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Devious Whiterun Brothel
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Have you checked in the Drunken Huntsman? That's where he is supposed to hang out when off duty. In any case, the NPC's reference ID is ##0610BC. You should use "moveto" instead of "placeatme", as the latter places a new copy of the NPC. -
Ebonitium SE
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
That's a really confusing issue. It sounds like something is disabling player controls and then not re-enabling them. It shouldn't be coming from this mod though -- there are a few instances where I used that (one near the very beginning of the training when the player gets outfitted), but not during this part of the quest. Do you happen to have a Papyrus log from when this happened?- 334 replies
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Ebonitium SE
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Thanks for reporting this. I must admit that I don't know why this might be happening. I've never heard of this before nor experienced anything like it myself. Unloading the rubble (by clicking the "dump" activator) fires a short sequence of simple base-game functionality: uneqip and remove the loaded backpack --- remove the rubble items from your inventory --- update quest objective and variables --- equip the empty backback I suspect some other mod might be interfering (maybe a camera mod or a player motion mod?) If a DD animation event like tripping can fix the camera state, then I guess any other animation event would likely do so, too. You could try to force this by using the console: Select an object or NPC close to you, then run the console command "pushactoraway player 1" Maybe try larger values if "1" doesn't do the trick -- switch on god mode ("TGM") if needed to prevent dying from too big a push. I know this is an ugly workaround, but alas the only thing I can think of at the moment.- 334 replies
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Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
It's the Devious Bandit Overhaul. Seriously though, DD is the best framework by far that allows actors in Skyrim to be restrained in various fun and exciting ways. This mod makes use of that in certain situations when interacting with the bandits. -
Devious Slavery and Servitude
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Thanks for the kind words! I'm afraid I don't know why this might be happening. I'm using standard Devious Devices functions to handle the devices un-/equipping. Can you double check if they work in other mods (if you have any), like when triggering a trap in Deviously Cursed Chests, Deviously Cursed Loot or similar, or when another quest mod like Laura's shop equips you with devices? The inn tasks are all done through dialogue with the barkeep and the patrons. The intended behaviour is to walk around and speak to them, take their orders, get the food from the barkeep, bring it to the customer, take their payment, and so on. There are no quest markers in the inn quest IIRC; gotta remember their faces. 😉 Going out on a limb: Are you by any chance clicking through the dialogue quickly when the uniform is supposed to be equipped? I've seen it sometimes that dialogue-attached scripts fail to execute when one clicks through the NPC responses too quickly. -
PC hunched over when having any device equiped
El_Duderino replied to JohnLongSchlong69's topic in Skyrim Technical Support
When you say "deactivated mods", did you also start a new game afterwards? Probably all mods that use Devious Devices cannot be uninstalled or deactived mid-game without causing serious issues. The messages on your screenshot also show a serious issue with Unforgiving Devices which indicates that something is very wrong in your savegame or load order. As far as I know, the mods you linked above are all known to be stable and working reliably. I've been using several of them in my current playthrough that's now been active for well over a year without any serious issues. Please read up on good modding practices for Skyrim in general and for DD/SL mods in particular. I don't have any links at hand, but there are many good tutorials available both here and on other sites like Nexus or S.T.E.P. Also, without posting your complete load order and a Papyrus log, nobody here will be able to offer any specific advice. -
Ebonitium SE
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Hi, the different endings are all fully contained in this mod's story and dialogue. The Maven ending is the "main" ending but it has three variations, though two of them might be a bit hard to find (speak to Mera and/or Aneke before the new guys arrive). The other endings are much earlier in the story and essentially ways to end the mod earlier without cheating. Trying to not spoil too much (but it's still a spoiler), you can find them during your missions in:- 334 replies
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Ebonitium SE
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
No, sadly there isn't. I *may* at some point add something like it to my Slavery & Servitude mod, but that's only an idea and not even a plan at this point. You probably already know this one, but if not:- 334 replies
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Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Hi, I think it ought to work together with my mod. This part might cause minor conflicts: "It also sets the bandits aggression level and confidence to a random number, so that they feel more like individuals." However, I don't mean "conflicts" in the technical term, but rather unpredictable outcomes in-game (which could actually be cool). For example, in one of my pacified bandit forts, your mod might increase one or two bandits' aggression to the level where they attack the player on sight. This in turn would then cause the otherwise passive rest of the crew to come to their support and also attack. That could create some interesting random outcomes when you visit a bandit camp. -
Ebonitium SE
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Whew, I'm glad that this cleared itself up in the second attempt. It could still be a bug though, as originally I had planned to set up some kind of "escape and get caught" system but abandoned it. Maybe there are some leftovers of that still active that can trigger sometimes. Do the hobble dresses in base DD have the same issue or only the ones from this mod? In theory, there shouldn't be a difference but maybe I'm missing something here.- 334 replies
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Devious Slavery and Servitude
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
I get that this isn't for everybody only appeals to a niche, but to put it bluntly: What did you expect? The mod's name and description should have given you fair warning about what you'd be into. It isn't even really a "D/s slave fantasy" as there's hardly any sexual content in it. Totally fine if you're not into that, but why vent your frustration about it here? What could that possibly acomplish? And in the first place, why keep playing something that you obviously don't like (and then vent about it)? That's on you for not calling it quits earlier, isn't it? FWIW, the issue with the "out of town" task punishing you for leaving the town is a bug that was reported before but which, sadly, I haven't been able to fix yet. -
Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
It most likely won't work in LE I'm afraid. It requires Scrab's Papyrus Extender which I think relies on SE SKSE: https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=description I thought about that, but decided against it. As the bandits say, "can't take the risk". Though I'm currently thinking that the check by player level is probably not ideal. Even at a single-digit level, a player can have amazing combat skills, so I may need to refine that if possible. -
Awesome! Thanks much for making this. Thalmor content is rare and yours sounds very intriguing! My current char is way too high level to get enslaved, but I'll defintely add this to my next game... or start a new 2nd game so that I can get to it quicker.
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Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
I'm not sure at all. I think that depends on your load order and how far into your game you are: > This will conflict with (and override) global patcher mods including Bash, Synthesis, etc. that adjust parameters in bandit actor records. If you use any such mod, a new game is probably required so that you can include the bandit actor value changes in the patch. > I don't know how the actor changes play with NPCs that have already spawned into the game world. I don't know which of their settings get baked into the savegame and which get reloaded from the .esp at game start. Thanks for the kind words. I can only vouch for Acheron (+Practical Defeat), with which it plays together nicely in my game. In theory, I'd say that most player defeat mods should work, unless they also make changes directly to the bandit actor records or faction relationships. YMMV. SD+ should work, too, though I haven't used that mod in a while. Not sure what happens when a bandit enslavement in SD+ ends and wants to turn the bandits hostile. If my mod interferes, just hit one of them and they'll aggro immediately. Helpless might work, though there could be issues with both mods' approach scenes interfering with each other. -
Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
I'm not sure at all how they both interact, however I suppose Skypatcher might overwrite stuff that Synthesis does. In other words: I don't know why the patch in your ini doesn't take effect. It could also be a faction thing: I'd recommend to load your entire load order in xEdit and see if anything has common factions set hostile to the bandits. In DBO, only guard and soldier factions are supposed to be hostile.