SmedleyDButler Posted May 17, 2018 Posted May 17, 2018 In making my mashups, I noticed that some of the parts have additional body part types attached. However, as I want to use it for a replacer, I want to make sure the body slots all match up between the .nif and the AAddon instance and other entries. So, when I go into the .nif and select the branch, I go to the usual path for partitions: NiTriShape -> BSDismemberSkinInstance -> Partitions. In this case, there's two partitions, #32 Body, and #38 Calves. But I can't seem to find any way to delete the #38 calves partition. Right-clicking only reveals two options in nifskope: Block -> Convert and Offset (and I have no idea what either does. I tried to just blank the entry, but it reverts it to "BD Torso" (which is what nifs will partition to by default after export from Blender, IIRC). Nifskope WILL let me just make it #32 body... would that work? Having two identical partition instances? EDIT: Never mind, figured it out! Just needed to change the number of partitions to 1, then update the partition array.
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