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yurik

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  1. Yurik gave me the go to post a fix to PetCollar for VR.  It is a replacement for the SE version, and can also be used in SE, and enables actions that otherwise did not take place using the SE version in VR.  This VR version  also increases the NPC scan delay to up to 5hrs in the MCM.PetCollar_v5.9.3-VR.zip

  2. You can "eat" the Spell Tome books outright by holding the "Use Item Key" when looting. Alternatively you can add "SexLabNoStrip" keyword to the books you want to keep and PetCollar will ignore them. Other than that there's no special filter logic for books.
  3. The latest Fluffy Mod Manager does this automatically for you: Just have to re-install the mods.
  4. The line is taken from the example on the SPID page. Please tell if it works. ;this will add PetCollarAbility to all female NPCs between actor levels 1 and 100 Spell = 0x11011~PetCollar.esp|NONE|NONE|1/100|F
  5. I've uploaded a new v5.9.3 (same file name, same version) with the fixed file header. It should now be LE-compatible. @keitolainen thanks once again! ❤️
  6. Does the MCM show up for you on LE if you reinstall my v5.9.2 and apply the keitolainen's fix on top?
  7. Sorry for the absence, life got into way. I'm going to continue support this project but don't expect any new features or changes aside from the minor tweaks and fixes. As stated in the mod page, everyone is free to use and modify this mod. And I thank @keitolainen for the time and effort spent on debugging, fixing, documenting and sharing the results with the community. I've reviewed and adopted all the listed fixes into the new v5.9.3: A) Looks like the HasKeyword(ActorTypeNPC/ActorTypeCreature) covers all the base game and modded followers, creatures and summons. I wish I knew about this earlier... B) I think the Fucktoy runaway punishment distance makes more sense to be at ~10 meters instead of ~1 as it was. C) I remember I had some NullRef erros in the Papyrus log and that's why I added that init there. But if it breaks the masturbation it's not worth it.
  8. Yes it is compatible. No it does not use its own system. Try setting "Pet Masturbation Chance" to 0.
  9. I've been using the spanking marks from this mod for CBBE: https://www.loverslab.com/files/file/2917-slavetats-cane-marks/ Works fine with CBBE and looks great too!
  10. I'm not planning to add any quest content to PetCollar but I welcome anyone who wants to do that.
  11. Does it reproduce with the default companions? Try to add Chloe to 'CurrentFollowerFaction' Open console, target her and type this: addfac 5c84e
  12. I'm glad you're enjoying it! I haven't touched the Tranquility effect since I added it. If 5.9.0 was good for you, the bug has to be either in Streaker Perks Taunt or the Friendly Hit Punishments. I will look into it when I have time. Meanwhile you can switch to 5.9.0. Just have to remove the pet ability and add it by yourself if you're downgrading. Thanks for the report!
  13. @HexBolt8, @Ixmore I checked in my game where it comes from and turns out it's actually from this mod: I think it gets injected into the list of Submissive Lola's collars as the "Iron Ring". My apologies for misguiding you.
  14. The glowing effect around the collar is from this mod (which is integrated into PetCollar): But all the physical metal collars are either packed with the PetCollar or the ones that are used by the Submissive Lola.
  15. It must be one of the collars from this mod: I'm still not sure what is causing your issue. If the Creatures are disabled in either SexLab (SexLab.AllowedCreature) or PetCollar (GetIsPlayableRace condition) they should not be picked. I will continue looking into this, but I'm not playing much lately so no estimations.
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