Not Much To Talk About This Time, But It Doesn't Mean The Project Is Stalling!
I'm afraid I don't have much to share this time, but I thought I better write a short status update anyway because it's been a month since my last post.
My efforts to port the Skyrim Platform to SkyrimVR have been on hold because their lead programmer is busy with real-life stuff. But I believe I've completed 99% of the required work to make it happen, so I'm already writing my mod in TypeScript, assuming it'll run on a Node.js environment.
I don't have much to say this time because I've spent most of the time building the foundation APIs for the project. In fact, I have started two open-source projects that can be used to create TypeScript-based Skyrim mods and those using LLM to drive actors, respectively.
I created them using a GitHub account that I use for non-kink-related works, so I won't post the links here until I find a way to do that without compromising my privacy.
My initial prototype allowed me to chat with an NPC using my voice. At the moment, I'm rewriting it using the frameworks I mentioned, focusing on finding ways to control the flow of the conversation using concepts like "objectives" or "actions". We already have LLM-based mods that allow free conversations. My goal is to create something more structured and controllable so that I can build a quest and events upon it.
Hope I'll be able to talk about something more concrete next time.
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