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Imperial Light & Heavy outfit


Pickle_Juice

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This is the second new sets of outfits i made for this little project!

 

The imperial light & heavy armors, i hope you like em!

Both armors use the same scarf, so both have the Empire emblem on the end of the scarf, the heavy uses a golden pin and the officer's helmet uses the decor from the mod "Ryse - Damocles and Boudica"

 

And pleasy if you have any suggestions and ideas please let me know!

 

-Light-                                                                 -Heavy-                                                                  -Officer-

Light.thumb.png.8264342c1c9be956c8e3276cff28735b.pngHeavy1.thumb.png.529d40ef6ac61430da76d04db3c538e1.pngHeavy2.thumb.png.727ba216ad9b425ba20cdb4ea9904565.png

 

Some Screenshots of the armors in game! enjoy!

 

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13 Comments


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We've somewhat lost the roman vibe ^^

But hey, seems to be Quality with a big Q, good work !

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1 hour ago, Apal said:

We've somewhat lost the roman vibe ^^

But hey, seems to be Quality with a big Q, good work !

As i said in my previous post, i don't really care for the Roman or Nordic style, i prefeer the Medieval European more than any other era, so with this mod im also converting (Or at least try to) all the armors to a medieval style using Mordhau pieces and vanilla pieces, but i do hope you like it!

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Hey PJ, cool armor! Watch out for the visor tho, it needs to be outside of the helmet if you want it to be able to pivot.

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47 minutes ago, NarfSnake21 said:

Hey PJ, cool armor! Watch out for the visor tho, it needs to be outside of the helmet if you want it to be able to pivot.

Im glad that you like it! no worries, the helmet is one piece, attached by the rivets on the helmet, like a bucket helmet.

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17 hours ago, Pickle_Juice said:

As i said in my previous post, i don't really care for the Roman or Nordic style, i prefeer the Medieval European more than any other era, so with this mod im also converting (Or at least try to) all the armors to a medieval style using Mordhau pieces and vanilla pieces, but i do hope you like it!

Of course I like it ! It was just a note, nothing more. :)

 

Quote

Im glad that you like it! no worries, the helmet is one piece, attached by the rivets on the helmet, like a bucket helmet.

 

135Little.png.119f110f69acce33f6fd73a42ac02f2e.png

 

This helmet type is a sallet ; those types of helmets were typically used with a gorget to protect the face, and didn't have a wide visor like this one. The models with fixed visors had a tiny one, because helmets tends to be stuffy, and one of the advantages of the sallet is that you can flip it backward without removing it entierly.

 

But, hey, that's fantasy :D

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Will there be Smp physics support for the officers helmet plume and cloak that would be super cool?

 

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3 hours ago, Apal said:

Of course I like it ! It was just a note, nothing more. :)

 

 

135Little.png.119f110f69acce33f6fd73a42ac02f2e.png

 

This helmet type is a sallet ; those types of helmets were typically used with a gorget to protect the face, and didn't have a wide visor like this one. The models with fixed visors had a tiny one, because helmets tends to be stuffy, and one of the advantages of the sallet is that you can flip it backward without removing it entierly.

 

But, hey, that's fantasy :D

I don't really want to make it historically acuarate, since Skyrim is not real life, i do how ever want to give skyrim armors more polygons, a european medieval style and something that's fantasy but it could work in real life.

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2 hours ago, domp said:

Will there be Smp physics support for the officers helmet plume and cloak that would be super cool?

 

I don't know what SMP physics are, care to elaborate on that?

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20 hours ago, Pickle_Juice said:

I don't know what SMP physics are, care to elaborate on that?

Umm its basically Bullet physics engine integrated to skyrim  by some modders  , there some tutorial content on this site  and nexus , you have to create a bone for the part and skin it which im sure you already ,  then write an xml. file for the physic parameters etc. let me find an article about that from this site ill link it, i think you'll like it.
 

 

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7 minutes ago, domp said:

Umm its basically Bullet physics engine integrated to skyrim  by some modders  , there some tutorial content on this site  and nexus , you have to create a bone for the part and skin it which im sure you already ,  then write an xml. file for the physic parameters etc. let me find an article about that from this site ill link it, i think you'll like it.
 

 

The problem is that this tutorial is for 3dMax, i use blender, sorry dude...

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On 5/17/2020 at 2:47 AM, Pickle_Juice said:

I don't really want to make it historically acuarate, since Skyrim is not real life, i do how ever want to give skyrim armors more polygons, a european medieval style and something that's fantasy but it could work in real life.

Yep, that's what I thought ; but I got one more suggestion because I can't help but spread my nerdy knowledge : the openings for the arms of the cuirass and the brigandine should be wider, as it restrains the arms movements in fight. (And it should also help for the mesh distortions in the animations).

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3 hours ago, Apal said:

Yep, that's what I thought ; but I got one more suggestion because I can't help but spread my nerdy knowledge : the openings for the arms of the cuirass and the brigandine should be wider, as it restrains the arms movements in fight. (And it should also help for the mesh distortions in the animations).

Something must be sacrifice don't you think?

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