irysius Posted May 6, 2018 Posted May 6, 2018 Spent some considerable time looking else where for an answer, but the individual search terms do not lead me to what I am looking for. Given a particular mesh for a femalebody (aka femalebody_1.nif), it normally is posed in the default position as prescribed in a skeleton (like skeleton_female.nif). Is it possible to take the same body mesh, pose it using a different skeleton (werewolf skeleton) and generate a new werewolffemalebody mesh where the mesh is not in the upright position, but in the werewolf position? I'm looking to use Outfit Studio to modify the final mesh, so having the original mesh in the werewolf position would probably help a lot.
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