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Helpful Hints

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I'm posting this here as much for myself as others. Feel free to suggest things I should add. This will by no means be an exhaustive list but it should be helpful nonetheless.




Summon a Power Armor frame to your position
player.placeatme 4a9c1
Note: You must be looking straight to enter.


Turn on Nuka World's Lights (Will probably auto complete most Nuka World quests)

Note: This completes Nuka World Quests

          All Nuka Raider Factions alive.


setstage DLC04MQ05 110     (This jumps to turning on the lights)

setstage DLC04MQ05 255     (This completes Nuka World)



Stuck in power armor when trying to exit?
player.pushactoraway player 0
Note: This will knock you down and let you exit


Make any settler do what you want:
Select settler
setpv bCommandable 1
setpv bAllowMove 1
setpv bAllowCaravan 1
Exit console
Fast travel away then back


Force workshop activation:
setpv ownedbyplayer true
(Using this will let you use the workbench but won't actually count as you owning the settlement.)
Note: I found out that the mod Welcome to Goodneighbor was causing the workbench to bug.


Quest Issues:


[sOLVED] Bugged "Emogene Takes a Lover"


If you have the issue where Emogene is missing from behind the door at the Church you can fix it with this.


If you are still missing Emogene go to Cabot House and open the Command Console enter these codes: (This is how I did it)


setstage 000503B9 70
setstage 00022A00 705
setstage 00022A00 710
setstage 00022A00 720
setstage 00022A00 750


Speak to Jack about Arabia, then try to get more information from him.


setstage 00022A00 800


Once you enter all those the quest will be marked complete and a radio in the house will go off and Jack will respond to it progressing the quest line
Original post: https://steamcommunity.com/app/377160/discussions/0/496881136901313050/


Secret Ending: Railroad, BOS, Minutemen survive :


The process:


Step 1: Before completing "Reunions," complete all main and both side quests (once each) for the Brotherhood of Steel recon team. Talk Brandis down from being crazy.


Step 2: Complete "Reunions" and "Dangerous Minds." (For proper completion, keep Preston at the Castle.)


Step 3:
(a) You will have received "Tradecraft" and "Shadow of Steel." DO NOT advance in either of these quests.
(b) Focus on the Minutemen as you continue down the main quest line. Use the Minutemen to gain access to the Institute.
(c) Get yourself banished from the Institute. You can play along and poke around for a bit first if you like, but if you do, you'll have to murder someone to get banished (might we suggest those ♥♥♥♥♥♥♥s down in synth retention?). You may safely complete "Institutionalized," but do not progress any farther before getting yourself kicked out. Don't even speak to Father again after completing "Institutionalized." DO NOT complete "Synth Retention." (Give holotape to Sturges.)


Step 4:
(a) You will have received "Form Ranks" for the Minutemen. DO NOT advance this quest.
(b) DO NOT start "Defend the Castle." Don't even go to the Castle.
(c) Complete all quests for the Brotherhood from "Shadow of Steel" to "Show No Mercy." DO NOT complete "Show No Mercy." Don't even get on the Vertibird. Grab ALL side quests from the Brotherhood and keep them open.


Step 5: Complete "Form Ranks" and "Defend the Castle." Start "The Nuclear Option" for the Minutemen but DO NOT complete it.


Step 6: Complete all Railroad quests from "Tradecraft" to "Randolph Safehouse 6."


Step 7: Complete "The Nuclear Option."

That's it! This process will result in all factions loving you. The heads of the Brotherhood will praise your actions (except Max, who is pouting and won't talk to you). From here on out, they will not start fights and will only kill mutants and raiders. Many of their quests and side quests are repeatable. The Railroad has a whole new line of quests for you, and there is fun to be had everywhere (however, don't talk to P.A.M. after this; she wants to start a war with the Brotherhood). Enjoy your (relatively) peace-filled Commonwealth!

(BTW, if one of your companions is being attacked by another faction, this is most likely because they got hit with some crossfire while in a multi-faction battle and then shot back. This happens often...and is annoying as hell. Danse will shoot down his own Vertibird then leave you because he is mad that you shot down his friends. Yeah.)



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