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wapitawg

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  1. So the ones added by "Vampires, Demons, and the Undead" (https://steamcommunity.com/sharedfiles/filedetails/?id=2926556467) won't be compatbile?
  2. In RJW there's a trait called "demon lover", which specific race does it apply to? What mods should I add to have succubi / incubi in my game, with compatible textures? I read somewhere that they're available in Rimworld of Magic, but I just don't want to install the whole robust mod only to be able to mess with demons in my rim.
  3. So Xenohumans - Anthropomorphs has been replaced with Anthrosonae which is HAR-based (https://steamcommunity.com/sharedfiles/filedetails/?id=2902258418). Is the compatbility patch still working for the updated mod? EDIT: It also throws an exception immediately after adding: Could not resolve cross-reference: No Verse.HediffDef named DinoVagina found to give to AlienRace.AlienPartGenerator+ExtendedHediffGraphic AlienRace.AlienPartGenerator+ExtendedHediffGraphic UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () I have no mod that adds dinopeople.
  4. Great idea, although IDK if GitHub repo doesn't violate ToS from mods creator. Let's not dive into that and enjoy this initiative. What is this 1% I did not include and what was duplicated?
  5. I'd love that, the room is just so dark with VX and H5$...
  6. Thank you for your reply. May I know the reason why pets animations are excluded and no longer developed? You weren't satisfied with their quality or you just don't want to be a part of this specific kink?
  7. Actually no. You don't need to set a school uniform for every teen sim. You can do so for only one of each gender and you're good to go. All sims will show up in school wearing uniforms on the next day. IDK if it's specific for KW v409, but it's working for me. BTW, I'm getting frequent random script errors using the school provided in this thread. IDK why. Memory usage doesn't exceed 3GB, so it's not it. Unplayable. Maybe because I've added it on an ongoing save? Idk
  8. Yeah, you technically don't need it, but if you want to have a living world with reasonable Story Progression you need a rabbithole for children. Rabbithole rug CC was my solution, very efficient.
  9. Update, solved - you need to join the career as usual, by clicking the lot icon on a town map. If your sim was a teacher before, it gets resetted, so if you're planning to join the teaching career and using KW highschool feature, do so immediately after starting the game and placing KW-compatbile high school in your town.
  10. I'm not hoping for any support other than general brainstorming, the post was here mostly to warn other people and keep a log of issues for myself to solve one way or another, providing solutions where available, so people with the same problems can find them. I've managed to find answers to most of my questions, but the kinky school performance impact is yet to be determined. And uniforms. I had a busy weekend at the game and it's now getting to Monday so I'll be able to see if set uniforms are working. This particular high school lot definitely needs some tweaking to be manageable within the game. I don't know if it'd be possible with such a large school, but I'll try my best and probably post the results.
  11. I'm currently testing this high school to see if everything is working. After one day trying to play as a professor and a couple of crashes on an otherwise priscine savefile I must say I'm not convinced. Teen sims seem to be clogging around the sliding pole allowing them to go down one floor and they waste a lot of time waiting for their turn. The lot is very spacious and have many objects, which results in frequent crashes. I'm yet to find out how to set working uniforms in KinkyWorld, since choosing Kinky World... -> Uniforms... -> Create High School Uniform didn't do the trick. Maybe students will show up in their uniforms the next day? We'll see. And one more thing - the game doesn't recognise principal's office (OKW v409). IDK why.
  12. So recently my game started to crash out of sudden and scripterrors go like this, having something to do with KinkyWorld: <?xml version="1.0" encoding="utf-8"?> <ScriptError Version="6" Type="MiniScriptError"> <ExceptionData>Oniki.KinkyMod v0.7.0 (409) System.ArgumentOutOfRangeException: Index is less than 0 or more than or equal to the list count. Parameter name: index 0 #0: 0x0001a throw in System.Collections.System.Collections.ArrayList:set_Item (int,object) (C2BE1480 [0] [67738848] ) #1: 0x000cc callvirt in Oniki.Gameplay.Oniki.Gameplay.OutfitManager:PerformOutfitOperation (Oniki.Gameplay.OutfitManager/OutfitOperation,Sims3.SimIFace.ResourceKey,string,System.Collections.ArrayList) (5F2BF7E0 [5E4369B0] [vt:5E3119BC] [BD09E800] [C2BE1480] ) #2: 0x00070 vtresult in Oniki.Gameplay.Oniki.Gameplay.OutfitManager:PerformOutfitOperation (Oniki.Gameplay.OutfitManager/OutfitOperation,Sims3.SimIFace.ResourceKey,string) (5F2BF7E0 [5E4369B0] [vt:5E311934] [BD09E800] ) #3: 0x0003b vtresult in Oniki.Gameplay.Oniki.Gameplay.OutfitManager:AddPubicHair () () #4: 0x00025 ret.void in Oniki.Gameplay.Oniki.Gameplay.OutfitManager:InitializePubicHairs () () #5: 0x00026 ldthis in Oniki.Gameplay.Oniki.Gameplay.OutfitManager:OnSimUpdated () () #6: 0x000e3 leave.s in Oniki.Gameplay.Oniki.Gameplay.SimData:Perform () () #7: 0x00007 leave.s in Oniki.Gameplay.SimData+Task:Perform () () #8: 0x0000a ldthis in Oniki.Services.Oniki.Services.Task:Simulate () () #9: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData> </ScriptError> Does anybody understand what that means and what to do to prevent such crashes?
  13. And you can't request the other versions removal? It's, like, 3 of them already, it's really easy to get confused, since version numbers and titles are misleading. Anyway, there are numerous problems with the file you're providing. First of all, installing it through the Sims 3 launcher results in it crashing while viewing installed custom content. So you've all been warned. Secondly, the file contains a lot of duplicates which can result in gameplay bugs. The duplicates include parts of KinkyWorld from Oniki: condom dispenser, training dummy with dildo, double dildo, high school careers module. There could be more, since these are the only duplicates I could detect with s3oc. I understand they were used while building the school, but they're not necessary, since everybody got KW anyway. These issues concerned me very much, so I tried to fix the file. I converted .sims3pack to .package file, since nobody should be using .sims3pack extension for anything else than the game neighbourhoods/worlds. Limiting the usage of EAs buggy launcher is a must - I'm recommending CC Magic instead. I deleted the detected duplicates after conversion and I'm attaching the resulting .package file. It works fine in game. If you're not using CC Magic (like a mad man), just put it into "Library" inside your Documents/Electronic Arts/The Sims 3 folder. I'm not sure if every duplicate was removed, so could you please consider uploading only the lot itself? Correctly exported lot shoud have only the information about used CCs, without the CCs themselves. Now the file's considered "dirty" and in an obsolete format. Laudermaunt High School.package
  14. Also, see KinkyWorld requirements and disable certain NRAAS Overwatch functions and use ErrorTrap only with DisableDereferencing.package.
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