Jump to content

toxsickcity

Members
  • Posts

    240
  • Joined

  • Last visited

About toxsickcity

  • Birthday 01/06/1981

Profile Information

  • Gender
    He/Him

Recent Profile Visitors

4,753 profile views
  1. Hello, I am using the following as a template to learn from and figure out how to essentially make a RUG when walked over causes said actor to perform the animation. https://www.nexusmods.com/fallout4/mods/7010?tab=files so in the above MOD, if I wanted to place one of those rugs on the floor and have it when the settler walks over the rug to perform the animation. The above mod can have settlers assigned to the rug to make them animate, but I want to make it so also a settler would perform that animation if they were to simply walk on that rug. Would anyone know how to do this, I think it's something to do with an "activator" in creation kit and to link it or something, I would possibly want to use TESVEDIT as it would be a more advanced and quicker way to mod this. if anyone has more exact steps I would appreciate any help. Cheers.
  2. Hi. Just coming by to ask if anyone have experience with CWSS and if they find a good way to make the showers used by settlers more often.. seems when settlers walk past they don't use the showers. If I wake up after a sleep I see maybe 1 settler to use it . So hope to find a solution. Cheers
  3. I found that the nif files are animated and that is why I was unable to find the pairing animation files.. the nif files which load with the animation include 2x characters and animated. This Komotor is a master! Seriously impressed .
  4. Hi CPU. Thank you for getting back to me. I have the slal file and I cannot figure out the way it groups the other members of the scene. Like I said for most scenes it's A1 A2 But this is coded very differently. If you have time can you possible take a quick look. Many thanks Toxsick kasMain.psc kasPlayerLoadGame.psc KomAnimT3Pack.json KomAnim.json KomAnimT2Pack.json
  5. Hi all, I hope someone here is able to assist, I need to learn how does sexlab workout which animations are paired up. I have usually seen most animation pairs are easy to work out, as they have the prefix/suffix A1, A2 for example. but the following KOMOTOR animation pack, and this excellent horse animation is very difficult to work out. Specifically with KOMOTOR Animation pack, the animation "KOM the ferra", It involves a human, a horse and a monster. I know that the pack has this sort on info (But this animation does not have an A2 or A3 prefix on the filenames.. I am confused as hell ' Kom_FerraKom (I found this data in the directory but shows which objects to load with the animation.) s -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S1 Kom_FerraKom_A1_S1.hkx AOKFerHorseS1 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S2 Kom_FerraKom_A1_S2.hkx AOKFerHorseS2 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S3 Kom_FerraKom_A1_S3.hkx AOKFerHorseS3 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S4 Kom_FerraKom_A1_S4.hkx AOKFerHorseS4 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S5 Kom_FerraKom_A1_S5.hkx AOKFerHorseS5 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S6 Kom_FerraKom_A1_S6.hkx AOKFerHorseS6 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S7 Kom_FerraKom_A1_S7.hkx AOKFerHorseS7 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S8 Kom_FerraKom_A1_S8.hkx AOKFerHorseS8 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S9 Kom_FerraKom_A1_S9.hkx AOKFerHorseS9 + -o,AVbHumanoidFootIKDisable Kom_Kom_FerraKom_A1_S10 Kom_FerraKom_A1_S10.hkx AOKFerHorseS10 I have been searching to figure out how I can learn to find which paired animations go with them, but keep coming up empty, the ESP doesnt give much data about pairing of the animations, There must be data somewhere that tells sexlab when it plays scene 1 of KOM Ferra, to play xxxxx.hkx, xxxxx.hkx and xxxxx.hkx Can anyone here assist me to figure this one out? Many thanks. Toxsick.
  6. Sorry again for being away, with this bloody COVID-19 hanging around im finding time to go back to games haha. I will take another look at my mod and see if I can do anything to improve. Remember that I prefer to speak about my mod on the link I posted on the download page text section, read it, near the bottom, I suggest using a link to talk about, it seems more active too. I think someone has worked on my mod to make it SE compatible. and I thank them full-heartedly.. I am also a modder who enjoys other tinkering with my mod, and it's assets, as it can either be a quick start to your own new mods and or other stuff. I remember getting yelled at for using someone elses cum texture and turned me off modding for like a year!!! so I made my own textures ha ha people need to lighten up!!! -------------- For those of you who do have the mod working, and working well ? Id like to see some screenshots of the madness going on, Please share them with either PMs or on this Link https://www.loverslab.com/topic/37957-sexlab-scoclb-sexlab-skyrim-cum-on-clothes-layered-bukkake-wip-update-31-01-2015-v22/ ---------------- Shout out to ... Kyeckr (Thankyou Sir)
  7. For those of you who do have the mod working, and working well ? Id like to see some screenshots of the madness going on, Please share them with either PMs or on this Link https://www.loverslab.com/topic/37957-sexlab-scoclb-sexlab-skyrim-cum-on-clothes-layered-bukkake-wip-update-31-01-2015-v22/
  8. Sorry again for being away, with this bloody COVID-19 hanging around im finding time to go back to games haha. I will take another look at my mod and see if I can do anything to improve. Remember that I prefer to speak about my mod on the link I posted on the download page text section, read it, near the bottom, I suggest using a link to talk about, it seems more active too. I think someone has worked on my mod to make it SE compatible. and I thank them full-heartedly.. I am also a modder who enjoys other tinkering with my mod, and it's assets, as it can either be a quick start to your own new mods and or other stuff. I remember getting yelled at for using someone elses cum texture and turned me off modding for like a year!!! so I made my own textures ha ha people need to lighten up!!!
  9. ScocLB) Skyrim Cum on Clothes & Layered Bukkake SEXLAB Edition - Updated 05-11-2018 (not really) v3.0c

     can u make this into a skrim special edition mod or help me make it work with sse fnis 
  10. I allow anyone to do anything with my mods. Take them strip them steal them.. it's all the same. Hey Mister X. I accept you to share your sexlab see version to see if anyone wants to try and let us both know. Attach it to your reply if you like. I said above, re open use.. as honestly at the very start of my mod creation had a modder very upset I used his texture.. I was only trialing and testing and very early stage.. so didn't have time to make my own.. was days away from making them.. but really got me down. Here I spent days working out this effect. And got told off! I hope my mod helps inspire others to try. Cheers
  11. The Mod main NON SEXLAB version works with SSE, As usual, goto big bridge in riverwood and find 4 books at the edge of bridge under a plant., learn them, and use the long versions of the spells. short spells go black skin! I notice it doesn't have FULL Coverage as these spells must be old and the spells go as high as level 4.. My sexlab script/spells goes to level 8!!! I will alter the mod soon to. Remove the short versions of the spells.. and to go up to level 8 texture. For those out there wanting me to have focused cum.. Not gonna happen.. the technique used here is unscripted. and the spells to allow this are extremely complex. (so many if conditions ) 3 (vag/ass/body/) areas to fire at.. 8x8x8 thats 512 textures! i think? which means creating a super if condition in creation kit would boggle the mind just thinking to do it! having 3 levels of cum on 3 sections of the body results in 27 textures! again too much work to do this!! 2x2x2 would result in 8 textures and doable but thats too boring to view! Lastly, Textures flow up on back, down on front.. I have the textures very slow scrolling.. so it looks ok... I might toy around with making it slower.. The face and body are one with skyrim and how textures overlays work.. they cannot be two instances.. apply 1 texture effect to entire body... frustrating! maybe the new tes6 might have faces have effects... i hope so.. I might look into making SCOCLB fallout edition!!... FcocLB hahaha!
  12. Sorry mate a year late reply.. Osare swim, https://www.nexusmods.com/skyrim/mods/15216/ I has to alter my costume using CBBE's editor for the character is a ygNord. (young Nord?) and the belly button was off! anyways good luck
  13. Hey all.. I've been absent minded about my mod and should start moderating it again.. I hope to do some more testing for latest sexlab.. I also want to test in SSE! Also. It's been ages.. but if anyone doesn't like sexlab integration disable the plugin that has sexlab as part of the name.. in my mod!! A note about length of time.. textures stay.. It may seem an eternity but should fade after a long time. I set it manually in my mod so sexlab time feature will be over-ridden.. I remember the timer was set to like 3000. To wash off.. I remember a mod allowed this.. when installed and going into water it was wash off my textures.. (Some cold mod) where hopping into water made texture reset.. which worked well! Maybe look for a bathing mod that states it cleanse the body and install it in conjunction with a get dirty type mod? Hope to start helping all my pervs.. again! Cheers!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use