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coretex

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  1. There is my custom edit of the Harem Kings mod, (i called my edit Harem Times) that does kind of the basics of generation inbreeding without the flair of the inbreeding part, it just does a huge unlock for alot of marriage combos. It is a religion mod, so you have to choose the religion at game creation/start, but if its the marriage part you are concerned about that will work for you. There is a bunch of other changes as well, but up to you. It is compatible with DW (at least prior to the "re-merger", and i dont see why it wouldnt post-re-merger, but i have yet to get around to messing around with it in my own game, so cant be 100% certain right now). Check it out if you want.
  2. Had something similar when i had some bad gfx files in the game still from an older version. Thing is.. we are up to 2.6.2+ and have been for some time. .. so its also possible if you have not updated.. yet you are using the latest version of this mod which i think is 2.6.2 compat.. you may be introducing issues there.
  3. Been just reading the thread occasionally as updates comes and wondering something... What are the chances that the game would feature any pregnancy and lactation content? To me sounds like the theme of the game would be "Ripe" for that kind of thing, so just wondering. Also Im hoping not to create some friction mentioning this, but noticed the nearly same scope as Harem Collector from Bad Kitty Games. I think vaguely remembered reading at one point it was very much influenced by Harem. Similar themes, but different storyline stuff. Just thought it was interesting. No preg & lac content in that really either, but im hoping eventually one game or the other gets some
  4. Its due to the mod not being updated for the newer content. Mod isnt realy supported past .. somewhere around the 2.4 version. We are up to 2.6.2 now. Some of the included graphics files are probably no longer needed or overlap vanilla files that are newer versions.
  5. Its actually explained in the readme that apparently trying to assign proper parents at birth causes issues with inheritance, succession, other metrics in side the game, and other problems. Not sure if with game updates now its a possible thing or not. or even if you want that kind of thing in the game.. maybe if they auto get assigned bastard to avoid causing the inheritance/succession issues.
  6. Get Kings of Slaves and Vices (the KSV stuff) out.. that will not play well with DW at all, and KSV itself isnt even updated for 2.6.2. So it will break your game.
  7. Yea interesting... its not super critical to me. Its another core file id rather not have to include in the mod. A custom building though, that could be more direct and not infringe on built-in stuff to the game. I havnt looked into the game code enough to in regards to buildings, but if I really got the urge I would eventually figure it out. I dont play on entirely vanilla anyway... so in the end it doesnt matter what bonus i have or dont have. But I can see where it might be interesting, we'll see.
  8. Ok.. yea that makes sense. Breton gets the Jousting Lists building upgrade.. which if i read this right.. turns heavy cavalry into knights. The custom culture I made is based off anglo saxon, which gets boosts to heavy infantry. Again.. not sure how this changes levies.. but explains the different building upgrades. Il have to look into sometime further how its set... i wonder if can get them all... horse archers and elephant cavalry could be interesting.
  9. Yea i see some info on it on the wiki.. no idea how its set. Never seen cavalry in any levy.. only army retinue. Not able to see how its set/enabled either. Some of the alternate unite types are somehow based on it.. and they would overwrite a given unit type of the standard apparently for retinues.. again.. levies.. no idea. What combo did you normally pick prior to using mods?
  10. Jousting lists?... yea no idea what you are talking about. Is it a building? an option? Where does it show up ingame and what has it?
  11. No.. nothing missing.. Culture has no bearing on that. You can have plenty of heavy cavalry, it just takes more time to let it build up. Cavalry takes more "population" of your retinues, so you have to let it build up a bit before you hit the Plus for them. They seem to take twice the capacity as the other 4 retinue options. So you are going to have to build that one up a little slower.
  12. Well the whole point of the mod is the harem religion.. so yes.. you need to pick that. Now in my custom version i had also made a harem culture, to override some other settings in how the game works, but also to create a more generalized naming pool for births. I dont think I forced the religion to require the culture, but they do complement each other slightly. At the very least .. you need the religion, otherwise no point in using the mod.
  13. Previously yes, it was disabled for AI pretty much right in the mod. But now its something available right through the patched game. You turn it off in the new "game options" when you start a new game with the 2.6+ patch from Paradox. They introduced a window when you start a new game after character selection to change certain game rules directly. One of which includes AI Seduction... plus some other good stuff. Some of those options turns off achievements (who cares), but else you can tailor some of the game play to your liking.
  14. 2.6.2 Compatibile May have conflicts with other coremods. There are some core game files that was forced to include to change some of the main game functions, so this may conflict with other mods you have (currently doesnt conflict with the newer DWcore). I dont run with any thing else that changes many core game functions other than DW.. so YMMV. Merge files at your own pleasure and risk. ****** 2.6.2 changes of note: Removal of a vanilla game graphics file from a much earlier version of the game should prevent "Someone owes you a Favor" UI glitches. Change to up to 70 wives - The game UI isnt really made for this, but I dont think many people care, so more is kind of better. Tweaked the portaits used for the religious type Npc's, got tired of the "pagan" ones, now its the same as some of the alternate christian ones. Disabled Harem Rally.. i didnt see the point and it was kind of a pain anyway.. plus if somehow AI got switched to Harem, they would use it all the time and really screw with the game's background religous war setting.. id rather just do that myself I modified the CB - Free the love war declaration, to be usable on more counties/kingdoms/etc. Have not entirely grasped the rules regarding exactly how it awards you land since its still mostly based on the games original -crusade- war. In at least one case, I only got part of one of the kingdoms I had fought, but its not like you cant just redeclare war right away. Kinda cheaty, but you still have wage the war and win if you can. Took out the 00_religion.txt override, as the new game rules function to allow more open marriages satisfies the same requirement. Updated the way_of_life_decisions.txt file for 2.6.2 in the \decisions\ folder, did still tweak how seduction works even though you can turn off AI seduction with the new game rules. Its still kind of open, and unrestricted..so if you do leave AI seduction on, be warned. In \events\ - updated/reincluded 3 files: on_action_events.txt wol_lover_events.txt wol_seduction_events.txt -- Again mostly to support a more unrestricted use of seduction, turn off the stressed event for multiple wives ( you can still get other stressed events ), try to prevent auto loss of lovers/etc when your seduction target is caught (not you.. no body cares if the PlayerChar does it), and allow Harem to get away with as much as it can and not be completely breaking. **********So with those core game overrides, be sure you dont have any other mods with those same files else you will have issues.********** The edits are not that extreme... run a Compare in Notepad++ with these and the core game files if you want to see what is changed. Rather than remove lines I try to comment the lines out with "#" if I want to cut out/disable something, mostly for reference later or if I need to later turn something back on. HT 2.6.2compat.7z
  15. Yea thats due to changes in patches post 2.5, that the version you downloaded in this thread, has not yet been updated for yet. I had not bothered yet doing any further public updates due to interest seemingly fading off for it. But if its something that somebody wants, then i can look into it. I have updated my own personal version far beyond even what I had here (its more of a mod pack of custom edits of a few mods than just this single piece) but i think i have things separated out enough to rip out just the updated pieces of Harem Kings/Harem Times. The only reason i wont release the full pack i have.. is cause i dont own all of it... I have DW with a few modded files to turn some events off, I have More Prisoners, updated and fixed for later versions and where it actually works, i have Ruler Designer Unlocked slightly tweaked, and i have Sketchy Cheat menu, merged with Slvrbuu cheat menu, along with some personal fixes and edits, into one really somewhat bloated piece that im suprised actually works I think the favor issue you mentioned, i did finally realize and find myself a while ago, and i think its actually related to left over graphics file or graphics script files.. but i dont have that issue anymore in 2.6+ so far at least.
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