal Plugs
  • 58
    DCC: Dwarven Armplates
    DD: Harnesses

 

So if you were looking for DCC to work better with DD, I assume you'd have to fiddle with the slots for some of your pieces, especially the Extras.

AVS

Posted

15 hours ago, Holzfrau said:

I am, as ever, excited to see what you have coming down the pipeline.  However, I'd like to talk about Devious Devices for a bit.  There are a lot of slot conflicts between DCC and DD; I doubt they play very nicely together.  While I don't run DD in my mod order, I think there is room to improve compatibility.

 

Here are the slots I've found that are used by both:

  Reveal hidden contents
  • 44
    DCC: Head base (torso caps for cyborg head parts, also decapitated heads)
    DD: Mouth (gags)
  • 48
    DCC: Upper torso/breasts
    DD: Anal plugs
  • 49
    DCC: Belts
    DD: Chastity Belts
  • 50
    DCC: Gilded Helmet
    DD: Vaginal Piercings
  • 53
    DCC: Leg Cuisse Right
    DD: Legs (cuffs, ankles, and hobble skirt)
  • 56
    DCC: Body Wounds
    DD: Bras
  • 57
    DCC: Dwarven Pauldrons
    DD: Vaginal Plugs
  • 58
    DCC: Dwarven Armplates
    DD: Harnesses

 

So if you were looking for DCC to work better with DD, I assume you'd have to fiddle with the slots for some of your pieces, especially the Extras.

 

Increased compatibility would be nice, but given the limited number of slots available and the inability of the various mod authors to consistently use them for comparable things, I've already pretty much given up on it. My main concern when picking my slots was conforming things to TAWOBA's slot usage, since it was my initial source for outfit pieces to use with the body. That's why my outfits match up to its slot 48 Dwarven Cyborg bikini tops, my belts to its tassets, etc. The wounds ended up on the slot it uses for the abs armor just kind of by default. 

 

DD's been a secondary concern, but it has informed some of my decisions. The neck plates on the replacement heads use slot 44 specifically because the gags are the only other thing I'm aware of that use that slot, and it's not like you can really use the heads and a gag at the same time anyway. (Of course, a more rationalized setup would have the neck plates universally on slot 30 and the heads on 44, but I did't make that change until after I had built most of the heads and changing the slot assignments on all those sub-meshes would be a nightmare.) The gags are also why the Gilded helmets ended up on 50, since I did want to be able to use them with those, as well as have swappable face plates, use the shaved head mesh as a base layer, and keep slot 43 free so I could still use earrings with them. Bumping out the vaginal piercing (which uses what's designated as the 'DecapitatedHead' slot in the CK, as it happens) was pretty much a matter of 'what here do I care bout the least?'

 

Some of the conflicts are a bit annoying, but I honestly put that more on DD using dumb slot assignments than anything else. It would be nice to be able to use TAWOBA's tassets with the chastity belt. It would also be nice if the chastity belt was on slot 52 like standard underwear. Especially since that would mean I wouldn't have to worry about the SOS pubic hair sets clipping through it. But DD's use of slot 49 there is pretty well baked in at this point. It'd probably be easier to do a big TAWOBA patch to change the tasset slot, but I just don't care enough. 

 

The Harness slot thing is particularly weird, though. The chastity belt being on 49 at least makes some sense when you consider that that slot's picked up the 'community assignment' of "Mod Pelvis Primary", but the harness is on god damn "Mod Arm Left". I've run into So. Many. Things. over the years that conflict with it, because who the hell expects it to be on an arm slot? Why is it even on there? Why isn't it on the same slot as the chastity belt? You do know they look terrible if you try to use them together, right? 

 

So, yeah. I look at DD compatibility as more of a bonus than anything else. With pretty much everything. ?‍♂️

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