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Topic for UUNP with HdtSSE (smp)


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Posted

Hi I start to play Skyrim SE, then install some mods with MO2.  FENS , SKSE,  XPMSE etc.  I know, at current new CBBE mesh seems more poplular with HdtSSE physics for Skyrim SE

but about UUNP with HdtSS physics,  I can not get clear infomation still. The problem is, when I serch and read documents or youtube videos,  about HdtSSE, it often talked with CBBE body,

or sometimes it is about oldrim.    

 

it may be easy if I have enough knowledge about HdtSSE and skyrim SE, but All my knowledge was about HDT PE and oldrim things,, .  I forgot too many things. 

 

Can someone guide me,  which file I really need  to use "UUNP special"  mesh (oldrim)  for Skyrim SE ?  then hope to learn way,  make good setting file for physics  with collision as same as I could see for my oldrim Hdt-PE UUNP body character or custom followers body parts,  and clothings, with collision,,,   

 

I know there already  topics about HdtSSE, but most of them are mainly for CBBE user . Though after all, once I get clear knowledge about smtp, maybe it is not so difficult,

but at start point, I hope to gather  infomation, only about Skyrim SE,  UUNP with smtp. 

 

I arelady play with CBBE body (I feel, it may not show any collision) with HdtSSE, only about my character, But I raelly hope to use UUNP,, even though it is not so simple ,

I hope to try and lean,, then forgive me,, to make new topic. (only about UUNP with HDTSSE) 

 

Really apreiciate, all infomation, or link, or files. minit utoriall, or professional advices etc.. even though I already know some of them, I think it should be useful for UUNP (UNP)

user who hope to try HdtSSE things, with Skyrim SE.

 

 

Posted

So I discribe, current my status.    after download SKSE 2.0.7 (for skyrim SE) then install it, 

 

1.  I downlaod and get three HdtSSE files by hydrogensayshdt ,  (Yes I make account, and reply thanks ,then get these files) from here

http://www.9damao.com/thread-61877-1-1.html

   hdtSSEFramework_1_5_39  (framework pack)

 

http://www.9damao.com/thread-61878-1-1.html  (need to reply red square section, under 下载地址:SkyrimSE 1.5.39 SKSE2.0.7, then download )
SkyrimSE 1.5.39 SKSE2.0.7

   hdtSSEPhysics_1_5_39  (main plug in of HdtSSE for SKSE 2.0.7)

 

And I downlaod, customized SKSE by Hydrogensayshdt,  (I think, it need to work plug in correctly)

  skse64_1_5_39.7z

 then overwrite , skse64_1_5_39.dll in skyrim SE directory. 

 

2.  download recent verison bodyslide SE, then install it by MO2. 

 

3 ,  download recent version bodyslide (oldrim)  , just un-pack it out of my mod directory. 

 

4.   download XPMSSE  then install, with for HDT setting. (I plan to use ECE, then select the option at current)

 

5.  download UNP female body renewal.. 

 

6, Then I read discription carefully, yes I understand, I can copy shape or sliders from old rim body slide, then made custom shape with UUNP special,

but I do not know, it wrok for HdtSSE?  because, there is no HDT-PE or xml files which mesh link.   so I hope someone teach me,, how actually work,, and what I need from here.

 

( I have already install hdtSSE default setting xml files,then  it worked for CBBE character mesh, without additional mod,

(I had installed Caliente's -CBBE- SMP config file, but maybe there seems version problem, or I miss something, then I only use default xml which included

hdtsseframe work, then I could confrim my character CBBE mesh bocy parts jiggle correctly, then I hope to see same effect with UUNP mesh)

 

at current I need not any clothing etc as start point , I  only need to know, how I can set-up UUNP mesh with HdtSSE only about nude body.

(I usually only use male  character for PC , with SOS, then  after I get UUNP female body work , I plan to jiggle SOS body,with collision things,,)

  

   

Posted

Thanks add link,,cOJzZ !  honestly ,, I already serched  the linked  topics, and downloaded  file too,,,I planed to try them,,,  but,, I had thought,, the first tutoriall was written  for oldrim , or it is for skyrim SE?

 

 I hope to test " step by step"  with skyrim SE, and UUNP mesh (which I still  not clear how I set up for Skyrim SE) from scratch,,

That is reason,, why I made new topic,  and hope to gather only about UUNP with smtp as  practical case from scratch ,easy  follow all step,,

  (because,, there seems no step by step guide which easy try HdtSSE with  UUNP body)

 

Then actually,,, what I need to change UUNP mesh,,  for skyrimSE,  from my current status? 

 

as you discribed, require,, " uunp tbbp\hdt\special body meshes and textures"  and ,, you use  LE ver meshes , then convert with SSE Nif Optimizer to optimise them for sse

So it is only way,, at current,, to get UUNP with HdtSSE? 

I know I ask dumb,, but actually I believe there should be many dumbs  who hope to ask these base things,,><;)

 

 

 

Posted

HdtSSEPhysics use the same XML format with hdt-smp for oldrim. Tutorial should be suitable for both edition.

 

No official support for uunp in sse. But we can convert uunp body/outfit from oldrim easily. You can use body texture from oldrim, and use SSE Nif Optimizer to convert meshes files.

For more info about convert mod to sse, read https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/

 

Step by step:

1. install hdtSSEPhysics and hdtSSEFramework ;

2. Install sos sse (option);

3. Install senpo hdt-smp default bbp presets (demo files include 7b bombshell body, if you want other body, use outfit studio to convert

: file->load outfit, file->load reference->7b bombshell high to cbbe, slider->conform all, pull slider to 100%, slider->set baseshape, file->load reference->uunp, slider->conform all, pull sliders, slider->set baseshape, flie-> export nif without reference. );

4. tweak the defaultbbpconfig according to mods installed.

Posted
6 hours ago, cOJzZ said:

HdtSSEPhysics use the same XML format with hdt-smp for oldrim. Tutorial should be suitable for both edition.

 

No official support for uunp in sse. But we can convert uunp body/outfit from oldrim easily. You can use body texture from oldrim, and use SSE Nif Optimizer to convert meshes files.

For more info about convert mod to sse, read https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/

 

Step by step:

1. install hdtSSEPhysics and hdtSSEFramework ;

2. Install sos sse (option);

3. Install senpo hdt-smp default bbp presets (demo files include 7b bombshell body, if you want other body, use outfit studio to convert

: file->load outfit, file->load reference->7b bombshell high to cbbe, slider->conform all, pull slider to 100%, slider->set baseshape, file->load reference->uunp, slider->conform all, pull sliders, slider->set baseshape, flie-> export nif without reference. );

4. tweak the defaultbbpconfig according to mods installed.

I think he wants a UUNP body not a CBBE but I could be wrong

Posted

Hi thanks cOJzZ  make things more clear. 

 

Then I hope to generate new mesh with  Bodyslide, (because I do not hope to rely all by another user customized  body for future playing)

and I had used outfit studio to customize or add new sliders ,  but forget many  things ^^;  so it would cause  mistake,,)

 

Then  I decide at first generate UUNP meshes without physics at least which can play in skyriim SE,

then try (follow) to add physics,  with yout tutorial,, Can I do it with blender and  some tools which easy download? 

(if I need 3dsMax,, I give up,,)

 

I discribe current status 

 

About body,

I copy  sub directory and files of  "02 UUNP>CalienteTools>BodySlide"  from  unzip oldlim bodyslide and OutfitStudio (4,5,4)  

then Package them for MO2, as "UUNP bodyslider SEE"

 

(Data)/body slide and out fit studio (SE) /CalienteTools/BodySlide/(ShapeData, SliderCategories,,,)


I convert nifs under shapedata,  by SSE nif optimizer. 

 

then I generate body, hand, mesh,  with UUNP special (body, hand, feet) and custom preset, (Mix UUNP top model and 7B)

I could use default UUNP for hand and feet, but I hope to keep same group name,, then generate .

 

I test generate uunp mesh in skyrim SE,, it seems work for me,,(test with female PC) , but ofcourse at current there is no physics


So I need next step,, maybe I conpare what is different , from senpo hdt-smp default bbp presets included mesh, by nifscope,,

(So I just discribe my current status, but any advice, etc I apreciate,,and of course thanks much cOjzZ)

 

scipher,, yes I hope to use UUNP mesh special (I need additional parts,,^^;) with hdt-sse (hdt-smp)

and I hope to gather infomation, about UUNP in skyrim SE, (body,textures or another mod which work with those body , bone etc)

so any quesiton or tutoriall etc about these, I apreciate. 

 

then I believe cOjzZ offered way and template  mesh with settinig files. thanks.

Posted

 it seems, I must need to attach "collision cage mesh" as BsTriShape ?   or it is only when I need to get collision? (though I may hope it,,)

if I do not attach any collision cage "mesh"  but only attach, your offered  XML config file  with  I generated  UUNP special mesh as NistringExtradata,

it may work just for move body parts? 

 

(my generate UUNP special mesh,  seems keep old xml reference of HDT-PE , but I know these are no meaning for skyrim SE,

, then I can remove them, and exchange link with your offered configure xml (UUNP-Special.xml)

or I can use default, xml which pakcaged in hdtSSEFramework  too?  

 

I will  try to make collision cage mesh (in blender), but at current, I hope to see simple physics move of my generate UUNP  body parts, with configure xml,,without any collision.

can  I  link current generated UUNP special mesh, with  offered configure XML?  

 

 

 

AddSSS.JPG

OLDlink.JPG

Posted

I used blender to create low poly collision shapes, and used outfit studio to convert those shape to other body.

 

Difference:

1. nistringextradata contains XML path;

2. low poly invisible collision shape;

3. XML presets in skse\plugins\hdtSkinnedMeshConfigs.

 

a simple uunp smp body bs file for oldrim for example

SenpoUUNPSMPBSLE.7z

Posted

Collision shape only needed when you want collision.

 

If there is no any collision shape, then no need to attach any XML, use defaultbbpconfigs instead (check skse\plugins\hdtSkinnedMeshConfigs\defaultbbps.xml).

 

You can use your favorite presets, default presets provided by hdtssephysics or senpo presets. Edit defaultbbps.xml to change default presets mapping. UUNP-Special preset is for collision body. If no any collision shape, use UUNP-HDT instead.

 

If you only need simple physics without collision, just install xml files from senpo presets(overwrite default presets), no need to attach XML manually(check skse\plugins\hdtSkinnedMeshConfigs\defaultbbps.xml).

Posted

Thanks,, Now I read your tutoria , then I could understand, about simple TPPB things,  So even though there is no nistringextradata "HDT Skinned Mesh Physics object"

in nif,  I can use default plug in config file. 

 

Only one thing I needed was, change "defaultBBPs.xml"  map section. name for BStriShape.

I generate UUNP mesh, from bodyslide template,, then it main BSTrishape value is "UUNP" not "CBBE"

 

On the other hand,  defaultBBPX.xml are set map shape as "CBBE" so I simply change it as "UUNP" (which I can see in nif scope with "vagina" part.

at current I only test for main body parts, then just change map sahpe "CBBE" to "UUNP", 

 

 actually it  worked in game, :open_mouth:, as for me,, it seems natural (not so heavy jiggle but good enough for start point) tender tjiggle, which I had seen with old rim and uunp HDT-PE,

really thanks you  kindly help me,

 

So if I generate cloth from UUNP template as reference mesh, maybe all of them move same way?

 

And one thing I can not clear,, is the "DG Body" which discribed defaultBBPX.xml. this section is what for?  

 

 

Posted

Oh,, next step,, I may hope to try,, move male SOS part as same as your preset,,  for may male PC,,, Untill I try to make collision grid shape in blender,,

So are there,, already some configure XML about SOS SE mesh too? 

Posted

Most CBBE Outfits use "baseshape" as name of body shape. But unp series varies.

By adding a map element like "<map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\CBBE-TBBP.xml"/>", you can nearly bind all cbbe outfits to CBBT-TBBP.xml.

Similarly, add "<map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\UUNP-HDT.xml"/>" to bind outfits have a shape named "UUNP" to UUNP-HDT.xml.

But what if the name of body shape is "7BaseTBBP" or "DG Body" ? In this case, add "<map shape="7BaseTBBP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\UUNP-TBBP.xml"/>" and "<map shape="DG Body" file="SKSE\Plugins\hdtSkinnedMeshConfigs\UUNP-TBBP.xml"/>".

Posted

This is now a dead project

                                                                                                                                           

 

 

(Citrushead is a high poly head, UUNP HIGHPOLY are the nif resources, .xml files are for SMP and collisions)

 1) Use the UUNP SMP collision Bodyslide file into Data\CalienteTools\BodySlide\ShapeData to gererate the body

 2) .xml files go in \Data\SKSE\Plugins\hdtSkinnedMeshConfigs

 3) and then add textures of your choice

 4) assuming you already the hdt framework and files that go with it.

 

this is what the body looks like in game with my textures and muscle spec maps.

You can use as is or customize to your liking, enjoy.

 

489830_20180420192551_1.png

489830_20180420192534_1.png

489830_20180420192519_1.png

489830_20180420192459_1.png

SMP HIGH POLY TEST.mp4

UUNP permissions.PNG

Posted

Thanks yours!   I plan what I next try,, (there are many things I need to learn for smtp,,)

 

Scipher 99,, thanks you offer special files.   Of course I hope to try high-poli mesh. 

 

I really surprised, because I imagine,  to get bodyslider uunp files with collision obj for each slider shape.

 

before, I remenber default UUNP body (without any morph) , body slide shape for oldrim actually show tiniy gap, with hand and body.

when Import them to blender. 

 

As you know, default UUNP shape seldom use (because it have same shape about law and high,) it is planed to mix with another morph

for bodyslide.

 

It was reported, then each  morphs shape low and highs are corrected. but as strict view. it not perfect, when we mix slider. 

then I celan up default UUNP mesh (body) to show no seam for hands, legs, in blender, and re-make all slider for my purpose.

 

I do not know this problem already removed or not, but when I report it, body slide vendor said he can confrim, at same time,

if change base shape, it means we need to correct all sliders again. then at that time, only morphed shape which clear show seem are

corrected.

 

I hope , current version body slider (for oldrim uunp) already remove this tiny gap problem.

 

 

 

 

Posted

Hi can someone tell me about this SOS conversion files,  (SOS SE with smtp )

offered by DykkenTomb (Senpo and cOJzZ full credit fro collison) 

in here https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/?page=3&tab=comments#comment-2186106

 

what I hope to know is, in SOS SE discription, it need to up-date for current SOS SE 1.0 version,,

 

(I downloaded and used SOS SE (ver 1.0) , at current I get no problem but I still not check much with animations and selxab se (alpha) yet)

I understand from discription collision  may work for CBBE body ,but may not show any collision for UUNP body parts right? 

 

and Someone alerady  tweak it for get collison with UUNP body parts?  (I suppose to use UUNP mesh  with smp collision for followers )?

(so this topic is for UUNP body and smtp )

 

 

 

 

 

Posted
12 hours ago, greenmango12 said:

Hi can someone tell me about this SOS conversion files,  (SOS SE with smtp )

offered by DykkenTomb (Senpo and cOJzZ full credit fro collison) 

in here https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/?page=3&tab=comments#comment-2186106

 

what I hope to know is, in SOS SE discription, it need to up-date for current SOS SE 1.0 version,,

 

(I downloaded and used SOS SE (ver 1.0) , at current I get no problem but I still not check much with animations and selxab se (alpha) yet)

I understand from discription collision  may work for CBBE body ,but may not show any collision for UUNP body parts right? 

 

and Someone alerady  tweak it for get collison with UUNP body parts?  (I suppose to use UUNP mesh  with smp collision for followers )?

(so this topic is for UUNP body and smtp )

 

 

 

 

 

Yeah Me and DykkenTomb both worked on this project the SOS was done by him I don't remember if I provided .xml file for it or not. The body I post here works great with his SOS files in fact it is what I run in my game. I can confirm the collisions work with UUNP body but if the alignment is off too much it wont. The SMP for his SOS is for collisions so you wont get Floppy schlongs is all.

Posted

Hi scipher, thanks I must try your body set! and configureation files.

 

 I really hope  try all yours cOJzZ(senpo)scipher99,  DykkenTomb  offered files.  untill play all,  I need to get  more knowledge for basic things .;)

or I need to keep asking all each time ^^;

 

So I suppose, if I use your set with Dykken tomb  files,  I may better set current SOS 1.00 version as  hidden  from MO2, then use them? 

 

as my taste, I may prefer, collision between PC sos with follower or npc parts than floppy ^^ so I feel, try your file seems best for me.

I now planing  make new follower,  with ECE or racemenu in  SE , (it seems somehow difficult than LE, we can not export nif derectrly from both, at current)

can I use your high mesh body with them? 

Posted

Hi scipher99 , I could play with your "high  mesh smtp body", and customize a little for my taste with " body slider SSL."

thanks you offer "body slider sets" with your mesh.  So I can easy test and customize with many UUNP slicer sets. 

 

Then one thing I hope to ask is,, did you make your body (with zero slider) same as UUNP default body?

I know you use high poli mesh, and attach collision objects (cage), I just to confrim, the body shape not same as UUNP default? 

 

Because, if you made so,  I may need to make clothings zero slider shape to fit your cusotmized one. 

then I prefer, if I can modify your customized high poli mesh, to more same as UUNP default (Non slider ). (true high mesh of UUNP default sahpe)

with collision cage,    I can use batch covnert , without change  uunp  clothing meshes,   I feel.   (when they offered, or convert nifs from old rim )

 

THen I plan to do it, but if you can teach me correct step. (change your default body shape to UUNP default one) with  "out fit studio."  I really apreciate.

I now reading againi bodyslider tutoriall, and out fit studio, but I really forget many things,, how save each project etc ^^;

 

(of course I like your customize body! but at same time hope to keep template body  as UUNP smtp , for body slider batch convert,  with other clothing which will be offered,

I hope to keep two template, with you offered one. 

 

one is,  default UUNP high mesh smtp body (which already attached , collision cage mesh, for body parts)

anotehr is default UUNP smtp body .   if I can ^^;

 

And I already test,   your custom high poli mesh ,  after  tweak each slider sets,   and generate with UUNP hand, feet,  with same slider presets, 

 (I make new group for them as "high poli UUNP smtp group" then,  generate batch  it work without seam for body. Thanks your hard work!

(I only use uunp sliders in body slider, with your offered high poli template mesh, for sha follower and PC (use ECE edit a little) 

with different preset,  both do not show seam ,between hands and legs at all.    texture is just default UNP one,

and I have not installed any shader mods or hair at current,, then sorry not show your mesh quarilty enough) 

 

ScreenShot0.thumb.png.213d13beb76f59f50aebc6a9401c6438.png

 

 

Posted
On ‎4‎/‎25‎/‎2018 at 7:11 AM, greenmango12 said:

Hi scipher99 , I could play with your "high  mesh smtp body", and customize a little for my taste with " body slider SSL."

thanks you offer "body slider sets" with your mesh.  So I can easy test and customize with many UUNP slicer sets. 

 

Then one thing I hope to ask is,, did you make your body (with zero slider) same as UUNP default body?

I know you use high poli mesh, and attach collision objects (cage), I just to confrim, the body shape not same as UUNP default? 

 

Because, if you made so,  I may need to make clothings zero slider shape to fit your cusotmized one. 

then I prefer, if I can modify your customized high poli mesh, to more same as UUNP default (Non slider ). (true high mesh of UUNP default sahpe)

with collision cage,    I can use batch covnert , without change  uunp  clothing meshes,   I feel.   (when they offered, or convert nifs from old rim )

 

THen I plan to do it, but if you can teach me correct step. (change your default body shape to UUNP default one) with  "out fit studio."  I really apreciate.

I now reading againi bodyslider tutoriall, and out fit studio, but I really forget many things,, how save each project etc ^^;

 

(of course I like your customize body! but at same time hope to keep template body  as UUNP smtp , for body slider batch convert,  with other clothing which will be offered,

I hope to keep two template, with you offered one. 

 

one is,  default UUNP high mesh smtp body (which already attached , collision cage mesh, for body parts)

anotehr is default UUNP smtp body .   if I can ^^;

 

And I already test,   your custom high poli mesh ,  after  tweak each slider sets,   and generate with UUNP hand, feet,  with same slider presets, 

 (I make new group for them as "high poli UUNP smtp group" then,  generate batch  it work without seam for body. Thanks your hard work!

(I only use uunp sliders in body slider, with your offered high poli template mesh, for sha follower and PC (use ECE edit a little) 

with different preset,  both do not show seam ,between hands and legs at all.    texture is just default UNP one,

and I have not installed any shader mods or hair at current,, then sorry not show your mesh quarilty enough) 

 

ScreenShot0.thumb.png.213d13beb76f59f50aebc6a9401c6438.png

 

 

Thanks for your kind words Greenmango unfortunately the body as a mod on this site and nexus is dead now as a project. If you want to keep working together on this it will have to be through PM and I would be happy to help but this officially a dead project now.

 

UUNP permissions.PNG

Posted

scipher99 I see,,

But  all yours work is great for me . I hope to offer more useful feed back, after get clear knowledge,  about SE and tools.

hope you keep wroking your original hgih poligon mesh!  

 

and thanks, yours help me a lot. (I feel,, this forum is really freindly, even though my english is bad enough,,never blame me,,:blush: thanks all!)

 

 

  • 2 years later...
Posted
On 24.04.2018 at 06:20, cOJzZ said:

Я использовал блендер для создания низкополигональных коллизионных форм и использовал студию снаряжения, чтобы преобразовать эти формы в другие тела.

 

Разница:

1. nistringextradata содержит путь XML;

2. Низкополигональная невидимая форма столкновения;

3. Пресеты XML в skse \ plugins \ hdtSkinnedMeshConfigs.

 

простой bs файл uunp smp body для oldrim например

SenpoUUNPSMPBSLE.7z

 

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