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Kuroyami

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  • Aye, there be sharks in these waters...
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  1. Some slight changes to this character. Edit - Added a better shot, since I had to fix a mod issue.
  2. Well, there is an "Extended" version of Nise's mod, which has it support males. The only technical downside is, from what I've seen, it makes all the armors in that version specific sets - not at all modular. So if someone would make a SPID ini for that mod, and you find the hide/leather armor on a bandit? Well, you would be checking their inventory to grab their armor, finding it's one item, not between 3-4(etc) - this being the same as the vanilla hide/leather. But even for Nise's mod(s), I'd think you could assign the armors based on gender? Ah, seems so - it's mentioned in this guide under Trait Filters - SPID: The Complete Reference.
  3. One option would be using something like this, Kreiste's Skimpy Outfits for HIMBO-SOS-Revealing Keywords (requires this mod, Keyword Item Distributor (KID)), as it adds the SOS_Revealing keyword to all the Vanilla/DLC armors, including adding it to outfits with certain keywords, such as ArmorHeavy, etc. Though this also assumes you have a skimpy male and female armor replacer installed, and most/all outfits in the game to be revealing(even if it's just a pubic hair SOS addon for female NPCs). The other is to make a similar config(ini) file just for these Bikini mods(still requiring KID), which could take some trial and error to figure out. I don't think such a mod/file exists already that does this?
  4. Can't strictly provide answers for all of these, but... 1 - As far as I'm aware, such a mod doesn't exist. Some mods exist that go in this direction though, such as this, Futanari FEV. My own idea for something like this(which would be for the Shark Race Redux/Lupine - Wolf Race mods, that I'm working on content addons for), which(the current limited functions of the mod in the game's Next-Gen version non-withstanding) uses Looksmenu's Skin Overrides, which for the PC adds an option to choose a different base body(the same armor/armor addon being used possibly by added NPCs too) - though this function of LM has the issue of occasionally reverting to the default body for a race(either the base human body or the default for a modded race) after loading a save. 4 - The skeleton mod that works with males(i.e has added bones) would be ZeX - ZaZ Extended Skeleton. 5 - BodyTalk not only replaces the default male body, but has options for generating said mesh in Bodyslide. This including a cut/uncut option, with some simple size options. Some race and texture mods require it for some functions it adds(such as an in-game erection being possible, either through options in Looksmenu or AAF).
  5. More Goblin Stuff... Also a femboy... -Added Jody, a former member of the Legion. It will take some convincing for her to follow, and eventually she will voice some reservations if the PC enters into or takes her into quests related to the Civil War, or Legion(such as Rise in the East). -Added more dialog for Seth, including her backstory... And some lines used if spoken to while working... -Added Saeri, who appears similar to a Goblin, but is of course a Daedra. A follower of Boethia, he has the knowledge to realize that there is something interesting about the player, and thus will agree to follow easily. Also some of his dialog. The later line has one more after this, where he will point out the location of Boethia's Shrine, if the PC has not found it already. He may have reactions to Boethia's quest later.
  6. More Goblin stuff... -Some slight changes to Raeva. Other goblins present in the mod may eventually have tails too, though it will be rare. -A start to Raeva's Quest, currently named "Chosen Blood, Yet..."(may be subject to change - in the same vein, the text is also a WIP). -A new follower, gained through an optional quest in Heksfel - Briar. A former member of the Dragon Cult, her secluded domain near Shearpoint once hosted one of the Eight High Dragon Priests. Well, you'll see more of her eventually.
  7. In the options menu, one of the settings makes the Blood Veils invisible, but you can still equip them for their effects. This only effects the player, and possibly a Co-Op partner, not NPCs.
  8. More Goblin stuff... -A start on Raeva's dialog. Ultimately this will result in the start of a quest, with the PC having a choice if she joins as a follower or not - if not, the option will be available upon quest completion. -Added a Power to the Goblin races that will be a take on Detect Life(based on scent) - this may optionally tie into Arousal. Also took more of a look at UBE. If I do an optional plugin for that mod, here are some of my plans. -The Goblin NPCs will have their own race(a copy of UBE's own, alongside likely it's own SOS addon[likely using the main addon's meshes/textures]), which will include an added ability/lesser power(same as mentioned above), and it will be playable, possibly including a Vampire version. -The mod currently has a ActorTypeGoblin keyword, which will be retained by this new race, and it may be used to condition some custom dialog for NPCs referring to the player.
  9. SOS is by itself, a male body mod - you don't need two of them. SOS replaces the vanilla male body, and has schlongs as "addons", which allows for variety between the three included by default, and addons from other mods. There are mods like HIMBO to extend SOS - adding options for Males in Bodyslide, new textures, etc.
  10. More Goblin stuff... A new partial dungeon, Heksfel. Located near Shearpoint, there may be some hints that Krosis has some connection to this Nordic structure. Of course the location includes a Goblin, Raeva, a mage whose study includes magics inherent in blood. Her robes are custom, using assets from the KSO female mod, and are set to Revealing by default. The location will also include two other Goblins. Pikro is an Alchemist with a focus on poisons. While Mela is a bit of an antagonist for Raeva's quest, and she may survive it's events...
  11. Most of the mentioned games are probably unlikely to have such mods. Fallout 4 does have a few related mods, but most might focus on the female player only. Otherwise, going with the theme, most games with such a character(outright or by player choice) probably won't be ones with directly available modding. Skyrim though... But in terms of being more on theme, there is also this race mod, which adds copies of all the vanilla races that perfectly allow for a femboy character. Though the above mod might not work with it though, since UBE has it's own addons. UBE 2.0 -- Ultimate Body Enhancer 2.0(Nexus)
  12. More Goblin stuff... -The cave Roxie and the others are found in now has an exterior, close to Rorikstead and Broken Fang Cave. Also a general shot of the scene the player encounters in the cave. -Seth now has an interior to eat/sleep in, using the Imperial Tower set. -The mod now contains some edits to references in TRX's addon to make the three Goblin races compatible. -Added Azha, an Orc with an fondness for fire magic. She is an optional follower, and of course has a story presented through her dialog, alongside a relationship global. And some of her more general dialog...
  13. More on the Goblin Addon... -Added unique hairstyles(KS assets) for the current NPCs. Not playable - the headparts are set to a new formlist for the Goblin race(s). -All current NPCs have a Relationship global, which will change their response to the player in their "Greeting"(first used after speaking with them once), "End Line"(used to go back to their general list) or "End Dialog" lines, and eventually, possible SL content(possibly using a detection script for SL, with only a "Sleep With" option available if SL is not detected, the Player only seeing a Fade-To-Black and possibly a few hours in-game passing). -Some of Seth's dialog. -Added Lexie. She will sell magic related items, and possibly offer training for Enchanting.
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