KoolHndLuke Posted April 17, 2018 Posted April 17, 2018 I have made copies of armor and clothing in FO4 and FNV and they worked. But, doing the same thing in Skyrim gives me invisible models. I searched for guides, videos or other topics about this and found little. So, I checked again in the CK to compare a mods models with vanilla ones and this is what I found. Anyone know what's wrong? This is vanilla arma and then the mod arma(armor add-on).
Guest Posted April 17, 2018 Posted April 17, 2018 read thru this and see if this helps: https://forum.niftools.org/topic/3277-marker-error-when-attempting-to-load-custom-nif-in-ck/
KoolHndLuke Posted April 17, 2018 Author Posted April 17, 2018 Thanks. Though I'm not really familiar with working in NifSkope. Hmmm, that's weird. The original meshes and textures from the mod work in the game. Wonder why my copies won't or why the original meshes won't show in the CK? In over my head at this point me thinks. No point in me screwing up something that "just works".
KicklerOfButts Posted April 17, 2018 Posted April 17, 2018 Is it the armor you've copied or the ArmorAddon? You could just copy/paste the armor item and then point the new armor to the same ArmorAddon as the original. ArmorAddons are just the visual meshes, armor stats and all that stuff have nothing to do with those. If you plan on using a unique model for your new armor then you'll need a new ArmorAddon and nif file, but otherwise there's really no reason to not just set it to use the same ArmorAddon as the source armor is using.
KoolHndLuke Posted April 17, 2018 Author Posted April 17, 2018 47 minutes ago, JustSomeAnon said: Is it the armor you've copied or the ArmorAddon? You could just copy/paste the armor item and then point the new armor to the same ArmorAddon as the original. ArmorAddons are just the visual meshes, armor stats and all that stuff have nothing to do with those. If you plan on using a unique model for your new armor then you'll need a new ArmorAddon and nif file, but otherwise there's really no reason to not just set it to use the same ArmorAddon as the source armor is using. The armoraddon is what points to the new nif. That's what I did with two outfits I made. I created new nifs in bodyslide (renamed them), built them to go into the game files. Then I made copies of the armors and renamed them pointing to the new arma copies I made pointing to the new nifs with the correct file path. Did I do that wrong? This is how I do it in FO4 and FNV and it works.
KicklerOfButts Posted April 17, 2018 Posted April 17, 2018 What have you named the nif files? The engine can be very particular and fiddly with nif names. You absolutely must have at least one nif file for an ArmorAddon to point to, and that one file must end in "_1" if you only have one nif. If you have two nif files (IE slider support, one for weight 0 and one for weight 100) then both must contain the exact same vertices count, and the weight 0 file's name must end in "_0" and the weight 100 file's name must end with "_1". If they don't follow that naming scheme then it won't work. It's also possible that your nif files simply came out corrupted or defective in some way, you could try remaking them in bodyslide and see if it works. Other than that, it's difficult to figure stuff out without direct access to the nif files to check for ourselves if we can see anything. Maybe share them if none of the above works?
KoolHndLuke Posted April 17, 2018 Author Posted April 17, 2018 Ha! I figured it out. I was building a hooded robe as a tri-shape (0 and 1 nifs) when it needed to be a single weight. That's what I get for doing shit when I'm half asleep! Anyway, thanks for the help to both of you.
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