Sarge Misfit Posted April 12, 2018 Posted April 12, 2018 I understand that ENB helps with memory and graphics and have been wanting to use it for some time. However, I also use Crash Fixes and the .dll's for the two seem to conflict. So, can they be run together? Can I edit the ENB .ini file to include the settings from Crash Fixes? Do I even need Crash Fixes with ENB, despite running 255 plugins? Well, I will have them installed. Rather, re-installed. Dodgy power supply and in working on the FrankenPuter, I lost all my mod files But, since I am rebuilding, I thought this would be a good time to see if I can get ENB running. Oh, and should I use the ENB Injector or Wrapper?
Testificateguy Posted April 12, 2018 Posted April 12, 2018 You can use ENB/ENBoost and Crash Fixes. They are two different mod types entirely. ENB/ENBoost is a graphics wrapper, and its files go into the Skyrim root directory, while the Crash Fixes .dll goes into the Data/SKSE/Plugins directory. The SKSE Plugin Preloader also goes into the Skyrim root directory, but no ENB/ENBoost should use the same .dll name here. The 255 plugin limit refers to the max number of .esp/.esm files you can have loaded at any time, and not related to Crash Fixes or ENB. You should use the Wrapper version of ENB. The ENB Injector is mainly used if you have a laptop or with potentially conflicting overlay software if the Wrapper doesn't work, but then I would tell you to fix whatever breaks the wrapper version. If its a software conflict, remove the software. If its a laptop, set the beefy GPU as the one running the game instead of integrated via the GPUs control panel. It is recommended to use ENB/ENBoost and Crash Fixes for the most stable game, I do myself without issue. To get the most out of Crash Fixes, look on the mod page and setup the "memory allocator patch". This replaces the SKSE memory patch, and works a ton better. Cheers
Sarge Misfit Posted April 12, 2018 Author Posted April 12, 2018 Thanks, I'm actually doing pretty good using Crash Fixes. Its definitely one of my 'must-haves' I mentioned the 255 plugins because that's what I typical have active. Mods to the max, man And I know that running that many will put a strain on a system's graphics and memory.
27X Posted April 12, 2018 Posted April 12, 2018 They should be updated, set compatibly, and run together.
Fifoo Posted April 12, 2018 Posted April 12, 2018 1 hour ago, Sarge Misfit said: I mentioned the 255 plugins because that's what I typical have active. Mods to the max, man Nice to have all things maxed out but be very carefull about even approaching the plugins limit as on several occasions users have already had problems of instability with their savegames. If I were you - what I'm not obviously, I would be more careful on this subject and if I can afford a wise advice: merge mods and don't approach the limits so close.
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