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Belly Bulge Attempt Take 1


downjonsie

4434 views

So, I've been fiddling with an XML and Nifs and I've got this. Tell me what you think (aside the shitty floor textures -dat ordenator) and if this interests you. If enough, I'll continue working with it and expand it to other creatures/humans (which might be harder with varying sizes - but shit, why not try?) With large schlongs

 

Would like to attach HDT to the bone just below the belly to move the tuck some, but that's beyond my scope right now. Though I'll be looking at that eventually, as well. The indent may also have to do with using a UNP bodyslide shape, which changes the stomach quite a bit.

 

This will be added in with my HDT preset here > http://www.loverslab.com/files/file/3463-ooh-lala-a-not-so-but-jiggly-hdt-preset/

 

So go follow that post to keep updated on this as it goes

 

9 Comments


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panthercom

Posted

 That looks amazing :)

Ensom

Posted

Looks great man keep it up! hope i can get my hands on it soon. :D

downjonsie

Posted

Looks great man keep it up! hope i can get my hands on it soon. :D

hopefully by this weekend, I can achieve it with all HDT enabled creatures. By no means will it be perfect, and just as the nature of HDT, you'd have to adjust it to get proper collision. So far, with the troll, it starts out just right. You may have to raise upwards to detach and back down so schlong isn't pushing the collision box inward. But I'll refine it as much as possible.
WANOBI12

Posted

Wow amazing work!!

Mastodon

Posted

I'm surprised that nobody else bothered to do that in such a large time frame.

downjonsie

Posted

 

I'm surprised that nobody else bothered to do that in such a large time frame.

i actually got into modding for this specific reason hahah. I was actually dismayed no one was doing it. I also wanted a jigglier HDT without over exaggerating. And next up will be animating once all this is situated :)
Guest

Posted

Hello.

I see that you work to add collisions to several things.

Maybe you could tell me the essentials and guide me to a tutorial to add the HDT colision on my machines.

For pussy and belly of course.

 

Thanks in advance.

downjonsie

Posted

Hello.

I see that you work to add collisions to several things.

Maybe you could tell me the essentials and guide me to a tutorial to add the HDT colision on my machines.

For pussy and belly of course.

 

Thanks in advance.

Your meshes are attached to bone nodes, yes? If so, you'd want to weight paint the custom mesh proportional with the mesh they are going to interact with.

 

Follow this tutorial to add collision references to custom meshes. (Make a backup of your nif first)

http://niftools.sourceforge.net/wiki/Skyrim/Adding_Collision_Mesh_using_ChunkMerge

 

Then open

the mesh in Nifskope. Locate the block list (NiNode 0 location) and right click an empty space>Insert>NiS>NiStringExtraData(not NiStringSExtraData)

 

Click the new block, locate block details (bottom of program by default) right click Value setting column for Name>Edit String Context>type HDT Havok Path

 

Locate String Data in block details and link to the XML, (should look like data/skse/plugins/vagina.xml or whatever)(in some cases, this is also located in data/meshes/actors/character/character assets female/... - look for this one first, I think it's the correct one for the body reference)

 

Then change 0 NiNode to 1 NiNode

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