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Nimuraa

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About Nimuraa

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  • Death is an overrated phenomenon

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  1. Version 0.2.2.c This is an hotfix, it solve 2 issues : Fix black screen if a VR headset is plugged (this game is not in VR) Fix problem with Windows 7 where the game cant be launched : there is a win7launcher.bat command to use. Link to : Release 0.2.2.c
  2. Version 0.2.2 Aka Facehugger Hi Here is the new release. It takes a little time to be released because there is a lot of works under the hood, and also visually. Let see major changes Enemies have a little change visually (yes, there are no longer humanoid, except for Korgen) Light is totally reworked Save system changed (it was a huge source of crash) A Log is displayed on screen In menu / dialog / inventory / quest journal the game is paused Some animations have been tweaked and more under the hood stuff Link to Release 0.2.2
  3. Release V0.2.0 - Quick load/save with F5 / F9 - An improved model for the player and clothes - some sounds FX - few modifications in gameplay Link to  Release 0.2.0
  4. Bon, je vais la faire de mémoire, et en version ultra simplifié. En gros, le mieux et de faire en sorte que tout le code que tu va faire soit dans le scripte de la quette. Pour commencer, dans le OnInit() du scripte de la quest, tu dois instancier Sexlab, ca doit donner un truc du genre Scriptname MaSuperQuest extends Quest SexLabFramework SexLab Function OnInit() ; init de SexLab SexLab = SexLabUtil.GetAPI() EndFunction Ensuite, il suffira de procéder de la façon suivante : 1) faire une recherche de scène en fonction de keywords, et de lancer la scène. Voici un Exemple commenté Function DoSexByKeywords (Actor vict, Actor Agr1 ,String tags, String tagsToExclude = "", Bool requireAllTags = TRUE, String endHook = "") actor[] actors = new actor[2] ; les acteurs de la scene doivent être dans un tableau actors[0] = vict ; le “receveur” doit être en première position actors[1] = Agr1 ; le ou les donneurs doivent être dans les positions suivantes ; Généralement l’ordre et le sexe des acteurs dependra du tag utilisé, par exemple FMM demandera une femme en positon 0, et des hommes en positions 1et 2. ; la recherche de scene se fait avec cette fonction, les parametres sont les suivants ; 2 : le nombre d’acteur (ici 2) : tags : une chaine de caractère séparé par une virgule, par exemple « FM, Vaginal, Blowjob » ;TagsToExclude : la liste des tags que tu ne veux surtout pas, là aussi une chaine de caractère ; RequireAllTAgs : cest un booleen qui dit si tu veux forcement tous les tags, ou si seulement un te suffira sslBaseAnimation[] animsSearch = SexLab.GetAnimationsByTags(2, tags, tagsToExclude, requireAllTags) sslBaseAnimation[] anims ; juste une petite astuce pour éviter un petit CTD If (!(animsSearch)) ; ta recherche n’a rien retourné, peut être revoir les paramètres Else ; bravo, tu as trouvé animsSearch.Length scenes, soit tu en choisi une, soit tu transmet la liste a SL pour lancer la scene, ;et il en prendra une dedans. Cela permet aussi de changer de scene avec scertains addons anims = animsSearch EndIf ;Start the sex scene ; les paramétres, sont donc la liste de acteurs, la list des anims ; dans ce cas précis, victim est un parametre optionel pour un scene violente ; et le hook, je n’en parle pas (cf plus bas) SexLab.StartSex(actors, anims, victim = vict, endHook) EndFunction Voilà, ça devrait t’aider à démarrer Les Hooks sont un moyen pour SL d’interagir avec ton mod. Ca permet de déclencher du code à certains moments. Se sont des mods events, i faut donc les enregistrer. Le hooks de SL fonctionne sur des règles de nommages. Par exemple si ton mod se nomme Super ABC V 4567 , tu vas peut être nommer ton hook ABC. Dans l’exemple précédent, endHook = « ABC ». Il te faudra enregistrer un évènement du genre HookAnimationEnd_ABC pour exécuter du code à la fin de l’animation. Je te laisse cherche dans le code de SL et la doc pour avoir les options. Mais en gros tu as des hooks qui sont appelé a chaque changement de position … Si tu utilises en plus SLSO tu en aura un paquet en plus.
  5. Thanks, but I'll probably won't do any update. I've an other project, and it takes almost all of my time.
  6. Not a problem. I've stopped it because I didn't have the tech skill needed to complete this. Your job is already amazing, and I'm eager to see what coming next.
  7. Release V0.1.2 Aka Brawling This is a minor release: there is nothing on the story, and the quest remain the same. [New stuff] - Brawling: when an enemy hit you, a brawling minigame starts. To win you must push the mouse button according to what you see on screen. If you win, enemy get damages, otherwise it’s you - Game telemetry (it’s anonymous, and you can opt-out) : at this point it’s only tell me quest advancement + critical errors if one occurs. [Changes] - UI should be more readable / better layout on screen - Lighting issue on middle settings. I don’t want to add more light. In fact the issue is ultra and epic are too bright (thanks to the fog). [Bugs correction] - Key rebinding issue: you may be able to rebind the same key to several axes. Add a check, and a reset to default - Minor menu issue / strange messages - Missing ceiling in corridor - Packaging issue Link to Release 0.1.2
  8. Story You are living in a small colony named Corvenge in the deep space, far away from the Human Empire. As in most distant colony, there is always some soldiers to help local authority, or to do some intelligence. You are a pilot in this small detachment. You were in duty when an unknow ship enter your space. You’ve tried to contact it, but no answer. Your superior tells you to take your ship, and go investigate what going on. As you approach, you see a civilian exploration ship named Aries, and it seems to belong to the megacorp Xterra. the ship seems don’t have any damage. On the side you can see an open landing bay. Since there is no answer to your call, you decide to land and investigate. Back Story This is the first public release of the Alpha of this game. It's totally developed from scratch by an army of one guy. You can reach me here, or on discord : https://discord.gg/XsUqXAd The game is available for free on the patreon page : https://www.patreon.com/Nimuraa Latest Version : Version 0.2.2.C
  9. Hi, is it possible to technically create and add beheading animation in your SLAL pack ?

    Manoose's Hanging & Impaling spell

     

    1. Nimuraa

      Nimuraa

      I'm sure it's technically possible, but I won't do it.

      The hkx needed are present in vanilla skyrim, so it should be a matter of doing the SLAL annimation from that.

  10. This is a myth, ther eis no issue. I can't find the original post in reddit, but I'll tell you what is in : - Form ID is a kind of record version : no issue with saves - in Skyrim there is form ID from 14 - 44 just for an example, open Skyrim.esm in SSEdit , search for the category "Animated Object" you'll see forms with Form ID 34-40 Just for the fun, search for formid 142c4 TL;DR : not an issue Edit : why I can't find it in Reddit : because it's in step projects http://forum.step-project.com/topic/11699-about-file-header/?p=190705
  11. Is Ashal or anyone can help me with this issue. I'm moving Absolute Necro to SSE (it's mostly a rewrite). First tests with SL show that it's realy slow to start the scene with a dead actor. Look at the timing of this log [06/21/2018 - 06:49:03PM] [ABSN] : NecroAndAdvanceQuestStage called [06/21/2018 - 06:49:03PM] SEXLAB - AnimCache: MISS -- 2:Necro::TRUE [06/21/2018 - 06:49:04PM] SEXLAB - AnimCache: Using slot: 19 [06/21/2018 - 06:49:04PM] [ABSN] : Info: DoSexByKeywords found 48 [06/21/2018 - 06:49:04PM] SEXLAB - Thread[0] - Entering Making State [06/21/2018 - 06:49:05PM] SEXLAB - NOTICE: ValidateActor(Nimuraa) -- TRUE -- MISS [06/21/2018 - 06:49:05PM] SEXLAB - NOTICE: Nimuraa Seeded Stats: [45.492077, 38.815262, 44.802029, 54.867783, 63.351074, 30.715670, 4.000000, 0.000000, 0.000000, 0.000000, 2.000000, 0.000000, 4.000000, 0.000000, 71.000000, 27.374607, 100.948921, 13.560318] [06/21/2018 - 06:49:05PM] SEXLAB - ActorAlias[Nimuraa] SetActor([Actor < (440073D4)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>] [06/21/2018 - 06:49:05PM] SEXLAB - NOTICE: ValidateActor(Burrier One) -- TRUE -- MISS [06/21/2018 - 06:49:05PM] SEXLAB - NOTICE: Burrier One Seeded Stats: [72.529343, 151.659866, 109.127853, 138.211792, 50.014301, 2.805063, 0.000000, 12.000000, 0.000000, 0.000000, 0.000000, 0.000000, 12.000000, 0.000000, 97.000000, 281.273132, 125.484680, 17.577230] [06/21/2018 - 06:49:05PM] SEXLAB - ActorAlias[Burrier One] SetActor([Actor < (440073DE)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>] [06/21/2018 - 06:49:11PM] [CF][Framework] Cleared log Form DB [06/21/2018 - 06:49:11PM] [CF][Framework] Form DB clear timer reset for 15 minutes from now [06/21/2018 - 06:49:11PM] [CF][Framework] All override genders cleared; sending event to re-save [06/21/2018 - 06:49:11PM] [CF][Framework] Gender clear timer reset for 15 minutes from now [06/21/2018 - 06:49:34PM] [CF][Creature Apply] Not activating ["Andurs" [WIDeadBodyCleanupScript < (0001A68D)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [06/21/2018 - 06:49:34PM] [CF][Creature Apply] Not activating ["Burrier One" [Actor < (440073DE)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [06/21/2018 - 06:49:34PM] [CF][Creature Apply] Not activating ["Nimuraa" [Actor < (440073D4)>]]; creature isn't registered; race=["Imperial" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]] [06/21/2018 - 06:50:51PM] VM is freezing... [06/21/2018 - 06:50:51PM] VM is frozen [06/21/2018 - 06:50:51PM] Saving game... [06/21/2018 - 06:50:53PM] VM is thawing... [06/21/2018 - 06:51:16PM] SEXLAB - Thread[0] - HookAnimationStarting() - [] [06/21/2018 - 06:51:16PM] SEXLAB - Thread[0] Event Hook - AnimationStarting [06/21/2018 - 06:51:16PM] [slamainscr <sla_Main (08042D62)>]:Aroused scan skipped because sexlab is animating or disabled = False. [06/21/2018 - 06:51:16PM] SEXLAB - Thread[0] - HookAnimationPrepare() - [] [06/21/2018 - 06:51:16PM] SEXLAB - Thread[0] Adjustment Profile - ImperialRaceF.NordRaceM [06/21/2018 - 06:51:20PM] SEXLAB - ActorAlias[Nimuraa] - Current Distance From WaitRef[[Actor < (440073DE)>]]: 262.575806 // Moved: 75.445923 [06/21/2018 - 06:51:20PM] SEXLAB - ActorAlias[Burrier One] - Current Distance From WaitRef[[Actor < (440073D4)>]]: 262.575806 // Moved: 75.445923 [06/21/2018 - 06:51:21PM] SEXLAB - ActorAlias[Nimuraa] - Current Distance From WaitRef[[Actor < (440073DE)>]]: 171.795349 // Moved: 90.780457 [06/21/2018 - 06:51:21PM] SEXLAB - ActorAlias[Burrier One] - Current Distance From WaitRef[[Actor < (440073D4)>]]: 171.795349 // Moved: 90.780457 [06/21/2018 - 06:51:22PM] SEXLAB - ActorAlias[Nimuraa] - Current Distance From WaitRef[[Actor < (440073DE)>]]: 81.076637 // Moved: 90.718712 [06/21/2018 - 06:51:22PM] SEXLAB - ActorAlias[Burrier One] - Current Distance From WaitRef[[Actor < (440073D4)>]]: 81.076637 // Moved: 90.718712 [06/21/2018 - 06:51:23PM] SEXLAB - ActorAlias[Burrier One] - Current Distance From WaitRef[[Actor < (440073D4)>]]: 9.604654 // Moved: 71.471985 [06/21/2018 - 06:51:23PM] SEXLAB - ActorAlias[Nimuraa] - Current Distance From WaitRef[[Actor < (440073DE)>]]: 9.604654 // Moved: 71.471985 [06/21/2018 - 06:51:50PM] SEXLAB - Thread[0] Event Hook - AnimationStart [06/21/2018 - 06:52:11PM] SEXLAB - Thread[0] Event Hook - StageStart [06/21/2018 - 06:52:32PM] SEXLAB - Thread[0] Event Hook - StageEnd [06/21/2018 - 06:52:42PM] SEXLAB - Thread[0] Event Hook - StageStart [06/21/2018 - 06:52:43PM] Found 2 arousedActors [06/21/2018 - 06:52:58PM] SEXLAB - Thread[0] Event Hook - StageEnd [06/21/2018 - 06:53:09PM] SEXLAB - Thread[0] Event Hook - StageStart [06/21/2018 - 06:53:09PM] Already locked for ArouseNPCsWithinRadius [06/21/2018 - 06:53:11PM] Already locked for ArouseNPCsWithinRadius [06/21/2018 - 06:53:13PM] VM is freezing... basically, SL take control at 6:49:04PM and the animation starts realy 6:51:50PM (almost 3 minutes later) her is my code ( but unchanged from the Oldrim version) actor[] actors = new actor[2] actors[0] = vict actors[1] = Agr1 sslBaseAnimation[] animsSearch = SexLab.GetAnimationsByTags(2, tags, tagsToExclude, requireAllTags) sslBaseAnimation[] anims If (!(animsSearch)) Log("attempting to start sex without animation list") Else Log("Info: DoSexByKeywords found " + (animsSearch.Length As String)) anims = animsSearch EndIf SexLab.StartSex(actors, anims, victim = vict, hook = endHook) It should be noticed that "vict" is a copy of the player : it's is corpse, and it's dead. As a complement, I can play and use SL with the player, or trigger a SL sceen at normal speed (no issue). Did I've done something wrong ? any idea ?
  12. Currently installing SSE and trying to have my dev env working on it. after some basics tests, SSE is way faster than oldrim, so it may happens sooner or late.
  13. Hi, finaly I've got some time (but not so much) after a Loong year. Let's look to the backlog *read* hu !! *run out crying* ok, It'll not be and easy task, but let's go I realy need the papyruslog for that. What you show is the sexlab trace, not ABSN one. The main question is : is your dead bogy is there ? *re read the description* well seems not. I realy need the papyrus log to understand why the body is not there. I suppose you have tested an old version of ABSN. You can try to uninstall it, use Skyrim save tool to purge, and try again. It should work. THe other soluttion is to use additem menu : https://www.nexusmods.com/skyrim/mods/64905 Because they see your death and the resurrection process *smile* ok, this is not an answer. The truth is I have a problem reseting the agro. Everyone around you, at the time of your death is added to a faction. And I don't know how (yet) to reset that. It's on my todo list, but for now, you can easily kill everybody. It's a big issue, and I'll take care of it
  14. In a word, yes, upon death you should go to bleedout mode, but you'll stay 2-3 seconds max (just the time to fadeout, move the body, ..... ) You PC wont be raped in this mod. Maybe Defeat is not totally deactivated. You should not be teleported (only your corpse is moved) Do you have a papyrus log ?
  15. hints, there is timeout for the trigger area, so if it's noit triggering, move away from your body 10 seconds, and walk back to your body. You may also want to walk back to the necroist to have the forcegreet to trigger.
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