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Making progress then hitting snag's... Pro's and Con's of modding...


BringtheNoise

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Well Unified's rebuild is coming along pretty well... only need to move the UN7B bodies forward .35 on the y axis and then the main part is done.

 

Ran into a snag where Halo's high poly hands, lower vertices count on the wrist seam is causing problems.

 

The Base body used in Unified has bouble the vertices points on the wrist then what Halo's hands do ( Up to the vertices ring prior to the wrist seam Halo's set has the same amount of vert's but drop's to half at the last ring/wrist seam ring).

 

This is causing a problem due to the increased vertices in the wrist seam on the base shape giving off a more rounded shape on some of the bodies and Halo's lower vertices count wrist seam is not able to match the bends (which causes a wrist seam gap between the body and the hand).

 

Now If I knew how to add vertices to the wrist seam in the high poly hands I could solve it... ya know open max, add some vert's link them to the next ring in the mesh, update the uv map, and double check the skin... bla bla bla....

 

Problem is I'm not that far enough along in my understanding of Max... and I'm completely all thumbs in Blender (shit the text is so small on my screen I can't even ready what Blender is doing half of the time).

 

And unfortunately Halo did the ankle's seams in a similar fashion (double the vert count on the vert rings prior to the seam, then backed the vert count on the seam off to half)....

 

What to do??? Go to Halo's and see if I can talk him/her into tweaking the seams, or go with a different hand set that has the correct amount of vert's... which would probably be going with Bombshell's hands and feet as that is what the base body for UNP started life as... UH Screw that, I just looked at the orginal bombshell hands and feet in nifscope... They have a good amount of vert's on the seams, but the the rest of the hands and the rest of the feet are low poly and look like crap!!!

 

Time to watch some google vid's on tinkering in max and see if I can figure it out (might delay the project by a week though.... hahahahaha).

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Well Fudge my love puddle (I think that was the saying in GTAIV's radio commercial).

 

I tossed a test 4 on page 16 of the unified thread... I wonder if anyone that has collision working between the SOS males and UNP females can get that to work?

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