s666 Posted January 5, 2015 Author Share Posted January 5, 2015 From original armors, of course, mod come today. Link to comment
Jarka Ruus Posted January 5, 2015 Share Posted January 5, 2015 From original armors, of course, mod come today. Yeah, figured as much. I've already tried once ripping unreal engine file with no avail, might as well give it another shot. On another note I finally had a chance to look at the preview video and I must say that they look glorious and I was happy to see some of my favourite castanic and high elves armors. Looking forward to it. Link to comment
s666 Posted January 5, 2015 Author Share Posted January 5, 2015 http://www.nexusmods.com/skyrim/mods/61393/? Link to comment
Guest Posted January 5, 2015 Share Posted January 5, 2015 this is definitely going to bet on nexus toplist Link to comment
ghostwalkr Posted January 5, 2015 Share Posted January 5, 2015 this is definitely going to bet on nexus toplist Yep... Once I'm able, I plan on going back to vote and endorse. Congrats s666 on the release and here's wishing you success Link to comment
guk Posted January 5, 2015 Share Posted January 5, 2015 Tested the release version, and you have the same problem like Apokrytia's conversions. I think you used different source files for your conversions, this is not compatible with Bodyslide 2 v2.2d. Link to comment
s666 Posted January 5, 2015 Author Share Posted January 5, 2015 *Ghostwalkr, Thanks. i'm used the last version, well i don't know , working good for me Link to comment
guk Posted January 5, 2015 Share Posted January 5, 2015 ==> Did you edit your BS2 files with something from the HDT body or "puffy nipple sliders" ? Because then this doesn't work for anyone using an unmodified BS2. I have only had this problem with 1 other outfit, the vampire chains cuirass from Apokrytia which you can read here. Although i compared the sliders in your conversions and i don't see anything unusual. edit: or maybe you only forgot to tag these outfits for "CBBE Bodies"? Link to comment
NTK Posted January 6, 2015 Share Posted January 6, 2015 OMG! Great job! It is amazing, but could you make a UNPB BBP version? Link to comment
s666 Posted January 6, 2015 Author Share Posted January 6, 2015 UNP come soon, for TBBP i need to see the result before. *Guk, add the group manually to your preset, that should be working <Group name="s6 BS HPOLY TERA pack 2014 boots and gloves" /> <Group name="s6 BS HPOLY TERA pack 2014 NOBBP" /> <Group name="s6 BS HPOLY TERA pack 2014 TBBP BELLY" /> Link to comment
ousnius Posted January 6, 2015 Share Posted January 6, 2015 UNP come soon, for TBBP i need to see the result before. *Guk, add the group manually to your preset, that should be working <Group name="s6 BS HPOLY TERA pack 2014 boots and gloves" /> <Group name="s6 BS HPOLY TERA pack 2014 NOBBP" /> <Group name="s6 BS HPOLY TERA pack 2014 TBBP BELLY" /> I usually add all my conversions to the "CBAdvanced" group as well so all CBBE presets are visible for them. Link to comment
guk Posted January 6, 2015 Share Posted January 6, 2015 Alright just built and tested these. Gotta say that i never played TERA, and i never made friends with the original game conversions with the huge collars and trains at the back. So far human, castanic and highelf sets look good with my JBAW preset at 0 weight: JBAW is quite heavy at 1.00 weight and these started clipping a lot at 0.50 weight. Another thing i noticed is that the high heels look a bit strange, forgot to make screenshots of that. They sort of elongate the body disproportional, maybe it would look better with non-HDT-HH versions. But no idea how they look in the original TERA game, maybe it is more a problem with the idles and poses i used. I actually started to like the Aman armors after posing with them: except for the one that looks a bit like a squid-alien There's definitely gonna be a lot of people asking where those Aman hairs/helmets are from. If you want additional feedback, i personally would prefer Zap Sliders to remove things like the trains / collars, or to make them more skimpy. Link to comment
s666 Posted January 6, 2015 Author Share Posted January 6, 2015 I think it's a good result^^. The glow map have a good rendering, the problem is the final result depend of ENB configuration (same problem with specular map and cube map). A screenshoot from tera for Aman hair Link to comment
guk Posted January 6, 2015 Share Posted January 6, 2015 The black Aman armor in my 3rd screenshot looks really cool with the red glowing dots And i love big chunky boots in female armors. For the images i used UNBLEAK ENB with these settings: Quality Preset LumaSharpen - Film Grain OFF Medium Letterbox SMAA Then on top of that, Edge AA and Subpixel AA enabled. Additionally the "Soulwynd DoF" option with GUI from "Grim and Somber ENBs - Azura". Very clear colors, proper AA and DoF toggle. Mods look pretty much exactly like they are designed. Link to comment
Trollirious Posted January 6, 2015 Share Posted January 6, 2015 First time ever im using Aman armors and i love it! i always played as an Elin but this makes me want to play Tera Online again just to try out the race Link to comment
conglaciatus1 Posted January 6, 2015 Share Posted January 6, 2015 Okay - I have an issue with this - It all works pretty well until I try to add zaps - when I do that, and then try to access the outfit in bodyslide, bodyslide just ?hangs? not entirely sure what to call it. As I noticed that your conversions don't use a reference shape by default when opened in outfit studio - I'm guessing that's related - however, when I tried to use your mesh as am outfit studio reference, deleted the old bodyslide mesh, and saved it, the body mesh no longer responded in bodyslide, and outfit studio crashed when I tried to open it... How do I do this without breaking everything? Link to comment
s666 Posted January 6, 2015 Author Share Posted January 6, 2015 First time ever im using Aman armors and i love it! i always played as an Elin but this makes me want to play Tera Online again just to try out the race Cute result. Link to comment
conglaciatus1 Posted January 7, 2015 Share Posted January 7, 2015 Okay - I have an issue with this - It all works pretty well until I try to add zaps - when I do that, and then try to access the outfit in bodyslide, bodyslide just ?hangs? not entirely sure what to call it. As I noticed that your conversions don't use a reference shape by default when opened in outfit studio - I'm guessing that's related - however, when I tried to use your mesh as am outfit studio reference, deleted the old bodyslide mesh, and saved it, the body mesh no longer responded in bodyslide, and outfit studio crashed when I tried to open it... How do I do this without breaking everything? Bumperino. Link to comment
cxsora Posted January 9, 2015 Share Posted January 9, 2015 "File hidden" I can't download from nexusmods now, what happen? Link to comment
s666 Posted January 9, 2015 Author Share Posted January 9, 2015 Need copyright, i don't know why, alot Tera mod are already on nexus, but they can go sucking my ****, it's not a problem for me. When i find the time i will update this mod here, directly. Link to comment
Trollirious Posted January 9, 2015 Share Posted January 9, 2015 Need copyright, i don't know why, alot Tera mod are already on nexus, but they can go sucking my ****, it's not a problem for me. When i find the time i will update this mod here, directly. wow that sucks i cant wait for the mod to come back.....i had to reboot MO so yeah lol i prefer mods here than Nexus anyway lol Link to comment
Kenjoka Posted January 9, 2015 Share Posted January 9, 2015 i love your mod very much, it looks fantastic when you released it at nexus i downloaded as fast as i could, cause it doesnt suprise me nexus removed it or banned it. Nexus is **censored**, and i love loverslab for beeing "just better" Best wishes Link to comment
guk Posted January 9, 2015 Share Posted January 9, 2015 Well that sucks. Not sure but i think that Asianboy only had permission for himself to import the TERA armors. Or was a general permission given like from CDProjekt for the Witcher items? Link to comment
ousnius Posted January 9, 2015 Share Posted January 9, 2015 Well that sucks. Not sure but i think that Asianboy only had permission for himself to import the TERA armors. Or was a general permission given like from CDProjekt for the Witcher items? I asked Dante once, he said a mod author has to ask for permission (Bluehole Studios) himself, for each (Tera-related) mod he uploads (especially with new meshes that aren't on the Nexus yet). Link to comment
Magnvs Posted January 9, 2015 Share Posted January 9, 2015 I liked these armors a lot hehe... So bad nexus banned it ... Link to comment
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