Jump to content

3ds max how to replace mesh second actor (paired animation)


Koalmex

Recommended Posts

Hello, I use the tutorial and file "3DS2009 XPMS 1-6 T-POSE_Controller Rig_F + M_v0.13" This file has 2 bodies with their rig cotrollers but I want to import my bodies or meshes to the rig controllers.
When I import my femalebody_0.nif replaces the first actor (female body) how do I replace the second actor (male body)?
Is there any way?

Link to comment

I’ve never managed to import an alternate mesh onto the Pornphile’s human rigs without it deforming like crazy when you move the rig (of course it wasn’t a big deal for me so I didn’t try hard), so it might be irrelevant, but this is how I import a mesh onto a specific skeleton.

There might be an easier way to do this, but when I need to do this I edit the name all the bones on all the other skeletons except the one where I want the mesh to go (meshes won’t attach themselves to incorrect bone names). So in your case you’d want to rename the female bones. I’d do this by selecting everything in the ‘Bones_F’ layer, then going to tools > rename objects > making sure only prefix is ticked > add a number (or any character really, I use “2” usually) > Press rename > all female bones are now named “2xxxxxx”.

Then you’d import your mesh as normal and it’d go onto the male (may need to delete existing male mesh first for it to stick). Afterwards I’d rename all the female bones again, this time however using the “remove first’ tick box and remove the first “1” digits we just added to get the bones all back to their original name.

It doesn’t matter when you rename them back again up until you need to export the animation, so don’t screw up the names or you’ll have a bad time when it’s time to export. Which is why it’s a good idea to keep it simple.

 

Of course if your goal is to actually have 2 females in the scene you’d probably be better off just starting with a female only file and then import merging the 2nd into the scene. SirNibbles guide might be able to help you with this among other things.

https://www.loverslab.com/topic/76568-animation-guide-and-getting-it-to-work-in-skyrim-3ds-max/

Link to comment
6 hours ago, Billyy said:

I’ve never managed to import an alternate mesh onto the Pornphile’s human rigs without it deforming like crazy when you move the rig (of course it wasn’t a big deal for me so I didn’t try hard), so it might be irrelevant, but this is how I import a mesh onto a specific skeleton.

 

There might be an easier way to do this, but when I need to do this I edit the name all the bones on all the other skeletons except the one where I want the mesh to go (meshes won’t attach themselves to incorrect bone names). So in your case you’d want to rename the female bones. I’d do this by selecting everything in the ‘Bones_F’ layer, then going to tools > rename objects > making sure only prefix is ticked > add a number (or any character really, I use “2” usually) > Press rename > all female bones are now named “2xxxxxx”.

 

Then you’d import your mesh as normal and it’d go onto the male (may need to delete existing male mesh first for it to stick). Afterwards I’d rename all the female bones again, this time however using the “remove first’ tick box and remove the first “1” digits we just added to get the bones all back to their original name.

 

It doesn’t matter when you rename them back again up until you need to export the animation, so don’t screw up the names or you’ll have a bad time when it’s time to export. Which is why it’s a good idea to keep it simple.

 

 

 

Of course if your goal is to actually have 2 females in the scene you’d probably be better off just starting with a female only file and then import merging the 2nd into the scene. SirNibbles guide might be able to help you with this among other things.

 

https://www.loverslab.com/topic/76568-animation-guide-and-getting-it-to-work-in-skyrim-3ds-max/

 

Wow very good shape.
Thank you
It is very helpful.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use