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Ebonitium SE
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
No, sadly there isn't. I *may* at some point add something like it to my Slavery & Servitude mod, but that's only an idea and not even a plan at this point. You probably already know this one, but if not:- 327 replies
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Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Hi, I think it ought to work together with my mod. This part might cause minor conflicts: "It also sets the bandits aggression level and confidence to a random number, so that they feel more like individuals." However, I don't mean "conflicts" in the technical term, but rather unpredictable outcomes in-game (which could actually be cool). For example, in one of my pacified bandit forts, your mod might increase one or two bandits' aggression to the level where they attack the player on sight. This in turn would then cause the otherwise passive rest of the crew to come to their support and also attack. That could create some interesting random outcomes when you visit a bandit camp. -
Ebonitium SE
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Whew, I'm glad that this cleared itself up in the second attempt. It could still be a bug though, as originally I had planned to set up some kind of "escape and get caught" system but abandoned it. Maybe there are some leftovers of that still active that can trigger sometimes. Do the hobble dresses in base DD have the same issue or only the ones from this mod? In theory, there shouldn't be a difference but maybe I'm missing something here.- 327 replies
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Devious Slavery and Servitude
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
I get that this isn't for everybody only appeals to a niche, but to put it bluntly: What did you expect? The mod's name and description should have given you fair warning about what you'd be into. It isn't even really a "D/s slave fantasy" as there's hardly any sexual content in it. Totally fine if you're not into that, but why vent your frustration about it here? What could that possibly acomplish? And in the first place, why keep playing something that you obviously don't like (and then vent about it)? That's on you for not calling it quits earlier, isn't it? FWIW, the issue with the "out of town" task punishing you for leaving the town is a bug that was reported before but which, sadly, I haven't been able to fix yet. -
Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
It most likely won't work in LE I'm afraid. It requires Scrab's Papyrus Extender which I think relies on SE SKSE: https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=description I thought about that, but decided against it. As the bandits say, "can't take the risk". Though I'm currently thinking that the check by player level is probably not ideal. Even at a single-digit level, a player can have amazing combat skills, so I may need to refine that if possible. -
Awesome! Thanks much for making this. Thalmor content is rare and yours sounds very intriguing! My current char is way too high level to get enslaved, but I'll defintely add this to my next game... or start a new 2nd game so that I can get to it quicker.
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Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
I'm not sure at all. I think that depends on your load order and how far into your game you are: > This will conflict with (and override) global patcher mods including Bash, Synthesis, etc. that adjust parameters in bandit actor records. If you use any such mod, a new game is probably required so that you can include the bandit actor value changes in the patch. > I don't know how the actor changes play with NPCs that have already spawned into the game world. I don't know which of their settings get baked into the savegame and which get reloaded from the .esp at game start. Thanks for the kind words. I can only vouch for Acheron (+Practical Defeat), with which it plays together nicely in my game. In theory, I'd say that most player defeat mods should work, unless they also make changes directly to the bandit actor records or faction relationships. YMMV. SD+ should work, too, though I haven't used that mod in a while. Not sure what happens when a bandit enslavement in SD+ ends and wants to turn the bandits hostile. If my mod interferes, just hit one of them and they'll aggro immediately. Helpless might work, though there could be issues with both mods' approach scenes interfering with each other. -
Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
I'm not sure at all how they both interact, however I suppose Skypatcher might overwrite stuff that Synthesis does. In other words: I don't know why the patch in your ini doesn't take effect. It could also be a faction thing: I'd recommend to load your entire load order in xEdit and see if anything has common factions set hostile to the bandits. In DBO, only guard and soldier factions are supposed to be hostile. -
Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Mod Update: Version 0.3.2 Improvement: The Civil War forts originally occupied by bandits will no longer be processed by this mod once the Civil War has been started (that is, once the player has finished the recruitment quest for either side). This should persist throughout and after the Civil War. Safe to upgrade mid-playthrough. -
Awesome, thank you so much for your help! Your analaysis is extremely helpful and a great discovery with the dead-end in Maul's dialogue -- it never occured to me that the issue might be triggered by staying in the dialogue. The dialogue script of Maul's first dialogue starts/stops a few quests and sets various variables. It seems like some of that might get delayed until the dialogue exits completely, or perhaps even fails to fire if one proceeds in the dialogue. I hope this can be fixed easily by forcing the dialogue to exit after the first chat. I'll also add Hemming Black-Briar as an alternative dialogue partner so we won't have to rely on Maul and his restrictive vanilla dialogue conditions.
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Hi again, a follow-up. I can't seem to find an error in the recruitment dialogue for both Aneke and Mera. What do they say when you speak to them? With Aneke, there *should* be a dialogue prompt "Aneke, good news! I've just bought you." I take that doesn't show up in your game? With Mera, her opening line to recruit her as a follower should be "Mera? Can you help me?" Could you run a couple of console commands for me to help trouble-shoot this if you still have the savegame? sqs AR_Q_SlaveryHandler -> this quest should NOT be running sqs AR_Q_NPCScheduler_9004 sqs AR_Q_NPCScheduler_9006 -> one of these two should be running, but not both.
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Devious Bandit Overhaul
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Huh, that's a very good question. I've never played as werewolf or vampire in all those years and the thought never crossed my mind to check how the mod reacts. -
Ebonitium SE
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Hi and thanks much for the kind feedback! Taking over the establishment was actually part of my original plan for the mod; it was intended to be the main ending. At some point I decided to cut it because it was quickly becoming too complicated. Maybe I'll return to that idea in some kind of spin-off quest now that I have learned much more about the CK. The wall issues are very likely because of my customized Dwemer walls. I didn't like how large the existing Dwemer room kits are and edited them into smaller wall sections in NifSkope, but couldn't get the collision to work properly. I covered the gaps that I could find with collision volumes but apparently missed some.- 327 replies
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Devious Slavery and Servitude
El_Duderino replied to El_Duderino's topic in Downloads - Skyrim: Special Edition Adult Mods
Hi @Spoilerman thanks, I did not know about that Gourmet mod. A non-CACO version probably won't happen any time soon. One issue is that it means creating a fork of the mod which would then fall behind any future additions to the main version. Another issue is admittedly a lack of motivation on my part as de-CACO-fying requires editing quest/script properies, dialogue text and dialogue conditions. All of which are areas of the CK where it's easy to make mistakes and which are a bit tedious, especially for something that I'll never use myself. In theory, the mod should be playable if you use an empty dummy .esp for CACO -- and avoid the quests which make use of CACO ingredients (the two tavern quests and the Battle-Born quest). The rest should work if you can live with a bunch of log errors at startup that shouldn't affect the long-term stability of the game.