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There's no such thing as HDT. HDT is the author's name.

 

SMP requires nodes and bones like all physical interaction systems do; SFM, Blender pr0n, all that shit uses the same type of systems.

 

The difference between PE and SMP is the library that causes the interactions, and the system for defining the collisions and how they occur. PE uses proxy objects and Havok. SMP uses Bullet and uses the actual mesh itself for boundaries which is more accurate and efficient than PE.

 

 

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On 5/14/2018 at 4:25 AM, 27X said:

You don't have to change anything on the vert count. The edges of the body hand and feet models and penis slot and penis should be identical to vanilla. Same vert count, no seams. Anything else is more work than common sense allows.

They should but the original hand meshes that were released were made from user-made assets that had a slightly different UV and so they required custom textures. The replacement ones are made from the vanilla/SOS hands after that fact was realised.

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I used NIF Optimiser, but when installed on my SE game, the SoS schlong disappeared and left a gaping hole. I disabled these files and the schlong came back.

 

This could be my error as I am new to NIF Optimiser, but I can live without the high poly, so long as I have the operational schlong. LOL

 

Guess I will have to wait and see if there is ever a full port of SoS and this mod to SE.

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On 5/18/2018 at 5:58 AM, Ernest Lemmingway said:

Can we get some comparison screenshots of how this looks in-game? I like the idea but I'm not sure I want to try and add this if I'm not going to see any visible difference.

Here's some comparisons the author put on the nexus page

 

https://i.imgur.com/DsjO7XL.gifv

https://i.imgur.com/qgI6iYg.gifv

https://i.imgur.com/W4VvFhM.gifv

https://i.imgur.com/CXEq3fG.gifv

https://i.imgur.com/MCD3AgD.gifv

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will there be a version of this that is compatible with HDT SMP physics or have some way to allow for the same effects that Floppy SOS mod from oldrim had?? cuz there was a physics enabled sos male body in oldrim... so is it possible to make this body physics enabled too?

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On 5/13/2018 at 1:27 PM, 27X said:

Works just fine with SMP, provided you have the right mesh name and a matching xml.

can you please explain what exactly I need to do in order to achieve SMP working with the high poly mesh male body? I have the high poly mesh male body working fine with SOS. 

I have HDT SMP working fine with cbbe female bodies. how do i make it work for this male body? you said .xml and mesh need to be named appropriately... and i do have malebody.xml, malegenitals.xml, etc that came with the cbbe smp addon. 

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You need to put an entry in the registry file with the hipoly SOS name, and then you need to write an .xml that covers the bones in the chest and butt, copying from the female xmls if you don't know how to write your own.

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On 6/11/2019 at 5:00 AM, good0593 said:

Will you make an SSE version?

Also wondering this.

If no then could you explain the process needed in order to make it an SSE version? Maybe someone could then do that -- not sure if its only needing nif optimizing for sse or not and a creation kit resave under SSE version of the CC. If there is something better for SSE for males then I would like to know what you consider better than this.

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On ‎3‎/‎13‎/‎2019 at 12:59 AM, 27X said:

You need to put an entry in the registry file with the hipoly SOS name, and then you need to write an .xml that covers the bones in the chest and butt, copying from the female xmls if you don't know how to write your own.

Old post to reply to, but having a hell of a time myself. As a novice I can "add nodes" to make up the missing ones via "insert -> NiN -> NiNode", or copy/paste from the SMP-enabled model, but I can't get into the game while trying to use the NIF. You wouldn't happen to have the bodies pre-modified that you could share, do you? Strictly for personal use on my part.

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