Jump to content

Animations aren't playing


Headerman

Recommended Posts

Posted

Hi guys,

 

I got a new install of Skyrim, i have several off-the-shelf mods for it (realvision, CBBE, XPMSE, FNIS etc etc) and also have the latest sexlab installed along with DDA, DDI, DDX, SOS and SL Match maker (to try some animations out). Lastly i have SL aroused redux installed.

 

Basically, it's not playing the animations i have loaded via sex lab. PC gets stripped naked, teleported to start location, the sounds of sex fill the room... except the PC just stands there. Whenever i use MM to force start an animation, the game freezes.

 

Papyrus log:

 

Spoiler

[04/07/2018 - 01:00:25PM] [Zad]: [Tight Corset] Registered. Event #19    
[04/07/2018 - 01:00:25PM] [Zad]: [Mana Drain] Registered. Event #20    
[04/07/2018 - 01:00:25PM] [Zad]: [Wet Padding] Registered. Event #21    
[04/07/2018 - 01:00:25PM] [Zad]: [Belted Empty] Registered. Event #22    
[04/07/2018 - 01:00:25PM] [Zad]: [Chaos Plugs] Registered. Event #23    
[04/07/2018 - 01:00:25PM] [Zad]: [Stamina Drain] Registered. Event #24    
[04/07/2018 - 01:00:25PM] [Zad]: [Bra Chafing] Registered. Event #25    
[04/07/2018 - 01:00:26PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:26PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:27PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:27PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:27PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:27PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:27PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 239
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line 206
[04/07/2018 - 01:00:27PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:28PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:28PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:34PM] [slamainscr <sla_Main (0D042D62)>]:Defered maintenance...    
[04/07/2018 - 01:00:34PM] [slamainscr <sla_Main (0D042D62)>]: found Devious Devices - Assets.esm    
[04/07/2018 - 01:00:34PM] [slamainscr <sla_Main (0D042D62)>]: Enabled Desire spell    
[04/07/2018 - 01:00:34PM] [slamainscr <sla_Main (0D042D62)>]: Updated notification key to 49    
[04/07/2018 - 01:00:34PM] [slamainscr <sla_Main (0D042D62)>]: finished maintenance    
[04/07/2018 - 01:00:35PM] SEXLAB - GetByTags(ActorCount=1, Tags=Masturbation,F, TagsSuppressed=, RequireAll=TRUE)    
[04/07/2018 - 01:00:35PM] SEXLAB - Thread[0]  - Entering Making State    
[04/07/2018 - 01:00:35PM] SEXLAB - NOTICE: ValidateActor(Nick) -- TRUE -- MISS    
[04/07/2018 - 01:00:35PM] SEXLAB - ActorAlias[Nick] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0A061EEF)>]    
[04/07/2018 - 01:00:35PM] SEXLAB - Thread[0] Event Hook - AnimationStarting    
[04/07/2018 - 01:00:38PM] SEXLAB - Thread[0] Adjustment Profile - BretonRaceF    
[04/07/2018 - 01:00:38PM] SEXLAB - ActorAlias[Nick]  - Waited [1] cycles for MarkerRef[[ObjectReference < (FF00120E)>]]    
[04/07/2018 - 01:00:38PM] SEXLAB - ActorAlias[Nick]  - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True]    
[04/07/2018 - 01:00:39PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type    
stack:    
    [Item 1 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[04/07/2018 - 01:00:39PM] SEXLAB - ActorAlias[Nick]  - Equipment: [[Armor < (0001B3A2)>], [Form < (04039112)>], [SPELL < (00012FCD)>], [WEAPON < (0003B562)>]]    
[04/07/2018 - 01:00:39PM] [Zad]: Set slot mask to [0]: 0    
[04/07/2018 - 01:00:39PM] SEXLAB - ActorAlias[Nick]  - Scales[0.950000/ DISABLED] Voice[Average (Female)] Expression[Sad] BaseEnjoyment[0]    
[04/07/2018 - 01:00:39PM] SEXLAB - Thread[0] SyncDone(Prepare) - Lag Timer: 28.343994    
[04/07/2018 - 01:00:40PM] SEXLAB - Thread[0] Event Hook - AnimationStart    
[04/07/2018 - 01:00:40PM] [Zad]: OnAnimationStart()    
[04/07/2018 - 01:00:40PM] [Zad]: PermitAnal TRUE    
[04/07/2018 - 01:00:40PM] [Zad]: PermitVaginal TRUE    
[04/07/2018 - 01:00:40PM] [Zad]: PermitBoobs TRUE    
[04/07/2018 - 01:00:40PM] [Zad]: PermitOral TRUE    
[04/07/2018 - 01:00:40PM] [Zad]: NoBindings TRUE    
[04/07/2018 - 01:00:40PM] [Zad]: IsCreatureAnim False    
[04/07/2018 - 01:00:40PM] [Zad]: UsingArmbinder False    
[04/07/2018 - 01:00:40PM] [Zad]: UsingYoke False    
[04/07/2018 - 01:00:40PM] [Zad]: No sex-act-restricted actors present in this sex scene.    
[04/07/2018 - 01:00:40PM] SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 9.132996    
[04/07/2018 - 01:00:41PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.448990    
[04/07/2018 - 01:00:41PM] SEXLAB - Thread[0] Event Hook - StageStart    
[04/07/2018 - 01:00:42PM] Found 0 arousedActors    
[04/07/2018 - 01:00:46PM] SEXLAB - Thread[0] Event Hook - StageEnd    
[04/07/2018 - 01:00:47PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.332993    
[04/07/2018 - 01:00:47PM] SEXLAB - Thread[0] Event Hook - StageEnd    
[04/07/2018 - 01:00:47PM] SEXLAB - Thread[0] Event Hook - StageStart    
[04/07/2018 - 01:00:47PM] Found 0 arousedActors    
[04/07/2018 - 01:00:48PM] SEXLAB - Thread[0] Event Hook - StageStart    
[04/07/2018 - 01:00:48PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.315994    
[04/07/2018 - 01:00:48PM] Found 0 arousedActors    
[04/07/2018 - 01:00:48PM] SEXLAB - Thread[0] Event Hook - StageEnd    
[04/07/2018 - 01:00:49PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.332993    
[04/07/2018 - 01:00:49PM] SEXLAB - Thread[0] Event Hook - OrgasmStart    
[04/07/2018 - 01:00:49PM] SEXLAB - Thread[0] Event Hook - StageStart    
[04/07/2018 - 01:00:49PM] SEXLAB - ActorAlias[Nick]  - Orgasms[1] Enjoyment [11] BaseEnjoyment[-39] FullEnjoyment[50]    
[04/07/2018 - 01:00:49PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd    
[04/07/2018 - 01:00:49PM] Found 0 arousedActors    
[04/07/2018 - 01:00:49PM] [slainternalscr <sla_Internal (0D083137)>]: Nick got -4 exposure for having orgasm    
[04/07/2018 - 01:00:50PM] SEXLAB - Thread[0] Event Hook - AnimationEnding    
[04/07/2018 - 01:00:50PM] SEXLAB - ActorAlias[Nick]  - Resetting!    
[04/07/2018 - 01:00:51PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 28.931000    
[04/07/2018 - 01:00:51PM] SEXLAB - Thread[0] Event Hook - AnimationEnd    
[04/07/2018 - 01:00:51PM] [Zad]: OnAnimationEnd()    
[04/07/2018 - 01:00:51PM] [Zad]: Set slot mask to [338165760]: 338165760    
[04/07/2018 - 01:00:54PM] VM is freezing...    
[04/07/2018 - 01:00:54PM] VM is frozen    
[04/07/2018 - 01:00:54PM] Saving game...    
[04/07/2018 - 01:00:55PM] VM is thawing...    
[04/07/2018 - 01:00:56PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:57PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:00:59PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:01:00PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:01:00PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:01:01PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:01:01PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:01:50PM] VM is freezing...    
[04/07/2018 - 01:01:50PM] VM is frozen  

 

 

Mod list:

 

Spoiler

mod_id,mod_installed_name,mod_version,file_installed_name
4929,"A Quality World Map and Solstheim Map - With Roads","8.4.0.0","A Quality World Map - New Installer-4929-8-4.7z"
9557,"Alternate Start - Live Another Life","3.1.7.0","Alternate Start - Live Another Life-9557-3-1-7.7z"
90420,"Amara the Succubus of Fire - A Follower Mod - UUNP CBBE Full HDT","1.3.0.0","Amara the Succubus of Fire - FOMod - Weight 100-90420-1-3.7z"
24909,"aMidianBorn Book of Silence - Armors","1.9.0.0","aMidianBorn - Content Addon-24909-1-9.7z"
10168,"ApachiiSkyHair","1.6.0.0.Full","ApachiiSkyHairMale_v_1_2-10168-1-2.7z"
0,"Arachnophobia","d2017.7.11","C:/Users/A/Downloads/New folder/Arachnophobia 0.31a.zip"
2812,"Better Females by Bella","3.0.0.0","Better Females by Bella Version 3-2812-3.zip"
2488,"Better males - Beautiful nudes and faces - New hairstyles","1.2.0.0","Faces - GeonoxFaces-2488.rar"
0,"Body Slide - Results","",""
49015,"BodySlide and Outfit Studio","4.5.3.0","BodySlide and Outfit Studio - v4.5.3-49015-4-5-3.7z"
2666,"Calientes Beautiful Bodies Edition -CBBE-","3.4.0.0f","Caliente's Beautiful Bodies Edition v3.4f-2666-3-4f.7z"
17802,"Climates Of Tamriel-V","5.0.0.0","Climates Of Tamriel-17802-v5-0.zip"
0,"Devious Devices Assets","3.0.0.0","C:/Users/A/Downloads/New folder/DDa-3.0e.zip"
0,"Devious Devices Expansion","2.0.0.0","C:/Users/A/Downloads/New folder/DDx-2.0c.zip"
0,"Devious Devices Integration","3.3.0.0","C:/Users/A/Downloads/New folder/DeviousDevices-Integration-3.3b.7z"
11447,"Feminine Running and New Dash Animation","1.1.0.0","Feminine Running Animation v1-1 non BBP pack-11447-1-1.7z"
0,"FNIS - Results","",""
11811,"Fores New Idles in Skyrim - FNIS","7.2.32.0bit","FNIS Spells V5_0_1 -- ADD-ON for the spells -11811-5-0-1.7z"
2454,"HD Road Signs 4K Version","d2017.12.30","C:/Users/A/Downloads/New folder/HD Road Signs 4K Version-2454-1-1.7z"
53996,"HDT Physics Extensions","14.28.0.0","HDT Physics Extensions-53996-14-28.7z"
58510,"iActivate","5.0.0.0","iActivate_v5.0-58510-5-0.rar"
3222,"Immersive HUD - iHUD","3.0.3.0","Immersive HUD - iHUD-3222-3-0-03.rar"
8429,"Interesting NPCs","3.42.0.0","Interesting NPCs 3.42-8429-3-42.7z"
13860,"Joseph Anthonys Lip Gloss for Better Females","1.0.0.0","Joseph Anthonys Lip Gloss for Better Females v1_0-13860.7z"
69240,"Light Foot - Jumping Animation","1.8.0.0","Jumping Animation 1.8-69240-1-8.rar"
29624,"RaceMenu","3.4.5.0","RaceMenu v3-4-5-29624-3-4-5.7z"
30450,"Realistic Lighting Overhaul (RLO) Oldrim All-In-One Installer","5.0.3.0","Realistic Lighting Overhaul v5.0.3 - All-In-One Installer-30450-5-0-3.zip"
41076,"Realistic Water Two","1.11.0.0","Realistic Water Two - ENB Textures-41076-1-11.7z"
30936,"RealVision ENB 315b","315.0.0.0b","AOF Detailed Mountains Patch Brightness 60 Percent-30936-1-0.7z"
22701,"Seductive Lips HD","1.0.0.0","Seductive Lips HD-22701-1-0.zip"
0,"SexLabAroused V28b","d2017.10.8","C:/Users/A/Downloads/New folder/SexLabAroused_V28b.7z"
0,"SexLabFramework v162 FULL","d2018.4.7","C:/Users/A/Downloads/SexLabFramework_v162_FULL.7z"
33526,"ShowRaceMenu Precache Killer","1.3.0.0","ShowRaceMenu PreCacheKiller 1_3-33526-1-3.7z"
141,"Skyrim Flora Overhaul","2.6.0.0","SFO NO Grass v2.6-141-2-6.7z"
607,"Skyrim HD - 2K Textures","1.7.0.0","COMPLETE LITE-607-1-7.zip"
24913,"Skyrim Immersive Creatures","6.5.2.0b","Skyrim Immersive Creatures v6_5_2b NMM BAIN-24913-6-5-2b.7z"
3863,"SkyUI","5.1.0.0","SkyUI_5_1-3863-5-1.7z"
8655,"Static Mesh Improvement Mod","f2.07","SMIM 2-07-8655-2-07.7z"
14037,"UFO - Ultimate Follower Overhaul","1.2.0.0i","UFO Heartfire AddOn-14037-1-0a.rar"
-1,"Unmanaged: Dawnguard","",""
-1,"Unmanaged: Dragonborn","",""
-1,"Unmanaged: HearthFires","",""
-1,"Unmanaged: HighResTexturePack01","",""
-1,"Unmanaged: HighResTexturePack02","",""
-1,"Unmanaged: HighResTexturePack03","",""
-1,"Unmanaged: ts_rogueoutfits","",""
-1,"Unmanaged: ts_slickarmour","",""
71214,"Unofficial Skyrim Legendary Edition Patch","3.0.12.0","Unofficial Skyrim Legendary Edition Patch-71214-3-0-12.7z"
19,"Unofficial Skyrim Patch","2.1.3.0b","Unofficial Skyrim Patch-19-2-1-3b.7z"
65831,"Vanilla Outfits BodySlided (with HDT-PE) for CBBE","1.25.0.0","Vanilla Outfits BodySlided-65831-1-25.zip"
68000,"XP32 Maximum Skeleton Extended","3.94.0.0","C:/Users/A/Downloads/XP32 Maximum Skeleton Extended 3.94.7z"
0,"ZazAnimationPackV7","d2017.7.9","C:/Users/A/Downloads/New folder/ZazAnimationPackV7.0[2017-05-16].7z"

 

I have ran FNIS with and without gender specific animations and with/without skeleton arm fix etc.

 

Help plz!

Posted
13 minutes ago, MadMansGun said:

try rebuilding the animation registry.

Thanks dood. Tried that but it didn't change anything :frown: Also tried resetting Sexlab and restoring defaults, same problem

Posted
5 hours ago, Headerman said:

Basically, it's not playing the animations i have loaded via sex lab. PC gets stripped naked, teleported to start location, the sounds of sex fill the room... except the PC just stands there. Whenever i use MM to force start an animation, the game freezes.

Could be related to a bad Skeleton setup:

 

Spoiler

[04/07/2018 - 01:01:01PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:01:50PM] VM is freezing...    
[04/07/2018 - 01:01:50PM] VM is frozen  

 

These are the last lines related to your XPMSE Setup. Try to reinstall the Skeleton with the default settings unless you have a particular mod that needs some options to be activated, and don't activate other HDT equipement options unless the one specified within the Skeleton Setup pane. See the mod author's page for all mods options if your in need to.

 

Unfortunateley your "Mod list" doesn't seem to show your activated plugins Load order but the paths and references of the files you have downloaded.

The FNIS Skeleton Arm Fix Patch should always be activated by default except for having a particular one.

  • 2 weeks later...
Posted
On 4/8/2018 at 6:17 PM, Fifoo said:

Could be related to a bad Skeleton setup:

 

  Reveal hidden contents

[04/07/2018 - 01:01:01PM] ERROR:  (00000014): cannot fetch variable named FNISaa_bowatk of type int, returning 0.    
stack:    
    [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1291
    [Active effect 1 on  (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[04/07/2018 - 01:01:50PM] VM is freezing...    
[04/07/2018 - 01:01:50PM] VM is frozen  

 

These are the last lines related to your XPMSE Setup. Try to reinstall the Skeleton with the default settings unless you have a particular mod that needs some options to be activated, and don't activate other HDT equipement options unless the one specified within the Skeleton Setup pane. See the mod author's page for all mods options if your in need to.

 

Unfortunateley your "Mod list" doesn't seem to show your activated plugins Load order but the paths and references of the files you have downloaded.

The FNIS Skeleton Arm Fix Patch should always be activated by default except for having a particular one.

Thank you.

 

Unfortunately nothing i did could get them working so i restarted the whole thing, animations are playing correctly now.

Posted
9 hours ago, Headerman said:

Unfortunately nothing i did could get them working so i restarted the whole thing, animations are playing correctly now.

So much the better, you made sure that it worked and maybe it was a missing parameter or a more efficient installation procedure. It would be best to make a full backup of your game at this point. Happy gaming to you.

  • 1 year later...
Posted
On 4/22/2018 at 7:38 AM, Fifoo said:

So much the better, you made sure that it worked and maybe it was a missing parameter or a more efficient installation procedure. It would be best to make a full backup of your game at this point. Happy gaming to you.

This happen to me too i start a sex scene but my pc and the npc just stand there guidance???

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...