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kosukosu1

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About kosukosu1

  • Birthday 06/02/1977

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  1. I just recently discovered custom followers on Skyrim and i've been on a spree installing them and then dressing them up. I love cosplay and I can get off just watching my followers fully clothed. This is the hentai Dark Rose dress with the pantyhose from the Amellia (?) set, and the heels are something i ported from somewhere...the location is also custom - it's a strip club i ported from somewhere as well.
  2. Went to Cloud Ruler Temple to continue the main quest. Having not released that tension for a few days, I immediately jumped on Jauffre by the fire to fuel that tension. Whenever I play with mods i try not to climax to keep that tension going and its just intoxicating sometimes I have a fantasy of being with a larger stronger woman and this thunder thighs body works well with that Imagine all the strong thrusting she can do
  3. Yeah the body is modified from DMRA-GUTS, and I expanded the thighs a bit more
  4. Found Sophitia in the thunder thighs body and my lower half wanted to do a photo shoot Going to try to actually play the game to see how far I get before I take frequent breaks involving repetitive motions...
  5. mediafire link! http://www.mediafire.com/download/36yu3j3p2wl74r7/IllusionMaps.7z
  6. When I convert meshes for Skyrim from another source (oblivion, another game, etc), or when editing clothes for a custom body, I use blender. A lot of the blender functionality is still unknown for me - my focus on bringing pervy clothes and environments help me learn it pretty much One of the things i find myself doing a lot is: deleting the materials of a mesh creating a new material creating a new texture setting the texture mode to UV assign an image to the texture saving the uvmap (this step is required or else the uvmaps don't appear in the exported nif and then you can't texture it) The thing is, it doesn't matter what image or material gets assigned to the mesh because it gets thrown away and replaced with a BSLightingShaderProperty that's specific to Skyrim. Doing the above process becomes a chore when there are a lot of meshes to deal with, say in an environment. So I know there's python scripts in blender, and having done not that much of python, i was able to write up a script that does the above steps for the selected meshes in blender all automatically: kosu_skyrim_prepare.7z You can put the script in the Bin\Blender\.blender\scripts directory, and you should see a menu item in the Object menu in the 3d window: To use: select the meshes you want to prepare for skyrim (usually you'd select all meshes) go to Object -> Scripts -> Prepare for Skyrim a UV export menu will pop up - hit ok You'll see a small option to flip normals - do that if you want to flip all the normals of the selected meshes Hit OK and if you look at the python console, you'll see it processing and it'll say Done! when it's Done (in the console) It was really all about figuring out the blender python api, and i knew python was pretty anal about spacing so it wasn't too bad Blender has a python interactive console, which makes it nice to play around and test little snippets of code right then and there - very cool! So now with 1-click, i can do something that would take me 10+ minutes of boring mouse-pointing and clicking in seconds - go programming!
  7. Hey Happy!! I'll eventually upload it to loverslab as well. What file host do you recommend?
  8. 1) yep, i'm having a little trouble getting the lighting right. i'm still very new at this :/ It looks like the number of lights you can have is pretty limited (5-6 at most?), before they start disappearing on you. What I did was had the lights radius scaled pretty far and used fewer but they were placed far away. 2) you can teleport followers using a console command, though not in the same way as aether suite. target the npc first, then coc to the location you want, then type 'moveto player' in the console. Making a spell to do this is a little beyond me right now but i'll try to look at aether suite and figure out how to do that 3) yeah..lol i have no idea how to make chair sittable yet..:/ 4) i made that scene mod in 2 mins in the creation kit so...
  9. Here's a link to a few maps i ported over: https://mega.co.nz/#!w8BwkDSL!fib7A2_epwek__GJagFeODwibpLPb0cIzhRI520hjtA http://www.mediafire.com/download/36yu3j3p2wl74r7/IllusionMaps.7z To get to the locations, you need to open up the console and type: coc 00IlluSubwayStation coc 00IlluTrain2 coc 00IlluTrainDusk coc 00IlluCitySquare If any of you have modded environments, please feel free to edit it and improve on it. Or, give me some feedback Screenies:
  10. I can add the locations, but the scenarios - as in being able to simulate the game itself? Most likely not
  11. Ah yes it is from botuplay - i've never played it myself but it was included in one of the ripped maps
  12. I really like location mods, especially ones that have modern locations that I can have my models dressed up in 'real life' situations. There aren't that many 'modern' location mods in Skyrim. The one that's really notable is Halo's Aether Suite mod, which is simply amazing. There's photo studios, a school, and a couple bars that have this futuristic feel and it's really well done. I am not artistic though, and I'm pretty sure I won't be able to create something from scratch. What I've been able to do is to port over existing assets from games, 3d-modeling to Skyrim. As long as the assets can be made into something that Blender can import (obj with uv maps) and the textures can be extracted, it can be brought in-game in Skyrim. I've been wanting to have something like a modern street scene, and ones that have caught my attention have been on the streets of japan. During my visits there, i'd always see girls dressed sexy, so i thought it'd be a little exciting to be able to recreate those scenes in Skyrim I went hunting for some game assets, and what first came to mind was the Yakuza series of games by Sega. They had street scenes, clubs - seedy places in Japan. Unfortunately, i couldn't get the assets out of the game (from Yakuza 3) to a usable format I then remembered Illusion's hentai games had some scenes i might be interested in, and thankfully someone made a collection of maps and so I took a couple of the maps - inside a commuter train and inside a subway station, and ported it to Skyrim: The textures are low-res because the games they came from are old, and i kinda suck at doing the lighting in the Creation Kit If anyone wants to improve on this, i can make the files used for this available, or if you just want to play around with it, lemme know and i'll see if i can put up the mod files.
  13. Wow!!! Thank you for this happy! Felt like a kid on xmas day, except with adult excitement I think I'm going to be 'busy' for awhile now...
  14. Thanks myuhinny! Your recolored poison does look good, but my new update should look a little better as well. Try the glossy effect on the new one - i think it'll look good The pumps do require the vipcxj high heel system (which requires OBSE I think) - you'd need to cast the "ChangeHeightToSelf" spell to raise your char's height.
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