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KziitdXXXToolset 2010.01.09 Fix a 9 semens display error


kziitd

62,545 views

2023.07.16

Because this was also cleared when cleaning up the blog, but there were reports that it was still needed, so it was re published as is.

 

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Recently, I saw several friends searching for kziitdxxtoolset in the download request posts of 9 big cats and Baidu. Although I didn't plan to upload directly on this website, I can still unify it here

This is first a prop class. 1.0 is a 10 engine hood model

Starting from the 2.0 update, I have added tri files for modifying the female head, eyebrows, and mouth of MoodDisturbed emoticons. At the same time, I use a small script to automatically make facial expressions for the wearer.

This script comes from a reply attachment from a friend on our website a long time ago. I can't remember the specific location and name clearly. Thank you and also apologize~

The expression of disgust turned into a big mouth with a slightly bitter expression.

At the same time, when playing the animation of the oral sex label, this new big mouth expression will be called instead of the original CombatShout

At the same time, I also added some messy clothes

These are the sources of DAZ assets, XPS resources, and other network resources that I have ported and simply modified.

The clothes are all uunp.

Any independent follower with their own female (human) third tier needs to be replaced if they need this feature.

As for the position of the head prop, there are countless head mesh models in the sky, so it is normal for the position to deviate. If you want better performance, if it's the PC itself, you need to make adjustments in modules such as racemenu, where you can edit the position of your mouth or nose. If it's an NPC and an attendant, there are many tutorials on how to modify and replace NPC faces.

Thank you for reading the English introduction of this large-scale online translation.

 

1.0  https://mega.nz/#!BJQWmQII!8a2QaH6FKGkl1GbIZtlw7KpH2V71aEN3Iy6Oe5IfHMc

2.0  https://mega.nz/#!RZIiUSqY!xFR8gUVnv4lik64KDpQpqO89k6zek4muZnK6GnYUt8g

2.1  https://mega.nz/#!EIhTDQwa!jtZ3yKBX3QqJ7SEg1OIZj5ZKeuF3QZ1Wikmu9OtNvSM

 

The latest ESP updates always contain the previous content, so it is natural to install them in order.

If you feel a bit confused

This should be simpler

            ↓↓↓

1.0-2.1 一体:https://mega.nz/#!1E5jzazb!-p0rb09ago45bgy2tK2zL4Q4Qs3EmFa404H0tTLSvvQ

 

Fix patch

In the ESP of the 2.1 update and All In One packages, the slots for 9 semen are 48

The slots 46 out of these 9 shapedata files in the bodyslide

So there is a bug that did not show up after building the 0 and 1 grids on the bodyslide.

This patch changes 9 shapedata files to 48

https://mega.nz/#!MB4R2ayS!EOlZHbTm17p4Wc2J--55zBo9qvyiflduzum6F4RayFQ

 

Preview

 

剧透

 

1.0 

1.0.jpg.5a60c1f5fd0b4b35c318a689504caf50.jpg

01.jpg.7e028866bb3cd0cf5d7d1dedfa228bd5.jpg

(hood only)

 

2.0

01.thumb.jpg.1b7dcee453186b4f85851d3a7c087df9.jpg

02.thumb.jpg.71855222b2752aed4964a4a57ab41f54.jpg

03.thumb.jpg.eebd7e48299601191071df0fa23520af.jpg

04.thumb.jpg.cbf9c9483cd3c88c832d5b09a82d6d98.jpg

05.thumb.jpg.c9b55347fa4460e2abdb60eee767b0a7.jpg

 

2.1

2.1update1.png.143fc65fb97eb1a40a56c8a6b4f00aae.png

2.1update2.png.d0b47cf829a293c6fc5dc7aab4c53cb2.png

2.1update3.thumb.png.579fc314f888a1361cc33208fbe0d243.png

2.1update4.thumb.png.caeecced9b76bf54f29805e61eb53ef3.png

2.1update5.thumb.png.f5d03fb12657eb91f3d861fa4679fdaf.png

 

 

 

 

 

Edited by kziitd

96 Comments


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3 hours ago, merManc said:

This is fabulous stuff! Unfortunately, I'm getting the same texture and physics issues as donttouchmethere. The blindfolds, hoods and gags are all fantastic, and the nose hook is to die for, but almost everything equipped below the neck crushes the belly inwards and sends the boobs and bum wobbling, flickering, and generally flipping out.

 

As Darkpig said, I've had the same physics issues with the COCO mods I've tried. I don't know if perhaps my HDT xml is out of date and missing things it needs (I've stuck with one that suits me for a long time) but I've not seen these kind of problems with anything else. Given that the COCO mods seem to be classed as SMP outfits with HDT-PE "compatibility," I wondered if it was anything to do with that, but I'm certainly no expert.

I don't know enough about the special contents of the "NIF" file .

Maybe this kind of physical error is due to the fact that in these "NIF" files I made, in addition to occupying the part of No. 32 body slot, other slot items are checked in nifskope. One of the data is "NiStringsExtraData:HDT Havok Path "

When I was looking at the content of other mod authors, there was no such thing outside the body of slot 32.

at first, I made a body with all accessories, then gradually delete the unwanted content and save it as another slot, maybe that's why.

If delete this “NiStringsExtraData:HDT Havok Path” from the item not in slot 32, I don't know if it can solve the strange physical problem.

I will pay attention to this problem in the next 2.2.

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On 2/20/2020 at 3:45 PM, donttouchmethere said:

Those gags + face animation are amazing.

Best I ever saw in Skyrim ? (by far)

 

Also it's UUNP! yehaaa =D

Also the rope harness with toys has collision (with AIO pussy)! ?

 

Although it seems I installed something wrong, I get a lot of color distortion for all devices that also replace the body and my HDT goes crazy with nearly all devices from your mod (breast and belly deformation). 

I don't know enough about the special contents of the "NIF" file .

Maybe this kind of physical error is due to the fact that in these "NIF" files I made, in addition to occupying the part of No. 32 body slot, other slot items are checked in nifskope. One of the data is "NiStringsExtraData:HDT Havok Path "

When I was looking at the content of other mod authors, there was no such thing outside the body of slot 32.

at first, I made a body with all accessories, then gradually delete the unwanted content and save it as another slot, maybe that's why.

If delete this “NiStringsExtraData:HDT Havok Path” from the item not in slot 32, I don't know if it can solve the strange physical problem.

I will pay attention to this problem in the next 2.2.

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So I am busy converting this to CBBE Bodyslide now...... and I'm a little confused.... If it doesn't use DD, how are you supposed to use things like this rope tie?

 

 

image.png.c738a6e0cdc83cc2ec5f7822245a62c1.png

 

There was not a custom reference body included with the arms by the side, so I'm not really sure how to test it.

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There are animation position body references on the DD-dev forum somewhere.

The normal body has to be in the normal positions, and it will be moved by the skeleton when the skin is applied.

But the tie isn't boned, so it just sits where it sits. You need to use a different reference to set it up, then delete that reference and bring back the normal body.

It's possible in Outfit Studio, but probably requires some trial and error.

 

Given how Bodyslide scales work, you are going to have to do some real bone-mapping magic to get those ties to bodyslide properly.

Maybe look at existing DD rope ties for guidance.

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On 3/1/2020 at 2:48 AM, kziitd said:

One of the data is "NiStringsExtraData:HDT Havok Path "

When I was looking at the content of other mod authors, there was no such thing outside the body of slot 32.

The Havok Path says where to look up Havok data in the XML.

If you have such a path, Physics is applied.

 

If you cut+pasted such a path, it will get physics like whatever you cut+pasted it from.

 

If you do not want physics you should remove them, as you guessed.

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4 hours ago, Lupine00 said:

There are animation position body references on the DD-dev forum somewhere.

The normal body has to be in the normal positions, and it will be moved by the skeleton when the skin is applied.

But the tie isn't boned, so it just sits where it sits. You need to use a different reference to set it up, then delete that reference and bring back the normal body.

It's possible in Outfit Studio, but probably requires some trial and error.

 

Given how Bodyslide scales work, you are going to have to do some real bone-mapping magic to get those ties to bodyslide properly.

Maybe look at existing DD rope ties for guidance.

Yeah I will leave that up to someone else.  I put enough time in making the custom cbbe reference for the boxties lol.  I'll just make sure the sliders are working and leave that particular piece as is.

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35 minutes ago, Nightdragon62 said:

well it do works with cbbe i tried it just now and it work

Lol you tried the behind the back tie and it works with your cbbe body textures?

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update i wrote bullshit in my last post the rope behind the back binders also works with no problem only with the ball gags the i have a problem because there when equipt in my pc chin also the outfits also work

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3 hours ago, Nightdragon62 said:

update i wrote bullshit in my last post the rope behind the back binders also works with no problem only with the ball gags the i have a problem because there when equipt in my pc chin also the outfits also work

those textures don't match the body...... the difference:

 

 

1FB92AD37EBA367553CD2C0B839422685F40AEEF20200426014140_1.thumb.jpg.8d3d39cb956443ad63947cfe8cdd31e0.jpg20200426014850_1.thumb.jpg.b5d9920c0d7a233541e121811498cab1.jpg

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Hi, great mod, I love it  ♥️. But, it has one mistake, it does not work for beasts races :classic_sad:

 

Can you please add support for all races ?

 

It doesn't matter if the items do not fit ?

 

TKANKS

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6 hours ago, tiger9099 said:

Have you thought about integrating Deviously Cursed Loot to your mod?

I am only familiar with the production of model and animation. I know very little about the code and script, so I am not competent for your requirements. i 'm sorry.

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On 5/2/2020 at 4:27 PM, poblivion said:

Hi, great mod, I love it  ♥️. But, it has one mistake, it does not work for beasts races :classic_sad:

 

Can you please add support for all races ?

 

It doesn't matter if the items do not fit ?

 

TKANKS

Try the next version.

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19 minutes ago, naaitsab said:

Looks great. A CBBE compatible (bodyslide) version would be awesome

im just generating photos and gifs for it now.  Its complete.

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