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Project Zimonja


DocClox

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There's something about Outpost Zimonja that lends itself it Projects, I feel.  Last time I did this, Project Zimonja was a death camp aimed at support the gender cleansing of my settlers. Any male got sent there, only to find a bunch of Vault 88 exercise bikes. The sort that kill their user, You wouldn't believe the pile of corpses I ended up with, down the hill a ways.

 

I'm not doing that this time. This time I just wanted some breedery space to park some slaves. I had a fairly modest row of four pillories. Sleeping bags behind the pillory frame (not that they're ever allowed to use them), generator up top to power the lighting.

 

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I kind of neglected it for a while. I only took the settlement because PAM wanted Mercer Safehouse established. I wouldn't have bothered doing even that, but my huy wears a suit and I desperately wanted ballistic weave.

 

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So anyway, I took the settlement so PAM could get past Mercer and send me on some DIA cache missions. The initial three slaves were the fuck-buddies of the late, unlamented Boomer. I meant to find someone for the fourth slot, but never quite got round to it.

 

Then population pressure took a hand.

 

I should probably explain that this time I'm doing a Nuka World run, Keeping Preston and Pals in the Museum until I've finished conquering the Commonwealth in the name of the Overboss. Consequently, I've been trying to avoid taking new settlements, in case I have to overturn them for the raiders. Which means I have Sanctuary Hills, Red Rocket, Starlight Drive-In, Sunshine Tidings and Outpost Zimonja.  And the others are getting kind of full.

 

So I decided to expand it a bit. I'm quite pleased with the results

 

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I was originally just going to add a second tier. But that  meant moving the generator and power structure up to a third tier, and that encouraged me to build out sideways, which I then replicated on the lower levels. And the result is pretty much what you see.

 

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The wood and concrete pillory there is from the original build. I had it stuck out in front of the girls. The idea is that when one of them needs re-breeding, I can send her to the socks, do her there, making an exhibition of the process, and then send her back to her frame again. That's why the thing is so well lit.

 

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Although, now I come to test drive the thing, I think I need to fiddle with the lights some more. They're good at lighting up me, but you can't see the head of the victim at all. I'll have to get Gage to do one of them while I tweak the lighting.

 

I might add another lamp for the spectator slot as well. Not that I'd anticipated a spectator, but if I get one, it would be nice to light up the curves on her arse. That's Red Tourette getting a servicing, by the way. I keep meaning to drop her off at the Glass House in Sanctuary, butI find I like having her around so I can give her some personal instruction. I called the onlooker Snookums. I think she was a Rust Devil. Now she's just a Fuck Donkey, but she's been with me a while now.

 

Speaking of lighting, you wouldn't believe the faff I had trying to get the lights to go on. You'd think two fuck-off big pylons on the top would have enough coverage. Turns out their downward propagation is a bit lackng. So I covered the back of the structure with catwalks and conduits.

 

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I know. Boring pic, I promise not to do it again. Here's some boobs to make up for it :)

 

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Normally, for a line up like this, I go for the standing form of the pillory, but I find I quite like this format. In addition to the basic restraint, there's also an added element of sensory deprivation, since they have nothign to look at but the Raider Reform School flag in front of them, and this is coupled with constant awareness that not only are they waving their pudenda at the world in general, it's even been carefully lit so that the world can get a good long look. This humiliation is vitally important for breaking their wills, and therefore for the general Reform process.

 

Now: some of you may be wondering why that third slot is still vacant, given that I just dropped off a fresh batch of girls.

 

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Truth of the matter is that I found jobs for the original three

 

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Mmmmm. Half naked, on her knees and weeding out the carrot patch in scarlet fuck-me shoes. What could possibly be finer?

 

I just noticed that number three in that previous photo is Fertile.

 

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Can't have that. Time to give my breeding frame its first official use.

 

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Gage, will you get out of that damn thing! He's a devil for doing this.

 

OK. Quick check to make sure no-one else needs doing:

 

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That looks good. I did the farmgirls before I gave them their green tops, so it's just the one.

 

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A vast improvement over Porter Gage, I feed :)

 

Lighting tweaked, as I mentioned earlier.

 

And it looks like it's going to light her face up nicely. Can't fully judge the effect till night time, of course. I might have to leave her in there and give her a second course when it gets toward midnight.

 

Thinking about lighting: I moved that other floor light one lousy tile and it lost power. Incredible.

 

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You can see how exasperated Red is with the whole process. And who can blame her?

 

I gave up in the end.

 

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Stuck a little generator in the lee of the stairs and a small pylon. Always feels a bit like cheating, that, but at least it gets me my light lit. Reds too busy loking at the girls up above to admire my handiwork. Can't say I blame her much. I know which I'd sooner be looking at.

 

'Course, I'm just about to open the AAF menu and start the deed, when Red and Snookums both decide to crowd in close so I have to guess which slave is closest.

 

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Luckily I got it right, or this would be of those weird beast-with-three-backs session you get when the animation picks a pillory that's already in use.

 

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I'm wondering if I want to move that spectator light back half a tile or so. Not sure how much of it Red is picking up. Maybe add another one to pick out Snookums, if people are going to stand like that. Yes, I really do think about things like that ?

 

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I could really do without that wire! Sadly, it's part of the Zimonja precombine, so short of a "scrap anything" mod, I'm stuck with it.

 

I finished up and toggled her shirt off and on again so it would update, and I could check her fertility state.

 

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Yep. Job well done.

 

So. Nothing to do now but wait until midnight so I can check the lighting. So I though it might be nice to have a nice civilised place to sit while I waited.

 

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Hey! If this was Skyrim and I could wait wherever I wanted, I;d be doing that. But if I have to find furniture to do it ... well, I might as well have a decent view of my girls while I wait is all...

 

'Course, it was about this point when these two finally got on my nerves

 

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Every time I want to place something, there's someone stood there. It's cute at first, but it gets old, fast. As it happens I had a pile of X-Crosses in storage from when I first set this up. Plant half a dozen crosses, assign the girls to them, and then do the building without them all getting underfoot. When you're done, store the crosses again.  So I got a couple out just to keep these two out of mischief. I'll collect them again when I'm ready to leave.

 

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OK. That's better, but it still feels like it's missing something....

 

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Much better! "Clothes required to ride" indeed!

 

Now about this point, I was thinking "all this needs to be perfect is one of those farm girls to supply a lap dance, and maybe a blowjob". So, I set up the marker and assigned on of the girls... and she promptly runs away! Followed by half the girls from the pillories! Turns out, someone spotted  bloatfly in the shack beneath the underpass and they all ran off to aggro it. I ran over there to see if I could sort it out, and didn't even catch sight of the damn thing. I know it was something because I got 15xp when it died.

 

Anyway, I'd been doing this building lark for a while now, so I decided a stretch of the legs was in order. If nothing else, I could check out the ruined house down by the rail tracks. I won't lie, I'd been wanting to put an ashtray and cigarette on the table there. (I gave up years ago, but that doesn't mean it wouldn't have looked good on the table). I didn't have either in the inventory, so I was hoping to pick them up in the house. So I went there, killing the mirelurks in the pond en route. Didn't find anything useful in the house, so I wandered down the tracks a ways, killed a mole rat and a bunch of mechanist bots. None of them had any cigarettes!

 

Then I'm wandering back, when I noticed the windmills up on the skyway.

 

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Gunners! They're fond of a smoke every now and then. Maybe I should see if they han any.

 

So anyway, I hopped up the ramp where the roadway was broken, shot out a searchligh, a turret, a couple of gunners and a sentry bot. What did I find for my trouble?

 

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Well, I can think of worse rewards. No cigarettes though.

 

Might as well get them processed:

 

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This one managed to move between shots and I couldn't be bothered to redo it.

 

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Never mind, they'll do.

 

I brought the gunner girls back to Zimonja where I had a couple of crosses not doing anything.

 

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Only I can hardly see them, so I end up fiddling with lights again. I end planting a street light so I can bring the power down from the generator on top of my comfy seat, link that to a construction light and then (because I seem to have unloaded the mod that make construction lights actually illuminate things) I end up supplementing that with an SOE spot'

 

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Hmmm... perhaps I should have gone for the non-shadowcaster variety. Never mind, they'll do.

 

Now perhaps I can get my lap-dance

 

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Fucking Gage! He's worse than Nick Valentine for photo-bombing me! Clearly I needed some way to keep him occupied.

 

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Surprised I didn't think of that earlier, to be honest.

 

Anyway, by this stage it's more than dark enough for my lighting test, much to my irritation. Still, I may as well use Gage there as my test case.

 

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That certainly throws enough light onto the girl's head. Anyone watching who knows her, they'll have enough light to recognize her, day or night. It'd help if she kept her head up., of course, but I don't suppose there's much I can do about that.

 

By this stage, the lap-dance is more a question of stubborn pride than a way to pass the time...

 

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... but you know how it is

 

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After that, there was just about enough time to fertilize our two new gunner-girls

 

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That's one.

 

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Let's go get her friend.

 

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... and that's two! Let's give her a Breeder top and confirm her status:

 

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That will do nicely! I locked the girls into their new homes, and then went back to my comfy seat to enjoy the view.

 

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And that, you may be relieved to hear. is pretty much that. All I set out to do was document the build, but I unexpectedly ended up filling out the bottom tier, which I'm pleased about. (I'm leaving the last space there vacant so as not to interfere with pathfinding when girls have to walk up there. I still need to do some building to fill out the second tier with frames and lighting, but that can wait. All I need to do right now is pick up Red and Snookums, and send Blowjob Girl there back to tend her carrot patch.

 

 

I'll leave with one more shot of the whole thing.

 

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And that's it! Thanks for reading :)

 

Bonus pic: I was trying to set up my "this is how cool my guy looks" shot, when I got photobombed from both sides at once.

 

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I re-did it because of how short he looks compared to the girls in their heels. Still,  seems a shame not to include it, so here it is :) 

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