A few more shots of random situations....
They start them young, some places (not sure I've seen children use idle markers but I saw Lucia sweeping in the Mare on nite)
I think they got my ... point.
Mechanically, just an aggressive sexlab scene with some mercenaries in Sanuarach Mine, but if I was feeling really creative I could mock up a duel or some other kind of fight, defeat the lot of them and send them packing.
Was a
In Billyy's animations support thread someone asked about the purpose of invisible furniture animations. While that question was answered then when I was going through screenshots of the last month I thought I'd pull out some to use if the question came up again. I don't remember where and which animation for all of these, unfortunately.
Stone Bridges, Invisible Tables
Broken towers, Table
Three Chair animations, I think Chair B
Tried the Deadly Dragons mod recently and took a few shots where something struck me.
This was the old animation "Tongue" but the position was just about right... It doesn't line up right for me and the tongue isn't usually visible, but I think that is due to what happens with the camera for me on this one.
SLEN triggered a couple times, and I had the idea after the first one was a non-con type that the villagers and guards might have thought the Dragonbo