Jump to content

Kuroyami

Members
  • Posts

    1,577
  • Joined

  • Last visited

About Kuroyami

  • Birthday 04/13/1991

Profile Information

  • Aye, there be sharks in these waters...
  • Gender
    He/Him

Recent Profile Visitors

8,306 profile views
  1. More Goblin Stuff... Also a femboy... -Added Jody, a former member of the Legion. It will take some convincing for her to follow, and eventually she will voice some reservations if the PC enters into or takes her into quests related to the Civil War, or Legion(such as Rise in the East). -Added more dialog for Seth, including her backstory... And some lines used if spoken to while working... -Added Saeri, who appears similar to a Goblin, but is of course a Daedra. A follower of Boethia, he has the knowledge to realize that there is something interesting about the player, and thus will agree to follow easily. Also some of his dialog. The later line has one more after this, where he will point out the location of Boethia's Shrine, if the PC has not found it already. He may have reactions to Boethia's quest later.
  2. More Goblin stuff... -Some slight changes to Raeva. Other goblins present in the mod may eventually have tails too, though it will be rare. -A start to Raeva's Quest, currently named "Chosen Blood, Yet..."(may be subject to change - in the same vein, the text is also a WIP). -A new follower, gained through an optional quest in Heksfel - Briar. A former member of the Dragon Cult, her secluded domain near Shearpoint once hosted one of the Eight High Dragon Priests. Well, you'll see more of her eventually.
  3. In the options menu, one of the settings makes the Blood Veils invisible, but you can still equip them for their effects. This only effects the player, and possibly a Co-Op partner, not NPCs.
  4. More Goblin stuff... -A start on Raeva's dialog. Ultimately this will result in the start of a quest, with the PC having a choice if she joins as a follower or not - if not, the option will be available upon quest completion. -Added a Power to the Goblin races that will be a take on Detect Life(based on scent) - this may optionally tie into Arousal. Also took more of a look at UBE. If I do an optional plugin for that mod, here are some of my plans. -The Goblin NPCs will have their own race(a copy of UBE's own, alongside likely it's own SOS addon[likely using the main addon's meshes/textures]), which will include an added ability/lesser power(same as mentioned above), and it will be playable, possibly including a Vampire version. -The mod currently has a ActorTypeGoblin keyword, which will be retained by this new race, and it may be used to condition some custom dialog for NPCs referring to the player.
  5. SOS is by itself, a male body mod - you don't need two of them. SOS replaces the vanilla male body, and has schlongs as "addons", which allows for variety between the three included by default, and addons from other mods. There are mods like HIMBO to extend SOS - adding options for Males in Bodyslide, new textures, etc.
  6. More Goblin stuff... A new partial dungeon, Heksfel. Located near Shearpoint, there may be some hints that Krosis has some connection to this Nordic structure. Of course the location includes a Goblin, Raeva, a mage whose study includes magics inherent in blood. Her robes are custom, using assets from the KSO female mod, and are set to Revealing by default. The location will also include two other Goblins. Pikro is an Alchemist with a focus on poisons. While Mela is a bit of an antagonist for Raeva's quest, and she may survive it's events...
  7. Most of the mentioned games are probably unlikely to have such mods. Fallout 4 does have a few related mods, but most might focus on the female player only. Otherwise, going with the theme, most games with such a character(outright or by player choice) probably won't be ones with directly available modding. Skyrim though... But in terms of being more on theme, there is also this race mod, which adds copies of all the vanilla races that perfectly allow for a femboy character. Though the above mod might not work with it though, since UBE has it's own addons. UBE 2.0 -- Ultimate Body Enhancer 2.0(Nexus)
  8. More Goblin stuff... -The cave Roxie and the others are found in now has an exterior, close to Rorikstead and Broken Fang Cave. Also a general shot of the scene the player encounters in the cave. -Seth now has an interior to eat/sleep in, using the Imperial Tower set. -The mod now contains some edits to references in TRX's addon to make the three Goblin races compatible. -Added Azha, an Orc with an fondness for fire magic. She is an optional follower, and of course has a story presented through her dialog, alongside a relationship global. And some of her more general dialog...
  9. More on the Goblin Addon... -Added unique hairstyles(KS assets) for the current NPCs. Not playable - the headparts are set to a new formlist for the Goblin race(s). -All current NPCs have a Relationship global, which will change their response to the player in their "Greeting"(first used after speaking with them once), "End Line"(used to go back to their general list) or "End Dialog" lines, and eventually, possible SL content(possibly using a detection script for SL, with only a "Sleep With" option available if SL is not detected, the Player only seeing a Fade-To-Black and possibly a few hours in-game passing). -Some of Seth's dialog. -Added Lexie. She will sell magic related items, and possibly offer training for Enchanting.
  10. Not at all - I've been doing some testing with UBE anyway. Also included is Roxie, who gets a fairly large cavern(no exterior yet). She will keep her suggested character trait, her dialog suggesting that she is aware that the PC is Dragonborn(if the Way of the Voice quest has been started, only stating it vaguely if not). (Need to look at better cave textures...) Also included in the same location as Roxie are two other Goblin NPCs. The first being Seth, a blacksmith. Along with Ascyla(As-sil-a), an Alchemist. Not finished with their appearances yet. Certainly need to give them unique hair.
  11. Mentioned this in the Femboy thread, but I'm working on a mod that requires the recently released Goblin Follower mods. Rather than placed in Inns(those refs being disabled), they have new instances that put them in more unique locations, alongside giving them dialog. Also required is TRX's Addon, as the three NPCs have the Addon's faction in their NPC record, this having a perhaps obvious meaning for their character. Vibian gets her own cave/mine near the Three standing stones. It has a marker for fast travel that must be discovered first. (May revise these exterior changes.) As for Vibian herself... (Yes, the dialog needs some tweaks, given the dots shown in the first two images.)
  12. Not exactly a character, but adding some content to https://www.nexusmods.com/skyrimspecialedition/mods/105576?. This currently being a different location to find Selkie, alongside some dialog for him. His new location, near Helgen, and the cave exit. And some of his lines. Though this mod will require both the linked mod's plugins, alongside TRX' SOS addon(both NPCs should use the addon[the faction having been added to their NPC record], and it will be referenced in dialog for both, alongside the player, if used). Not sure about Vibian yet.
  13. All I gave Malborn on this character was just Harkon's Sword, as her being a level 35 Vampire meant they didn't stand much of a chance, even without the bonuses from the jewelry. Also, the thing I find interesting is that there is no legit way to go to the party. Such as... -If the PC is a Thane, with said status in Haafingar considered above the rest - with perhaps the player being able to see Elisif for their invitation(which might mean you wouldn't see Erikur at the party). The same going for the other major holds at least, with Whiterun only considered if the CW is over. -If the CW is over, if it's an Imperial victory, then the player could speak to Tullius about going with him - he'd just convince the Thalmor guards that the PC is currently acting as his guard, just in case. But in all cases, the PC's dress would be more varied, such as any Imperial Armor for the latter. Also think Delphine's dialog should've pulled from a list if possible, maybe including any vanilla/DLC clothing/armor with the ClothingRich keyword, etc.
  14. Wondering why someone had the genius idea that going to a party means wearing nice clothes, sure...but you can't wear jewelry? (Seriously, this is an idiotic design choice.)
  15. [Melora] "Even now I've seen a lot of things. Before, I was here to take a risk, something which would perhaps, blind others. But now, I don't think I'm here to repeat that." "Is there a risk in accepting a connection such as this? Perhaps. But the reward, is well worth it."
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use