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You split the face, and it adds the vertices... wish someone would have told me that.


BringtheNoise

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Okay so I've spent the better part of this evening mucking around with the wrist seam on Halo's High Poly hands (as the wrist seam for the hands have 11 vertices per hand and the Unified Bodies have around 22 vertices per each wrist).

So to get the hands wrist seam to become more rounded I need to add more vertices, but just to the last ring of vert's at the wrist... not the entire hand.

 

Well I tried everything, delete, move, detach, bla bla f'n bla... nothing did what I wanted... I came across the answer while mucking around and its actually quite simple. in the modify option set it to face (not vertices, or polygons). and set it to split.

 

With max set to modify the face by splitting it. You then need to put the cursor on the wrist seam, not above, not bellow, not in front of or behind, but directly on the damn seam and click 1 time.

 

If all goes well you just added on of the vertices you might have needed and go team go...

 

Now repeat that process for each faces you need to split...

 

Ya know I'll probably start mucking with that process on some low poly armors and see if I can up poly em in the correct area's (like the breast and butt areas) and then export them and see if it reduces jaggies and clipping in game... but that will be at a later date. Right now I need to get some sleep cause I can barely read what I'm typing and I'm starting to ramble...

 

I wonder if I'll need to weld the seams after I do the split... oh well I'll find out when I start mucking with it tomorrow... right now it's bed time :unsure:

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