High Plains Drifteresses.
We exit the inn to find fighting going on outside so we follow the crowd to Cow Flop Farm. All sorts of people running around with weapons drawn and spells going off but nobody seems to be annoyed with Ivis and me.
The action seems to be round the back of the inn. No idea who these people are but the bad guys were necromancers who attack the village from the back here. That's been happening for about a year now, no idea what mod it is. Probably just coincidence but they started not long after I edited the HSO esp to stop the attacks by the ash hoppers.
Excitement over we head for the traders to sell our loot. We aren't in there five minutes when we come out . . .
I'm just about to move on when I realise there are a couple of people I haven't seen.
Ah, there they are. Meet Ivy and Enoch from HSO. The seating problem, I'm guessing, is because I recently installed JK's Whiterun SE. I should look into why Ivy is naked I suppose.
Right we are ready for the offski.
I take a look back at Rorikstead. Thanks Ivis. You just can't get the staff these days.
I turn around and we have our first sign of trouble. Forsworn, Flame Atronachs and fireballs. Effin hell. Not sure who is fighting who but there is Moldering Ruins off to the left so we will pop in there.
Mystery solved? A dead Imperial. Possibly a Warzones gig.
Usually we would be getting attacked by Death Hounds about now but no sign of them so we make it into the vampire den without further ado. We arrive just as the fighting is finishing. Against an HSO villain would be my guess and it is a good one.
More vampires than usual in there plus a cage from Inte's cage mod. And the dead HSO villain.
I decide to pay a quick visit to Breakwind Bluff and on the way find a dead Death Hound. Lesson to be learned: Never mistake a Forsworn for the postman.
We doing alright for once. Not had to do any fighting so far and still picked up a bit of loot. ? How long will it last though?
We get to the top of Breakwind Bluff just as the fighting comes to an end. Yet another HSO villain, this time Sanguine's Puppy who is a bit of a waste of time compared to the rest of the villains.
We arrive at our destination without any incidents.
A nice shot if I say so myself. It looks so peaceful but I'm not fooled.
Not too bad, a couple of Knights of the Raging Bear. A third one attacked a bit further on but we had help from a couple of Friendly Riekling mine guards. ? I'm surprised there were not more of the Knights but maybe they got into a fight with the Forsworn who hang around near to where I took the previous shot from.
So we made it. Now our first place to visit will be that Dwemer tower on the radar. Forgotten Station or some-such. Easy enough place, no falmer just mechanical dwarven this and that. After that we do the mine which wont be a problem. The problem comes once we walk out of the mine. An HSO villain runs amok. I can't remember which villain it is but I know it is generally a pain.
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