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Bad Dog

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I have my update to the Lykaios posted. I'll go through the rest of them over the break. Not a lot to do, but nearly every mod has a few bugs to chase down, in addition to upgrading to the new hoodies and digi mechanisms.

 

Then what? I don't have a next big project planned. I ought to go through Immersive Creatures, on SE especially, and finish that up. I have furrified/skimpified/shlongified Bruma and Reach and I don't know that they were ever properly posted. I suppose I should get that done.

 

There was a suggestion that Fallout 4 needed furrification. I recently upgraded to a new machine with adequate disk space, so I can have more than 2 games loaded at a time. I had a look at it and, woah doggies. Apparently every face morph is its own nif? And what are the gotchas in the skeleton?

 

So right now I'm cleaning up old mods and playing Final Fantasy XV. And also running my minotaur through the Civil War on the Stormcloak side. But I need some new challenge.

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13 hours ago, Bad Dog said:

@Blaze69 Your summary makes me think part of the whole FO4 thing is that the world got nuked and everything got scrambled. So maybe it doesn't make sense to try to make things too coherent--part of the point is that a whole bunch of misfits got tossed together and have to make a life together. Maybe some of the particularly asshole-ish groups (the scientists, the mafia types) might retain a vestige of their former coherence but that's all.

It kinda varies between factions; for example the Institute is explicitly mentioned to have cut off 99% of all contact with the outside world ever since the bombs fell and there's only like 2 examples of wastelanders recruited into their ranks in the whole game so them being coherent would make sense, but for most other factions... yeah, guess that works.

 

It also depends on whatever lore we may want to come up with for this whole thing. Alternate universe where everyone has always been anthro (like the Skyrim version)? Airborne FEV leaked when labs got nuked that turned most/all survivors into anthros? No lore, just make mod lmao? I did come up with a bit of (crappy and underdeveloped) lore for the whole "anthro races" thing existing in the FO4 world (parts of which can be read in the descriptions/lore for my race mods), but it all expects anthros to exist alongside humans (and humans to still outnumber anthros by several orders of magnitude) as opposed to replacing them altogether, so I don't think it will be of any help.

 

In any case, the main thin I'm interested in here is the playable anthro races themselves so as long as we get those I'll be happy, lol. ?

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I'm thinking of a variant of the furrifier that runs through and furrifies NPCs pretty much randomly.

Guess that could work, yeah. Perhaps use certain factions or whatever to tip the chances towards certain species in particular or something like that, but otherwise, that's probably the best way to go around it.

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I'm hoping changing races won't break anything, but if nothing expects different races nothing will be looking for them. Maybe. 

As you said, since different races were never meant to happen outside of maybe the Ghoul/Human split at most (which makes sense), there isn't really anything in the game code that checks for "HumanRace" in particular or whatever (at least none that I could find), so that shouldn't be a problem indeed as long as NPCs that used humanoid animations/skeletons still use them and such (e.g. trying to turn Supermutants into humanoids/playable races could be problematic due to the skeleton/anims/gear mismatch, but swapping humans to other humanoid playable races should work just fine).

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I dunno about all that gear but cross that bridge when necessary I guess.

Torso gear will work as-is so that's not an issue unless you want to give them digi bodies and such (feet are part of the torso slot in here unlike Skyrim), and even then that's mostly a matter of getting outfits converted one by one.

 

It's face/eye/headwear that may be more problematic, but I guess it's also just a matter of getting the meshes refit (or creating new fitting and somewhat-similar-to-the-originals) for whatever new shape the anthro heads use. Again, the fact that each race can have its own unique meshes while still being human-compatible should help with this.

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15 hours ago, insignificant1 said:

I apologize for asking about it here, but where can I follow the development of the Lupine Race mod that you've mentioned?

Nowhere, really. At least not for now. The mod author (Shadowliger) doesn't really post about it anywhere, so I guess you'll just have to wait. I have been allowed to post a handful pics like the above one in the YA Discord server as a small teaser/WIP, but I have no idea if more will be posted or if more info will come out anytime soon (and there's no ETA at all whatsoever for the mod itself; it will be done when it's done).

14 hours ago, Celedhring said:

A challenge?  How about a spider "webbing with a snare line" "dragging the victim to itself" "caging her in with it's eight arms" and then "copulating with her"?

That's creature stuff, and creature sex stuff on top of that. Wrong modder, you probably want to ask MadMansGun about that (if anything), and even then I don't think that's doable in Skyrim. At least not in a way that doesn't suck so much it's not worth doing in the first place, anyway.

11 hours ago, cutcut said:

As far as I know, there already is one contained in Crimes Against Nature mod. Maybe rework some races from there?

I'm pretty sure that one is basically the vanilla Skyrim (creature) bear head cut off from the body and kludged together to fit (kinda) humanoid bodies. Which... I mean, I guess you could do worse, but only barely: :classic_wacko:

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Definitely not as good as a specifically-made playable anthro race (like BD's other ones) would be, methinks.

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A few suggestions...

 

-Red Panda Race(though it could just be a Panda race, with the Red as a skin/fur color option): Possibly suggested(similarly to some of these other races) a rare sight in Tamriel, and possibly originating in Akavir, or maybe some island off it it's eastern coast. Though this suggestion is mostly since I was doing the writing for a potential CoC character(which obviously did NOT get into the game), a Demonic Red Panda.

 

-Lykaios: A few suggestions for this one, mostly just potential additions. Might not want to go back to this one so soon, but as something for the future, possibly...

   -A "Skull" face option - either a simple warpaint option that would cover the entire face(maybe not the ears), or maybe a equippable mask for the race? This is...mostly because of these, (NSFW)scp-1471

   -A SOS addon using the Equine schlong assets?* 

   -Some horn options. *

   -Something I did myself was to edit the plugin and copy two meshes to give the females of the race(might do the same with the males) normal human feet, mostly to use some RaceMenu paints with it - and mapping-wise, it works fine, obviously. Maybe have this as an option for the mod? Obviously the canine feet would be the default, but for those who want it...

 

*These being similarly because I also did a far bit of writing for another potential character, a Demonic Wolf.

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10 hours ago, Kuroyami said:

-Red Panda Race

Weren't Nickis/theshiba and some other users working on something like that for their Lykaios-based extra species series like the Fox and Raccoon ones? Could be misremembering, though.

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-Lykaios: [...]

   -A "Skull" face option - either a simple warpaint option that would cover the entire face(maybe not the ears), or maybe a equippable mask for the race? This is...mostly because of these, (NSFW)scp-1471.

Oooh! I've wanted to do Mal0 for quite a while now. Definitely won't say no to this either, lol. :classic_tongue:

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33 minutes ago, Blaze69 said:

Oooh! I've wanted to do Mal0 for quite a while now. Definitely won't say no to this either, lol.

wouldn't that just be a draugr skull mounted on a black nord body?

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26 minutes ago, MadMansGun said:

wouldn't that just be a draugr skull mounted on a black nord body?

Maybe, but since Mal0's skull is not just a mask/faceplate but rather her actual face, it would need to be facial-morph-enabled too. In which case I'm not sure if using the Draugr skull would be better than just making a brand new mesh from scratch and building it for ease of morph creation and fitting to the Lykaios head base in the first place.

 

Could probably do a flatter/smoother edit of it once the main one is done and then create Puro as well, lol.

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On 12/25/2020 at 10:35 PM, ithinkicould.idontknow said:

Maybe a Bear race? would thematically fit the skyrim region

 

There is the Dovah Bear-ish race...  Could use some Bad Dog treatment, though, if you know what I mean. ?

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Well, you could continue cranking out species for Skyrim, but that list is never ending. There will always be another animal to add.

 

If you want a "challenge" you could always conquer the curse of the Sergal race, although it would pretty much require all new assets for every part, except maybe hands. I have no doubt you could do it, but it'd really just be to put an inside joke to rest. I'm sure we'd all laugh and joke about it one last time, but I can't imagine the process of creating a race like that is any different from, say, what you did for the Cellan race, just as an example. There's no real "quirks" to overcome, no special systems to implement, just lots of custom meshes.

 

Furrifying Fallout 4 on the other hand, that's a whole new frontier. Given how races are handled in that game, I didn't really think it could be done the way YA is (that is, there are tons of different races all running around) but maybe I'm wrong. In fact, I'm probably totally wrong because I tried to make a custom SOS schlong for a Rat race I'm trying to cobble together, and couldn't even figure out which field in the ESP gives it its name in the MCM menu, so I'm way in over my head with all this.

 

In short: Whatever you do, you got this.

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24 minutes ago, Ryokentaru said:

If you want a "challenge" you could always conquer the curse of the Sergal race, although it would pretty much require all new assets for every part, except maybe hands. I have no doubt you could do it, but it'd really just be to put an inside joke to rest. I'm sure we'd all laugh and joke about it one last time, but I can't imagine the process of creating a race like that is any different from, say, what you did for the Cellan race, just as an example. There's no real "quirks" to overcome, no special systems to implement, just lots of custom meshes.

Yeah, Sergals wouldn't be any different from any of BD's other races as far as the process goes, it would just require a full set of textures + meshes (head w/morphs + tail + paws/feet + (maybe) hands + (maybe) custom female body with Sergal-appropriate genitalia and such).

 

The "Curse of the Sergal Race" is basically due to the fact that many people would like to have them in the game but none of them seems to have the required skills and will to get it done, and the closest we've ever come was MadMansGun attempting to port a full Sergal character model which... yeah, didn't go well by virtue of it being a full character model and ending up as a crappy Sergal full-body costume at best as a result. :classic_unsure:

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Furrifying Fallout 4 on the other hand, that's a whole new frontier. Given how races are handled in that game, I didn't really think it could be done the way YA is (that is, there are tons of different races all running around) but maybe I'm wrong.

A hypothetical Yiffy Age of The Commonwealth couldn't be done the same way YAOS itself was, i.e. grabbing vanilla races and editing them to be anthro instead of human/elven, because there's no different races in the game, all humans are HumanRace, so they'd all end up as the same (single) species. But the basic idea of having several anthro races available with several NPCs each all running around the Commonwealth at once shouldn't be a problem at all in turn.

 

Good news is, since the game never expects other races apart from the human race itself, it doesn't actually check for race anywhere that could be problematic, so as long as humanoids remain humanoid (i.e. using humanoid skeleton/anims, which all hypothetical anthro races will use), we should be able to change any NPCs race without issue, also ensuring vanilla humans remain fully playable and unaffected by YAOTC (which doesn't happen with YAOS). All we'd need is a Furryfier script that assigns those new races to existing human NPCs at (semi)random and we'd be set, and BD already has experience with those since he made the Skyrim Furryfier script.

 

What is kind of a pain in FO4 re custom races is changing the Player's race itself, since the chargen menu has no race selector and attempting to change it via script leaves you stuck with your previous race's head/hair and no way to change or remove them. The alternative we FO4 race modders have found is to make a small plugin (usually an ESL-tagged ESP to avoid wasting an ESP slot just for that) to edit the Player and Spouse's NPC records directly and change their races there.

 

Downside to that is you can't change races mid-playthrough (you actually can, kinda, but it tends to bug out so it isn't safe for normal gameplay, just quick testing at most) and for each race included in YAOTC there will need to be a "YiffyAgePlayer_*insert race here*.esp*" so the player can install and enable the one that corresponds to whatever race they want to play as.

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29 minutes ago, Blaze69 said:

What is kind of a pain in FO4 re custom races is changing the Player's race itself, since the chargen menu has no race selector and attempting to change it via script leaves you stuck with your previous race's head/hair and no way to change or remove them. The alternative we FO4 race modders have found is to make a small plugin (usually an ESL-tagged ESP to avoid wasting an ESP slot just for that) to edit the Player and Spouse's NPC records directly and change their races there.

Yeah, I'm aware of this. I'm assuming there will need to be such a plugin for each race and you'll be locked in once you've started. I don't consider that a major problem.

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While I do love the races you put out so far (especially the Horse Race) I would really like something less hairy. A proper "Dragon"born or maybe frogs? Or a Chaurus race could be interesting.

As for Fallout I would basically take anything. Right now I am using Xarna as a Deathclaw Player race. I just swapped out some meshes with another mods to get the body and hands without using the actual race mod version. And for the head I can simply load a preset I made of the original Xarna in Looksmenu. And somehow all the textures are fine if I do it that way. I have to make every piece or armor invisible due to horrible clipping issues but thats a prize I'm willing to pay. :)
There is another Deathclaw Race mod which started really promising but it got abandoned pretty fast.

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1 hour ago, Bad Dog said:

you'll be locked in once you've started

In theory you're not. If you disable whatever player race plugin you're using and enable another, you can load the game and the race will be swapped, but the head remains as it was (aka the previous race's one). Usually (key word: usually) opening LooksMenu and browsing through the race presets resets the player and loads all the proper head parts and stuff so you could carry on from there as the new race, but A) it doesn't always happen so you can end up stuck with the wrong head, B) there seems to be a very prevalent bug where the player's skin tint will become invisible after every game load/cell transition after you do this, and C) I have no idea if stats and perks will reset and racial spells will be swapped properly or stuff will just break.

 

TL;DR: you're not "hard-locked" because you can swap player race plugins on existing saves, but bugginess or lack thereof is unpredictable if you do so.

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I'm going to start collecting furry races for Fallout that exist already so I can play. If there are any y'all care about, post them here.

 

I've started on The Outer Worlds and I'm liking it very much. The sort of dystopian-future out-of-control capitalist feel of Fallout but the good writing and characterization of Mass Effect. Wouldn't people like a furry version of that? Dunno if it's even possible, of course. It uses the Unreal Engine, which Nitromodzz (I think) was playing with so it might be moddable but there's not much out there but texture replacers.

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32 minutes ago, Bad Dog said:

I'm going to start collecting furry races for Fallout that exist already so I can play. If there are any y'all care about, post them here.

I think I already posted them a page ago but might as well do so again, and include some pics and also WIP/not-yet-published races while I'm at it:

 

Vulpine:

Found here: https://www.nexusmods.com/fallout4/mods/34387

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Rado.jpg

Dude.jpg TakeAPic1.jpg

Foxpile.jpg

 

Selachii:

Found here: https://www.nexusmods.com/fallout4/mods/45971

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Institute_7.png

Tactics_Notext.png

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Project AMELIA:

Found here: https://www.nexusmods.com/fallout4/mods/47484

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Deathclaw:

WIP, not publicly available yet, but pretty much release-ready.

(Could use some beta-testing if you're interested, maybe)

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DetroitCities.jpg

Armed.jpg

CasualTactiClaw.png

 

Lupine:

WIP, not publicly available yet, dunno how long it will take to be ready (but it will be 100% worth it once it's out). Also not my mod.

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Lupine_3.png

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""Dragon"":

WIP, not publicly available yet, will probably still take quite a while, not even sure it's worth it. :no_mouth:

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Derg.png

TactiDergs.png

 

 

 

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I've started on The Outer Worlds and I'm liking it very much. The sort of dystopian-future out-of-control capitalist feel of Fallout but the good writing and characterization of Mass Effect. Wouldn't people like a furry version of that? Dunno if it's even possible, of course. It uses the Unreal Engine, which Nitromodzz (I think) was playing with so it might be moddable but there's not much out there but texture replacers.

I've never heard anything about TOW getting modding support at all, it using Unreal Engine could make it fucky for Obsidian to release dev/modding tools in the first place due to licensing from Epic and stuff, and a quick look at the TOW Nexus as well as a quick search for "The Outer Worlds Modding" seems to point to texture swaps being the most that can be done (and I'm not even sure it's actual textures that can be swapped and not just UI stuff like character portraits).

 

So I assume there's no chance in hell that could be done, as sweet as it would be. :classic_undecided:

 

Closest you'd probably get would be F4NV (the total overhaul project that aims to recreate New Vegas in the FO4 engine) combined with some FO4 furry races, methinks. Or just straight up NV itself, but the Jank™ is strong with that one 'cause it hasn't aged well at all.

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Perhaps a goat or bear race? Or maybe a "pussy" schlong that is compatible with male bodies, or tail feather options for the bird races.

Also saw other people here posting about feathered argonians, which sounds good. Always thought they could do with more feather options, especially since the game shows through the hair options that they can have feathers.

 

Edit: My bad, went back to the ungulates page and noticed it says there's enough to make a goat.

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On 1/19/2021 at 3:53 PM, Blaze69 said:

""Dragon"":

WIP, not publicly available yet, will probably still take quite a while, not even sure it's worth it. :no_mouth:

  Reveal hidden contents

Derg.png

TactiDergs.png

 

 

Any idea what's going on with this project?

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Since, at least from what I notice, you have most of the, erm, "resources" to do so, could you make something like a Kitterwing for Skyrim and Fallout 4, mostly Skyrim?

 

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Kitterwing_Butler.webp.e3518be735db95ab92367c7596359eb7.webpKitterwing_Portrait_M.webp.b914224a891a15f800cc08010eced074.webpKitterwing_Portrait_F.webp.8ca3229c8d07ec921a5eee807560e2da.webpKitterwing_Portrait_U.webp.1927efa76ffa9787cc5d7a773bc70fb0.webp

You have the deer/goat hooves, the wolf/feline/deer tails, the furry bodies, the ears, the snouts... All that need to be added are antenae, and- at least for Skyrim, and while not perfect in this situation -the fairy wings from the mod Animated Wings Ultimate. Not only that, but an at-will power to shrink to about the size of a mead bottle and grow back.

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