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HDT body Twitching


abbbby

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Posted

My character's breats & butts are twitching like I have 2 skeletons alternating in one body. I tried re-installing xpmse and even replaced skeleton_female.nif but still twiching. How do I fix this??

Posted

You fix it by not using any xml found on the nexus.

 

There's several in the HDT section that were written by people whom aren't copy pasta download whores, and they actually work.

 

You then lock your framerate to 64, not 60 or 59, 64, unless you know how to calculate a higher fix rate via ini. If what I just said makes no fucking sense, just lock it at 64 and call it a day.

 

Also completely wrong section.

Posted

for hdt make sure to cap fps at less than 60. if it goes above 60 just once it can bug hdt. i recommend around 55-58 so u have a small buffer. also haveing fps capped there helps prevent the hdt explosion when u zone in at times.

27x for me anything over 60 causes hdt to spaz out. thats why i recommend at 55 and such.

Posted
36 minutes ago, azoth1267 said:

What kind of frame rate are you getting?

If over 60 it can cause shit like that, though thats just one of a myriad of possible reasons for it.

my average fps in Dragonreach was around 120+(normally 50-70 outdoor)  and over 500-700 fps on pause menu (lol) 

but yeah, I'm getting infinite loading screen now. Should I re-install xpmse -> physics extension -> ALSL body?

Posted
21 minutes ago, sidfu said:

for hdt make sure to cap fps at less than 60. if it goes above 60 just once it can bug hdt. i recommend around 55-58 so u have a small buffer. also haveing fps capped there helps prevent the hdt explosion when u zone in at times.

27x for me anything over 60 causes hdt to spaz out. thats why i recommend at 55 and such.

 

64 is the actual framelock the Gamebryo fork that Skyrim is on supports, this is not speculation, opinion or rhetoric, it is how the engine works, and has since day one, when you lock it to less than that you're unnecessarily taxing your card with duplicated undisplayed frames that are still being rendered because it's wasting cycles trying to get to 64.

Posted

I have no idea what hdt you're using, but you should probably be checking in an interior cell with very few actors and make sure HDT is actually A installed in the right place, B written by someone whom knows what they are actually doing, C making sure that your framelock is an external function and not using the one in the ini file and D that your apparently just reinstalled skeleton actually applies to your PC if it's a custom race, said outfit also.

 

Also load a clean save and then load the save where you're actually trying to get this stuff to work while troubleshooting.

Posted
43 minutes ago, 27X said:

I have no idea what hdt you're using, but you should probably be checking in an interior cell with very few actors and make sure HDT is actually A installed in the right place, B written by someone whom knows what they are actually doing, C making sure that your framelock is an external function and not using the one in the ini file and D that your apparently just reinstalled skeleton actually applies to your PC if it's a custom race, said outfit also.

 

Also load a clean save and then load the save where you're actually trying to get this stuff to work while troubleshooting.

I really didn't get what u said..but yes, the authors know what they're doing.

Posted

From the pics, it might be a skeleton issue, at least thats what i recall as one of the breast/butt crush causes, its been a while.

Try reinstalling xpmse and make sure its not overwritten unless you know exactly what and why it should be overwritten.

 

iirc isnt breast/butt crush also caused by building the wrong body in bodyslide? I could swear i recall something about that too.

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