Maybe There's Still Some Hope For Skyrim Platform?
In my last post, I wrote how disappointed I was to be forced to abandon the idea of using TypeScript for the project because the Skyrim Platform doesn't support Skyrim VR.
Porting the proof-of-concept code I wrote for SkyrimSE using Skyrim Platform back to Papyrus reminded me of how painful it is to code anything serious without a good modern language like TypeScript.
So, I decided to take a shot at porting Skyrim Platform to Skyrim VR myself. It wasn't easy since I'm not a C++ programmer, but I think I managed to get pretty close to achieving the goal.
This means I'll have to spend more time on the base work than on the actual mod, and I also need to port my current codebase to the Skyrim Platform.
However, with the looming arrival of Node.js support for the Skyrim Platform, I no longer have to split my project into client and server parts.
I believe the ability to use TypeScript and Node.js to mod Skyrim will begin a new era for the community, in which we'll see more complex and better-quality mods in future.
So, please bear with me if the project seems to be moving slowly. I'm still working hard to build a foundation that will benefit my mod in the long run.
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