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MCGUFIN

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About this blog

Monoman's Common General Utility Framework & Interface Node (Preview)

(MCGUFIN or MGF for short)

 

Because MGF's application has become very broad I've decided to create this blog to serve a number of purposes: 

  • Introduce the various aspects of MGF in a more approachable fashion. 
  • Ease you in, hopefully without scaring the bejesus out of you. 
  • Serve as a sort of entry point lookup for MGF - "I'm looking for location information. Where do  I start?". 
  • Showcase the frameworks wide gamut of capabilities. 

 

I'll upload more stuff or flesh out the various existing sections as I go. 

There's still quite a bit left out at this point. I'll add more as I'm more confident in a feature or make it a bit more presentable/organized. 


Note: All of this is subject to change! 

Entries in this blog

ConstructibleObject Functions

A pretty comprehensive array of ConstructibleObject functions.    Highlights:  Crafting event. Other mods have crafting events. This one includes the exact recipe used.  Find every recipe for an item or ingredient.  Recursively calculate what your ingredients can ultimately produce. Iron Ore -> Iron Ingot -> Iron Dagger.  Check craftability (what you can actually craft right now with what's in your inventory), includes perk and condition checks. 
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