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Isle of Mara - Tweaked [Obsolete] 2015-10-21


About This File

Isle of Mara - Tweaked

 

Not compatible with Isle of Mara 2.0 - nor will it be. I am not doing this all over again. I am leaving this here for any who want it but will not be doing anything further with it.

 

Isle of Mara by quimboles is one of the best quest mods I have ever played, be it sexual or "vanilla". Unlike so many, scenes are rarely repeated, the is very little running back'n'forth all over the place, and it has a good dose of humor to it too. Not wishing to bash anyone but I think mod authors could learn a lot from this mod, it really stands out. And, best of all (for me anyway), it is gay male, which is pretty rare.

 

What This Is
This consists of a changes to the original mod, Isle of Mara. While it seems that the author does check in here occasionally, the mod has apparently been abandoned. On 21 August, I PMed quimboles, asking permission to mod this; to date, I have not heard back, so in the meantime, I am making this available. I will gladly remove it at his request. I had originally posted this in the IoM support thread but decided to make it available as a separate download, hoping to bring more attention to it, and the original.

 

Changes in this are mainly look'n'feel tweaks to the NPCs. I wanted to make the main characters better looking, add more variety to their hair, change some clothing. Also fixed a few small bugs ... those I have been able to. (If you have my SkyHunks installed, Vilkas and Farkas should look the same.)

 

Mods That Can Connect to Isle of Mara Tweaked

 


Requirements
You need to have the original Isle of Mara 1.51 installed, along with all its requirements.
NOTE: Estrus is required, as I added it back, but SOS is not required as of 2015-10-05. However, Devious Devices for Him is designed for SOS, and you may get clipping with a different body replacer.
You will also need:


Installation
You need to have the original mod installed, then install this on top. The attached rar file has a new esp file, and new FaceGen data (mesh/textures), plus one replacement script.
Do NOT install this midway through a playthough of the quest, or any of the NPCs already in your save will "break" (ie, end up with grey face).

 


Uninstallation
Reinstall the original mod on top of this, overwriting files.

 

Connecting a Mod to Isle of Mara
If you are a mod author and want to connect your mod to this, then here is info on how to do so:


Change Log
2015-10-21

  • Added a way for modders who may wish to hook into this mod, as described above.


2015-10-05

  • Thanks to sleuthing by Lucifugus Ominous, the dependency on SOS has now been removed. VERY odd thing: there were two piles of books and some lights in a wilderness cell that were somehow linked to SOS. Anyway, removing those allowed SOS to be removed.
    Does this break anything? No idea whatsoever! Test at your own risk.


2015-09-29

  • Cleaned the mod with TES5Edit.
  • I changed the appearance (face) of most of the main NPCs: Prophet, the marryable masters, ship captains, etc, as well as a few random minor NPCs (priests, slaves). Added Apachii or KS hair to those and many others, to add variety. Changed the armor of the Mysterious Strangers from thalmor to orcish (looks more sexy when using SOS Revealing clothing, in my view). Priests of Mara now have no hood; instead all priests and masters now sport an amulet of Mara. I also added the sla_exhibitionist flag to many NPCs ... makes then get aroused quickly if naked, which many are. ;)
  • Fixed the epilogue quest not progressing after you find the Pear.
  • Fixed (?) the werebear scene; you can now interact with them after sex.
  • Minor: Removed the door on the rear outer wall of inn. No idea why that was there, doesn't seem linked to anything.
  • Navmesh fixes.
  • Fixed the floating grass problem.
  • Tried to fix the problem with NPCs navigating the steps on the pleasure ship (crossing fingers).


Tried to Fix But Not Managed - Yet

  • Fix Tentacles in Crandor's Lab and Oblivion.
    The Estrus mod doesn't contain the flag which would mark it as a master. What that means is that if you use it as a master, CK can and will strip it out on later loads, breaking anything that uses it. That's what seems to have happened with IoM 1.5.1. There is no easy way to add back everything that was stripped out... doing so is beyond me, I'm afraid.


Final Note
The choices of NPC appearance, clothes, hair are personal preference. I started this for myself, and as a learning experience. If you like my choices, great! If not, feel free to reinstall the original mod. ;)

 


I read the support thread for the original mod. If bugs are reported, I will try to fix them, if I am able. This mod is very complex, so it may be beyond me, but I can try.

 

Again, quimboles, if you want this removed, please say so and I will gladly do it.


What's New in Version 2015-10-21

Released

  • See description.


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