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Suke

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  1. Thanks for all the feed back I've been super busy since I got an industry job in vfx and film but once this movie is over (within a week or so) I'll get back to editing. I just needed to make some money so I'll take 2 months off and have lots of time to animate more animations. I'll also be taking request!!
  2. It is Anko but he edited the enb a bit anko can look like anything depending on how you edit it. This is also an pic of anko and it doesn't look like this on the nexus. I suggest turning up point and direct lighting in your enb gui and then mess with the specular power as well as turning down luma https://staticdelivery.nexusmods.com/images/110/1575830-1447610063.jpg
  3. Mmmm UUNP have the built in sliders For UNPBO v1,2, chapi and the 7BO if you're interested in that.
  4. Hi Suke, Sorry if I'm not understanding the question correctly: - Any combination of actors but separated like I show in my guides, (Animate them all together but export each individually). - Here's an example of a Standing Scene > Kneeling scene how i'd do it. Frame count can be any length these are just for demonstration: I generally have each animation like this: exit > entrance > idle. I separate each looping animation by 1000 frames each (I do break up different regions into different .max files so it doesn't get to crazy) frames | 0 stand idle | 60 Let's say I have a 60 frame idle animation for standing. I'd KEY ALL the 0 frame (Make sure you get the little keys too, like on the hand crosses, the feet, all the little adjusters tick them up and down so they are keyed in (red dot next to them). I copy that to 60 (my end frame) then I move it to the frame range that has the scene I want to transition to. 1060 in this case. |1000 Kneeling to Stand | 1060 stand to kneeling | 2120 kneeling idle | 2180 ^ standing idle start frame goes here (1060) I put the standing start frame inbetween two of the kneeling idle's start frames. These will be the exiting from kneeling to standing and entering kneeling from standing. Once all three of those sections are done, I'd export both actors at each interval: 1000-1060 male and female .hkxs (Exit) 1060-1120 male and female .hkxs (Entrance) 1120-1180 male and female .hkxs (Loop) --------------------------------------- The script doesn't divide up the scene's on it's own, you basically have two types L (loop) or T (transition) the only difference between the two is that T goes to another scene automatically when it ends (you tell it what scene.) Loops go indefinitely until nav input happens. Alright I understand, I also have to hand it to you for editing as many transition as you do. Animating transitions are harder than animating the actual sex. I have to look at so many references of human movement to accomplish anything it definitely takes a while. Whenever I finish my first set of animations ( Exit, Enter, idle, and a sex position on loop) I'll send everything to you unless you need the files in a specific order. Anyways PM me whenever!
  5. You can just load a save to here you didn't have OSA or OSEX installed and then load your most recent it should work.
  6. Got started on animating some stuff but before I continue, are these set up to be 2 HKX(Female & Male actor) every transition or is it preferred to follow through completely to and you adjust where it stops through scripts?
  7. Thanks! I try not to go to extreme on the aggressiveness of the positions. Usually not really my taste so I try to soften the actions of what's happening. I will take requests to do a bit more aggressive stuff though. That means a lot! Thanks a lot, I really like that one to!
  8. Thanks alot Funnybizness, I appreciate that! Thanks man, I think once I finish moving I'm going to correct quite a few things on that missionary position in addition to some other things
  9. Nice animations! Though as everyone else is saying, the FNIS error is a roadblock at the moment.
  10. I thought they were already tagged in SLAL no? If they aren't I can ask about it again. Also I can definitely look into those animations for you guys. It may take a few days before I get to them since I am travelling but I'll try my best to fulfill the requests!
  11. Alright new animations are up!I started uploading and accidentally made the thread public without waiting for SLAL version. Once it's out I'll update it for download. Edit: SLAL Pack is updated!
  12. Ahaha Glad you like them, I got two more coming out tomorrow. Just updating SLAL before I update the topic.
  13. Thanks alot CEO, I'd also appreciate the omodule as long as you don't mind the length of time it takes me to animate. It usually takes me a day to animate one five stage sexlab animation. I'm hoping to get faster in the future though. PM me with more details and we can talk more about this.
  14. Alright I'll fix that BTW anubiss do you know by any chance if the issue with the transition glitch between stages 3 and 4 of the nonconesnual doggy style is fixable?
  15. Thank you I really appreciate that. I'm working on some new animations now but I'm hoping I continue to be able to keep up quality in animations.
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