3 more interiors mostly finished, some shots of the surrounding areas updated
Finished the wayward mages tower, and it's round about entry point. installed a mill, more of Stroti's beautiful work, though I've noticed there are a couple collision issues here and there (namely stairways) but they don't seem to be too big of a deal. I also have an ancient watchtower that's overlooking the rocky seas. And I've begun the ascent skyward. It's a lot more difficult than I thought it'd be. I'm not entirely happy with it at the moment and I will definitely be adjusting the walkways I want them to be more round and flowing and it's not currently that way with the physically floating portions and it seems... stilted. I don't know. I'll get it how I want it.
I'm still completely depressed at still being a complete inept idiot on creating a working tree mesh for a banyan tree. It's the one thing that is making me so sad. I can't get it working. I honestly don't know what to do about it any longer. I've tried piecing tree parts and vines together and even that didn't work. Something is so vastly different with the trees and their animations that it's creating a complete block for me.
I wish I knew someone knowledgeable with tree/plant meshes.
Anyway, on to the screenshots!
Wayward mages tower:
Every single one of those empty book shelves is fully functional. There's also a scroll chest, mini soulgem chest, 3 locations for potions storage.
The cave system is a little dark in the screenshots but it wasn't that dark in the game itself. I really love the atmosphere created. And I'm not too happy with the lighting inside the library tower room itself. That's requiring serious adjustments.






The mill-house:
There's only a little sneak peak inside, there's 3 floors and lots of cobwebs. A sleeping hideaway on the 3rd floor. And not much else.
There's a little dock with a small boat, just perfect for gliding across the inlet to the village.







Ancient Watchtower:
Not much here either. Just some old, rundown tower that will give some gorgeous views once I figure out how to get the LOD generation to work. Also some shots of where the land starts floating skyward and the contraptions that help keep the walkways between rocks afloat.





Just because it was pretty shot:

I'm debating on whether to have the willow trees or not. There's only 3 of them but they do hit the fps.

Skyward bound:
Couldn't really take shots from a bunch of angles because draw distance and no LOD makes it look like poop. But yeah. I'm not giving up.



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