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Teeth are finished. Technically..

All Morphs are done.   But as mentioned, now comes the even more annoying fixing. It clips at some morphs, which is ugly.   Textures if I manage to create something not fugly.   But here, have a image. Carefully morphed so that no clipping is visible.

Akzyra

Akzyra

Yay, first half done

Finished the first TRI file after lazing around some.     Morphs are not final, but now the teeth move when the mouth is open. For example some morphs are exactly the same. Need to tweak it so it doesn't clip and stuff later. Gonna do the morphs for mouth shapes and the vampire next.   Oh, and I did some Logo because I wanted to do something for this project, but not the morphs itself:  

Akzyra

Akzyra

Back with High Poly Teeth

Earning my "Dentist of Skyrim" Title, this time for real!   Everyone probably knows Realistic Teeth.   After this I thought: "Nice, but not good enough".   I created a High Poly Mesh, but getting it ingame was the horror. NIF is easy, but the morphs.... When testing them it because a huge clusterfudge all over the place.   But now with this released, I picked it up again. It is so easy to create working morphs now. The 3D part is still annoying because there are quite a few.   (Yes, th

Akzyra

Akzyra

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