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“Dark Ascension 4-year Anniversary!” - CELEBRATION!


devious-Drunna

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ITS BEEN FOUR YEARS since my first blog entry dropped the very first chapter of a multi-book series of my comic adventure. Granted, I hadn’t published anything since the 3-year Anniversary Celebration post until recently, but hey, the celebration is also for me to look back, admire what I have done and inspire me to continue (push) forward.  

Unlike past Anniversary or Holiday screenshot blog entries showcasing cut content and concept shots from Dark Ascension comics, cool but older pics i had  taken in Skyrim and Fallout 4, this year I would like to share something special.

 

A new, sci-fi comic series I have been working on and off called “Mobius Ascension.”


IF YOU’RE HERE TO SEE COOL SCREENSHOTS

You  are welcome to scroll past my sci-fi comic expose and down to the “SPOILER” areas of this Blog. 

 

Mobius Ascension

 

Planned New Comic

During the fall of 2019, I started coming up with ideas for a sci-fi comic series. I started creating brand new interior cells, and reskinning meshes for a sci-fi themed comic story using Fallout4 engine. I love the dynamic lighting effects Fallout 4 has to offer (better than Skyrim Special Edition) which really helps creating spooky atmospheres. 
 

What’s the character and  story?

Mobius Ascension follows a female protagonist (duh) who was an ex-soldier of a long lost war (her side lost). She now works as a space-hauling trucker in the Outer-Rim of space where the grasp of the oppressive Terran Reich regime is the weakest. In addition, she also works as a scrapper and as a low level bounty hunter, keeping away from the bigger contracts to avoid dealing with Terran Reich authorities that often issue those contracts. Yet because of her ex-military experience, she often finds herself  dealing with bigger contracts and run-ins with the Terran Reich.
 

In addition, the Outer-Rim  is filled with rundown, often abandoned and derelict space stations and ships, frontier planets, all surrounded by lawless pirates, crime syndicates, and worst - the unknown, ancient dangers lurking in the unexplored horrors of space.


I have had about 3 or 4 story outlines written so far and a few written panels that are waiting for pictures. At the moment, there is no planned tie-in to the Dark Ascension story.

 

 

Sounds awesome, so what’s holding me back from writing the comic?

-The eyes-
The eye tracking is causing characters to look the wrong way - even when you set them to TAI or myself invisible. I had frustrating moments where everyone look good, everyone’s eyes looked at the correct direction, but when I moved one NPC from “setpos x -519” to “setpos x -525” another NPC turned his eyes towards the moved  NPC.

As a result, the shots don’t look good and easily takes a reader out from the story.

 

That sucks.Well  let’s see those screenshots!

 

I. Concept ScreenShots

-Still working out the looks of main protagonist (trying out different hairstyles and outfits)

-Testing out lighting, locations, action shots with the character. Many of the locations were created from scratch or heavily, heavily modified from vanilla (especially lighting change).

 

Group 1 Screenshots

Spoiler

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Group 2 Screenshots

Spoiler

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II. Comic Story Test

This was the beginning part of the comic. It wasn’t until she arrives at the remote station that I realized the issues of posing NPCs and eye tracking. Also there were problems with the screen auto dimming depending on the light source and camera angle causing inconsistencies with pictures. 

Spoiler

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Edited by devious-Drunna

10 Comments


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Congratulations! Once again I wonder how people manage to make this game look nice. No matter how hard I try, it always looks like a low-res potatoes. :D 
And just in case... 

 

Quote

II. Comic Story Test

  Reveal hidden contents

 

^ this is suppose to be empty, right?

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Hey everyone!

Sorry this post was published incomplete. I had it set up a month ago and set the thing to auto-publish on August 30. Well, things got busy and August 30 snuck up on me and I forgot to add the short, test comic (and header image of course). 
Everything is now there for those who stopped by earlier and missed a few things.

 

 

@Crw

@Evaloves4

@ther1pper
@chubjub

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13 minutes ago, devious-Drunna said:

Hey everyone!

Sorry this post was published incomplete. I had it set up a month ago and set the thing to auto-publish on August 30. Well, things got busy and August 30 snuck up on me and I forgot to add the short, test comic (and header image of course). 
Everything is now there for those who stopped by earlier and missed a few things.

 

 

@Crw

@Evaloves4

@ther1pper
@chubjub

> Thanks for informing us. As always, great chapter. :)

Link to comment

Well, it's a pity you didn't find (yet) how to get around those eyes directions issues, because in terms of visual dimension and of immersion, this would've been just as good as Dark Ascension ; with an already matured comic layout to get into it. The lighting and models/textures were particularly great on the screenshots. Your love for Sci-fi also exudes from the backgrounds, electronic screens and quite convincing comms dialogues. And you have the knack of inMediaRes to immerge us quickly into the past and present of your Jessica/Red Dog heroine.

Also, congratulations for your 4 years of Dark Ascension ! 4 years of stunning reads for us ! :D?

 

ZUasMVi8_o.jpg

 

ldyMRSUy_o.png « I very guessed what that Jessica gal's problem is.

                My expert advice would be to change clothes to put an outfit like the one when she's talking to Mr. Bradford.

 

               That way, she would've less problems yes. :classic_lightbulb: »

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Looks really good. I agree with CrW, making fallout 4 look pretty is worthy of praise just on its own. Fun game but it definitely has a face for radio ?

 

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On 8/30/2022 at 12:19 PM, Crw said:

Congratulations! Once again I wonder how people manage to make this game look nice. No matter how hard I try, it always looks like a low-res potatoes. :D 
And just in case... 

 

^ this is suppose to be empty, right?


I think it’s the default weather and textures that isn’t as vibrant compared to Skyrim. I have a crap tone of texture/mesh mods for buildings and vegetation to get some vibrant colors in. 
 

character wise, there is still something off with modded characters that makes them not as good looking as Skyrim modded characters.

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I could have sworn I was following you. I went to your profile page and saw I wasn't. Could explain why I wasn't getting any notifications from you. Anyways great work. Fallout 4 is quite the tricky one indeed to get right. :sweat_smile::heart:;):thumbsup:  

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