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Poontank

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About Poontank

  • Birthday 05/05/1971

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  • "DROKK!" said The Judge.
  • Gender
    He/Him
  • Interests
    Playing, modding & screenshooting TES4:Oblivion, reading comics, watching weird movies.
    And reading & posting on LL, naturally.

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  1. It's great to hear the girls are being appreciated. They still have a special place in my heart so to speak. Thank you very much for your post, Beeknee! The inspiration for Miyu's name actually comes from this Manga/Anime. There are several analogies to that character: Running around barefooted, companion's name sounds very similar (even though that one is male). It's true, some weird effects can happen around the girls. This is because of the routines from the 'CM Partners' mod which makes companions practice their combat and magic skills. Luckily they can't harm each other during practice sessions. Otherwise all hell might break loose if the same system was in effect that makes NPCs attack the player after hitting them a few times by mistake. I had considered making a non-CM version of the mod, but I never followed through with this plan. Now that I am currently working on a large-scale NPC mod I thought of implementing revamped versions of the sisters into this plugin instead! They will be using altered new versions of their iconic outfits and all-new weapons. In general that mod will feature quite a lot of my long-standing characters as well as many other NPCs never seen before. All of them can be recruited as companions, for example with 'Mad Companionship Spells'.
  2. Here is a link to both mods in one compact archive: https://mega.co.nz/#!hhEhkBZZ!EwuZGl380Xn-2jzdukoBXfPdlj8vXmGns7SMEQyELJE Good find by the way, Zinoviev! That lace coat is a part of the 'Dusk Down Dress' indeed. One of the items in that store I totally missed out on even though it's very pretty. Now this dress really comes in handy.
  3. That's good to hear. For anyone else also wondering about these instructions: They only apply in case of upgrading from a previous version of XEO which means the mentioned folders already are installed/present in the 'Data' folder. So why deleting the folders? Wouldn't they just get overwritten when installing the latest version of the mod? No, they wouldn't: Nightwynd's sentence "it is based on a bsa archive" is key here. As the more recent XEO's folders are stored in a BSA, they would be overridden by the loose files in the still present folders in the 'Data' directory. And getting rid of the old esp is necessary to avoid running both the old and new versions at the same time because the latest version's esp doesn't replace/overwrite the installed one, their file names are different.
  4. Just a tiny correction: Both Diablo Elf incarnations I know of, from XEO and the '6 in 1' OMOD, are using a Ren head. The Xenius compilation has three different H06 variants, F1 and F3 for females and M1 which should be similar to the one from the Xivilai race or male Synx. The latter one's head mesh is named 'H06_JC1'. Lattamer (V3) calls its head 'H06_Fem1' which makes me think it's similar to the F1 from the Xenius package. Though I might be wrong on that one as file names alone can be misleading. I would advise against including the Evy head in a Nesux release at all. It's what I hinted at in my previous post: Evy and FF races are somewhat frowned upon on that site due to their 'copyright-infringing nature'. Must be the reason those races aren't hosted there... Sure, from time to time people are posting pictures of characters featuring such races, but the race mods themselves can't be downloaded from the site. To be on the safe side you should omit such assets from your Nesux release to avoid possible problems. But you could release the full mod on here! Since a lot LL members are using the Evy race (I guess), your mod will be more than welcome on this site. And any new files for LL's Oblivion downloads section are always a good thing to have.
  5. I reckon that one tweaked 'Head06' is from this playable Xivilai mod by Slof (head mesh by Throttlekitty). I did use the race for a while, it's awesome. Other famous head meshes? Ha, now might be the chance to get a fully functional version of this one here! It's an amazing head with a few drawbacks. The UV map is very unique and requires specific textures that are hard to come by. In Bella's vampire race package for example is one face texture included that does work with Cold Blood's mesh. But the head's one rather prominent flaw is a weird distortion effect on the mouth when a character is speaking. The lips look like 'fused together'! So far it seems nobody - not even CB himself - has ever attempted to fix this issue. Then there are KKK's Lop-Ear Elf heads and also the Evy and Final Fantasy race heads. Though those meshes certainly should be omitted from your collection for an intended release on that site... Some Asian races are using an edited Ren head (or is this TK or even vanilla?) with somewhat 'sad' eyes: 'Dremora Elf', the 'Slim' race package. And there are the heads by Corean modder Idkrrr. Very elegant and interesting head variants, found in pretty races like this.
  6. Yes, that's a drawback to using a mini race. Luckily there is this mod here which has x117 versions of all the vanilla headgear. An old Japanese mod, I have made a few edits to the esp by altering some stats (pit helmet now has health and armor rating and such) as well as adding a second version of the item containers to the testinghall cell for easier access to the gear. x117Helm_and_Hood.rar In case you want to use these freebie containers, open the console and type the command coc testinghall which will take you to this interior cell. The chests are to the sides of the door to 'Hawkhaven' in the room's central structure. After looting the containers just enter said 'Hawkhaven' cell to return to the game world via fast-traveling. Alternately any other coc code can be used, coc weye for example.
  7. I was so hoping you'd show up! After all you most certainly are THE number one authority on this particular subject matter. Great to hear you actually are working on that weapon. Which version is it going to be? The default 'Eiserne Drossel'? It would be badass if it was possible to combine the ring blade with the Chakram mechanics from this mod here for the ability to even throw the weapon!
  8. About the only element I can offer is a somewhat shabby version of Tira's ring blade form of 'Soul Edge' here (at the bottom of the files list). Now if somebody had XNALara models of Tira and would convert them...
  9. Here is one which even serves as a blunt weapon: LollipopWeapon.rar I intend to include it in my NPC mod as a fun item to equip one of the plugin's many x117 characters with it. In a similar vein there are also banana and popsicle weapons... The texture for this item here isn't that great though. I didn't get around to making a better one yet. The lollipop files originally are from this mod here in case you wonder. It even has got cute bear suits!
  10. Judging by the info from this discussion here I gather it's impossible to get rid of loading screens altogether. It's what Leviathan1753 says in the third post. Seems the use of these screens is kinda hard-coded into the game. Although I like the idea of loading sceeens in the vein of old 'Resident Evil' games with a picture of the exact kind of door or entryway that is being entered.
  11. The Rancor actually isn't rigged to be a functional creature. Just like another monster by the same Aria person (a friend and former team member of GSB's); although GSB once hinted at the existence of a fully rigged version of the 'Skeeter Demon' in Aria's possession. Anyways, the Rancor as is just serves as an idle object for poses. However, rigging the guy for use as a creature might be a project for Sroro - his 'XCV' mod features a huge lot of models he has rigged to vanilla skeletons.
  12. I think Daedrasp has made the original conversion of this suit. Kingkong once did fix a crucial flaw in the mesh for me. And I have added retextured gloves from Hentai's 'Terramane' outfit to the suit because I felt the outfit was lacking gauntlets. The original mod is this: BnSTights.7z If you want the fixed suit, replace the mod's Nif with this one here: tightsDML002.nif Now that's funny - recently I asked Myuhinny about these 'Sexy Light Infantry' outfits because he did feature them on screenshots. Turned out this mod has been uploaded to 'up.mnty' only a short while ago. Get it here. Parts I recognize are Nailflan's boots from the 'Cute Leather Dress' and the leg guards Darigaz used for his 'Swashbuckler' mash-up (dunno where they originally are from though). One of the belts is by R18PN and can also be found in Goma's conversion of the 'Sheva Tribal' outfit, the other belt/equipment harness is created by Q-Ta for his 'Greenleaf/Greenelf' outfit. The headgear is also by Q-Ta from his 'Omoi' armors. The gloves are by Tona from the 'Simple Dress Armors', the armored vambraces seem to be from R18PN's 'Argent Armor'. At least they are using that one's texture. The crusader nuns' outfits don't ring any bells. Sorry 'bout that. I don't recognize any parts although I think I've seen that back pouch somewhere before.
  13. Ah, yes. On this particular picture it's not clearly visible that the feet are Robert's because the edge of that plate is partly covering the big toe. They might even be the ZKEC version of these feet. It's a rather crude attempt at making socks to match those KrisTa gloves. Just a second foot mesh pasted over with an alpha property assigned to it. The UV map is quite a mess, so the distortions on the texture are rather ugly and the fishnet is much larger than on the gloves. I keep forgetting about these issues all the time - one day I might succeed in making a better texture and tweaking the UV map to counter the distortions. But I can give you the files of this outfit if you want. I like the concept of socks with exposed toes a lot.
  14. Very cute! I especially love the last shot of the boob rubbing. Now by chance I have run into your post in the 'Animation Workshop' thread where you attached the 'Firestarter' files. Thank you very much for that!
  15. Oh, I see. Yes, the Lovers system at its core indeed needs a tandem of lower body and penis in one mesh. My described method is for the specific purpose of having a fully clothed male with the dick poking out from his pants. Something an amulet-slot item is perfectly suitable for. As a replacer for lower bodies however it's not feasible.
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