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Teeth are finished. Technically..


Akzyra

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All Morphs are done.

 

But as mentioned, now comes the even more annoying fixing.
It clips at some morphs, which is ugly.

 

Textures if I manage to create something not fugly.

 

But here, have a image. Carefully morphed so that no clipping is visible.
QuJdDkLB.png

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Looks great. If I might, there is one thing I'd like to add - as my personal opinion, of course.

 

Since it is easy for users to find the teeth to light or too dark, would it be possible to add colouring options via racemenu to it? Or, if that would be more realistic, add several sets of textures? Meaning those pearly-white teeth should look a bit more like ivory. In fact, that's what made the demonica teeth unattractive to me.

 

But, as I said, it's just my opinion. Thanks for sharing your work - it looks very high-detailed.

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Looks great. If I might, there is one thing I'd like to add - as my personal opinion, of course.

 

Since it is easy for users to find the teeth to light or too dark, would it be possible to add colouring options via racemenu to it? Or, if that would be more realistic, add several sets of textures? Meaning those pearly-white teeth should look a bit more like ivory. In fact, that's what made the demonica teeth unattractive to me.

 

But, as I said, it's just my opinion. Thanks for sharing your work - it looks very high-detailed.

Not with Racemenu, Overlays are body and head only. ( I guess I could link it to either hair or skin color...)

Yeah, I can do different colors. It is a flat textures, no details at all for now. But I plan on improving that.

 

It is quite high poly:

 - Realistic teeth: 4022 Triangles, 3440 Vertices

 - My HighPoly: 12944 Tri, 8376 Vert.

 - UUNP body: 13080 Tri, 6850 Vert.

So about as taxing as one nude NPC. I will release them standalone like the Citrus Heads.

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