Jump to content

Recommended Posts

View File

The Duder's Grab Bag of Fetish Items

 


Contents:

 

Currently, this mod offers you the following fetish accessories. All items have been sculpted around a UUNP/B body and should work with many (U)UNP or CBBE variants. Clipping might occur if you use other body shapes or bodies that very different from the vanilla Skyrim body, but on most it should be fine.

 

This mod utilizes the Zaz Animation Pack for certain effects (gagged mouth, tied hands, etc.).

 

Rubber Equipment:

  • A set of fully enclosing ballhoods (inflatable hoods) in a few colors, with or without locked collar. A basic overlay texture for Scrivener's Helmet Overlays mod is included. This is arguably not very realistic, but fun (you can't see anything when wearing one of these things in RL, but then that would probably be a bit too restrictive in terms of gameplay.)
  • A set of fully enclosing ballhoods with eye lenses in five colors. Yes, I know, they don't look very good. Might scrap or rework them at some point.
  • A set of fully enclosing ballhoods with eye lenses and a short nozzle. Yes, I know, these look even worse! At least the nozzle lines up with the gasmask add-on tubes.
  • A pair of inflatable rubber mittens. These prevent you from fighting or using magic. There even is a version that automatically ties your hands behind your back. (You can still access your inventory in either case).
  • Four rubber collars (simple, simple with lock, studded and spiked)


Ponygirl Equipment:

  • A pair of rubber hooves for your ponygirl's fore legs, uhm, arms that is. Prevent you from fighting and using magic. Can also be worn with your hands tied behind your back.
  • A rubber ponytail buttplug. Prevents you from sprinting and sneaking (because, well, ouch!)


Gasmask Add-on Parts for mxwqtkl's Shiny Rubber Catsuits mod (which are featured prominently in greyspammer's Trapped in Rubber quest mod):

  • short breathing tube
  • long breathing tube
  • rubber rebreather
  • filter


Other Equipment:

  • A wooden box to be worn on your head. Yes, think inside the box for a change! Has locks, custom Helmet Overlays artwork, and Zaz keywords. This model fits much more to the style of Haeretic's Heretical Resources than the modern fetish stuff in this mod, but as it is the very first model I built for Skyrim it is going to stay here.


Custom Sounds Effects:

  • Script controlled Breathing Sounds for the balloon hoods and the gasmask add-ons. The faster you move, the faster you breathe. WIth a minor issue, when sprinting, the new sounds play together with Skyrim's own heavy breathing sounds, but I don't think it sounds quite so wrong.
  • The script for the breating effects is based on darkconsole's cowbell collar dinging script and is being used with his kind permission. Thank you very much for this and also the great support in getting it to work!

 

Things Removed from Version 11 / Future Development:

  • The pony gags and head harnesses are no longer included. You can find much improved versions (in three colors, too!) in the upcoming Devious Devices Expansion 4.0. Don't get too attached to the other items in this mod. I'll try to update the models if I can find the time and hope to be able to integrate them into DD at some point, too.
  • For all those that want to keep using the items in a non-DD environment and/or with crafting, please continue using version 10 of this mod. I'll leave this available in the downloads.
  • HyperonicX has kindly provided a DD-enabled version of version 10 of this mod, too, if you want to play with all of this mods items as DD lockables. You can find this version for download in the comments section here.

 


Installation / Update Instructions:

 

Fresh install: use your favorite mod manager and install the latest version of this mod from the Download Page.

 

Updating the Mod: Uninstall/remove old files, install new ones. Make sure your character (or any follower/NPC) isn't wearing any of the items from this mod prior to updating.

 


Known Issues:

  • Neck area on the hoods clips a little when crouching.
  • Not all of the ground models show up centered on the inventory preview screen, some behave erratic when dropped.

 

Requirements:

 

Zaz Animation Pack

 

SexLab (whichever version you have will do, I'm only using it for the NoStrip keyword)

 

Optionally the AddItemMenu mod to get the stuff from this mod into your character's inventory.

 

Scrivener's Helmet Overlays mod is required if you want to use the overlays in your game (soft requirement).

 


Use in Other Mods:

 

Please feel free to include the objects in your own mods. Copy them to your own folders or leave them in mine, modify or mutilate the meshes, whatever works best.

 

Please don't repost on other sites!

 


Credits:

 

My thanks go out to greyspammer, Rubbermatt and farmthis who inspired me to start modeling for this game. Slagblah has kindly offered assistance in setting up the DD integration for these items.

 

None of this would have been even remotely possible though without the countless others who have so kindly and freely shared information and advice about modeling here on LL and in other places (Nexus, Niftools project).

 

Meshes and textures were created from scratch -- some bits and pieces of images from Textures.com were used for the texture creation.

 

HyperonicX got the ball rolling with anything DD-related. Thanks for the great help and inspiration!

 

The sound effects use a modified script from darkconsole, thank you very much for the permission to use it in my mod and for the kind help.

 


Complete Changelog:

 


2017-08-18:
- removed Pony gags
- removed crafting recipes
- added breathing sounds

 

2017-04-09:
- improved meshes for pony items (gags, gloves) to reduce clipping
- changed material values for pony headwear to bring it more in line with DD ebonite looks
- overhauled crafting recipes to remove last remaining DD dependencies
- re-added SexLabNoStrip keywords

 

2016-11-04:
- four new rubber collars (simple, simple with lock, studded and spiked)
- custom ground models for all old and new items
2016-10-14: New Items:
- Ballhood with Eye Lenses in five colors
- Ballhood with Eye Lenses and Nozzle in five colors
- overlay artwork for the new ballhood
New Spawnable Chest containing all items of this mod!

 

2016-09-29: Bugfixes & Optional "no DD Dependency" version
- fixed slot issue on gasmask add-ons, they should now show up when equipping them (using circlet slot 42, so logically it will conflict with any other circlets)
- fixed priority settings on all items, they were all over the place
- darkened textures for pony gloves and tail
- added optional .esp without Devious Devices dependency (also without crafting recipes)
2016-07-24: "make it playable" update:
- removed all DD framework equipped items
- added Crafting recipes for all items with hopefully logical requirements (Ebonite Solution from DD is needed for the shinies!
- minor tweaks and cleanups
2016-04-18: maintenance update:
- added ZAZ enabled (non-DD) version of gags, hoods and gloves that should be safe to use in a normal playthrough
- tweaked glossiness on all rubber items (so shiny!)
- improved weight painting on neck area of hoods (still not perfect)
- Overlay textures for Scrivener's Helmet Overlays mod

 

2016-04-14: two new ponygirl items added
- hoof gloves (DD lockable)
- pony tail (DD anal plug)
- also new: inflatable rubber mittens (DD lockable)
- gasmask items now use circlet slot for improved compatibility with DD headgear

 

2016-04-12: new ponygirl items added
- two bitgags
- four head harnesses
- with DD gag integration (very rudimentary but apparently functional after a quick in-game test)
- version 3 now requires Sexlab, ZazAnimPack and DDa/i

 

2016-04-10:
- three new gasmask add-on items: rebreather, long tube, filter
- changed slot on hoods and box from 1st upload to Hair
- changed weights on box, it should no longer wiggle about

 

2016-04-04:
- 1st upload


 

Link to comment

For me the hoods and the headcage are not equipable only the tube is.

I tried changing the bodyslot for the model and the item in the ck to 30 (Head). That way i can equip it but it is not showing up.

I can watch the model in the ck and in nifskope but it refuses to show up ingame.

I realy like the Headcage. May I request either a second one with the door open or an animation set which opens and closes the door?

 

Link to comment

Thanks for the kind comments! :)

 

For me the hoods and the headcage are not equipable only the tube is.

I tried changing the bodyslot for the model and the item in the ck to 30 (Head). That way i can equip it but it is not showing up.

I can watch the model in the ck and in nifskope but it refuses to show up ingame.

I realy like the Headcage. May I request either a second one with the door open or an animation set which opens and closes the door?

 

Interesting -- I had it almost the other way around for most of the time... only the wooden box would render in game, all the other items failed to show up.  :s The items as I uploaded them all show up after equipping in my game. What could cause that to work here but fail on other setups? I'm at a loss but I'll try to tinker around some more.

 

An open door... modeling-wise no problem. No clue about animations though. Maybe much higher up on the learning curve I'll find something about exporting animations.

Link to comment

 

Interesting -- I had it almost the other way around for most of the time... only the wooden box would render in game, all the other items failed to show up.  :s The items as I uploaded them all show up after equipping in my game. What could cause that to work here but fail on other setups? I'm at a loss but I'll try to tinker around some more.

 

An open door... modeling-wise no problem. No clue about animations though. Maybe much higher up on the learning curve I'll find something about exporting animations.

 

Ok i managed to get the headcage working in my own mod. Loading the models from your esp still does not work except when i start a new game. As soon as i save and load the game i cant equip the items anymore.

But since this is more of a resource mod anyways and this seems only be happening to me i think its not realy important as long as the models work and they do.

 

The headcage model looks realy nice the textures look a bit low res and its too glossy i think but that can be changed easily.

I noticed transformation when moving or sneaking on the headcage model but i found an easy fix. Just delete all bones except the one for the head with outfit studio maybe nifskope will work too (not tested).

I didnt take a look at the ballhoods but maybe the same would work for them.

 

Maybe you can change the cage so the door is in the front ? 

I already guessed that animations are a whole other deal but an open door version would be cool too.

 

Thanks for sharing this.

Link to comment

Ok i managed to get the headcage working in my own mod. Loading the models from your esp still does not work except when i start a new game. As soon as i save and load the game i cant equip the items anymore.

 

The headcage model looks realy nice the textures look a bit low res and its too glossy i think but that can be changed easily.

I noticed transformation when moving or sneaking on the headcage model but i found an easy fix. Just delete all bones except the one for the head with outfit studio maybe nifskope will work too (not tested).

I didnt take a look at the ballhoods but maybe the same would work for them.

 

Thanks, that is good news. So it would appear the .esp is likely to blame... no surprise there, I may add. I didn't even create it in the CK because I was just too baffled by it... so I relied on Tes5Edit instead with I'm at least partially comfortable with. :blush:

 

"textures look a bit low res" -- that is likely a trademark of my work, I tend to be overly cautious with the texture and/or polycount budget.

 

"too glossy" -- that'll just a matter of getting the shaders and material settings right (I hope)

 

"transformation when moving... delete bones" -- cool, such an easy fix for that! thanks!

 

"door in front" -- that's an easy edit in the object, I'll add a second version as time permits.

 

 put just slot all of the hair and not long hair or circlet

Thank you! I'm definitely going to give that a try. That would be slot 31 (SBP_31 in the nif) then, I suppose?

Link to comment

I do not wish to be demanding, and fully understand and appreciate a simple no, but would it be possible for you to export the same meshes to the beast heads? I ask in the hopes it's a simple task, since a giant ball doesn't really need to worry about head-shape difference.

 

But I also had the issue of only the hose being equippable, oddly enough the problem went away when I started a truly fresh save. (The one I loaded without success before was sort of 'preset settings for other mods' waking up in an Alternative Start cell, and being unable to wear the things.) But as a khajiit player it did let me equip, it just did not show up anything other than the hose. I beseech in the most humblest terms for the meshes to be spread, if it is an option, and I don't mind how messy it might be.

 

Regards, either way, and thank you for giving us such fetishy goodness!

Link to comment

I do not wish to be demanding, and fully understand and appreciate a simple no, but would it be possible for you to export the same meshes to the beast heads? I ask in the hopes it's a simple task, since a giant ball doesn't really need to worry about head-shape difference.

 

But I also had the issue of only the hose being equippable, oddly enough the problem went away when I started a truly fresh save. ...

 

Regards, either way, and thank you for giving us such fetishy goodness!

 

I just realized that Khajiit and Argonian are simply missing from the esp's race flags. That should be a very simple fix then.

 

The issue with things not rendering is hopefully taken care of now with today's new esp and models. All items have been updated.

Link to comment

I love the new update, the pony head harness realy was missing in skyrim.

Also nice that you already include different versions.

 

As you are making a lot of headwear at the moment may i make a suggestion.

What i realy miss is some kind of metal gag or scold's bridle, something like this.

Maybe you are interested when you have some time  :) .

 

Keep up the good work !

 

Link to comment

Another suggestion: You could try a full horse head mask. I'm not sure but it doesn't seem that complicated: Make it big enough and there are no clipping issues, it doesn't have to be animated, hair is optional and with luck, you don't even need to make the mesh yourself. Perhaps you can repurpose a sufficiently detailed chess piece (knight) model from the internet for it.

 

Examples:

 

Just in case you had nothing better to do. :)

Link to comment

Thanks for the comments and suggestions, I appreciate it (and still need all the help I can possibly get)! :)

 

...

As you are making a lot of headwear at the moment may i make a suggestion.

What i realy miss is some kind of metal gag or scold's bridle, something like this.

...

Something like that is on my wishlist too. A metal 'headcage' of sorts. Shouldn't be too complicated.

 

Another suggestion: You could try a full horse head mask.

...

Just in case you had nothing better to do. :)

LOL...  Certainly an intriguing item. Shouldn't be more difficult to set up in the game as any other headgear item, but  modeling it would be more challenging. The stuff I've built so far was all really, really simple, a horse head would require a bit more time.

 

 Good job.Everything displays as it should. Here there is still a lot of interesting ideas

...

P.S  We need to think how to make the bubble transparent

Thanks, glad to hear that it all works okay(ish) now.

Transparent hoods... hopefully just a matter of tweaking the texture and shaders, should be possible. Great idea btw.

 

 

Link to comment

Just a minor suggestion:

 

With the gas mask add-ons, they use slot 44, which is the gag slot in DD. Would it be possible in a future version to change the slots to something that DD doesn't use, like slot 54, for example.

Other then that suggestion, I'm liking the mod so far.

Link to comment

 

With the gas mask add-ons, they use slot 44, which is the gag slot in DD. Would it be possible in a future version to change the slots to something that DD doesn't use, like slot 54, for example.

 

 

Thanks, I'll change the slots. The DD gags fit under the gasmasks, so it makes sense to be able to wear them together with the add-ons too. :cool:  By the Gods, a gag and a rebreather, that is hardcore! :angel:

Link to comment

Oh, I saw a new devices in your mod, and looking on one of them (head harness with bit gag and "eyepatches") I've got an idea: is it possible you will add head harness with closing eyepatches (maybe with similar system like DD's panel gag, allowing to open/close it in inventory screen), which will additionally work as blindfold in "closed" state. IMHO it will be great addition.

Link to comment

So here's a question: how does one set up a DD- or Zaz-enabled item so that the player can't equip weapons or spells when a certain item is worn? Is it just a matter of adding the right keyword entries (zbfEffectNoMagic for instance) or is a more complex / customized setup required? I've looked at a few other mods that do that and they all seem to have a custom script. Ugh. Guess I'll have to learn to speak Papyrese after all!

 

Oh, I saw a new devices in your mod, and looking on one of them (head harness with bit gag and "eyepatches") I've got an idea: is it possible you will add head harness with closing eyepatches (maybe with similar system like DD's panel gag, allowing to open/close it in inventory screen), which will additionally work as blindfold in "closed" state. IMHO it will be great addition.

 

At the moment that would be way beyond my skills, but maybe some day I can do something like that. Meanwhile, it should be possible to equip a standard blindfold together with the pony head harnesses.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use