haxmo Posted April 6, 2018 Posted April 6, 2018 EDIT: Original author updated the mod so this shouldn't be necessary anymore. A quick fix to stop your camera from spinning during animations involving the player. The player model is still invisible though. Data.zip Edit: New version with removed 3rd person and enable controls. Data.zip
Meowy84 Posted April 6, 2018 Posted April 6, 2018 This is a step in the right direction. I see you already reached out to the creator of Flower Girls, thanks for that. With the spinning stopped, the major items are: 1.) Showing PC body 2.) Aligning the PC camera with the scene at the body's correct head position Per the discussion with Xiderpunk there are some interesting scripts Bethesda used for the helgen opening sequence that places the player's view on the chopping block. These scripts might modifiable to align the VR PC camera with scenes.
Spacedog Posted April 6, 2018 Posted April 6, 2018 Rather than moving and aligning the camera an easier solution to leave the camera free, but put it in the mode where you can't interact like during Unbound and then have a clone of the player in the scene.
Xiderpunk Posted April 6, 2018 Posted April 6, 2018 Hi, yes I am sure a solution can be found. 1.9 release of FG is only a couple of days away now, hopefully by the end of the weekend I will be able to release it, therefore this patch would also need updating. I might be able incorporate what the patch does (I assume it removes the call to place into 3rd person mode?) into 1.9 itself and add a VR option in the mod settings. Just as an interim thing until I can get my hands on a VR headset.
haxmo Posted April 6, 2018 Author Posted April 6, 2018 I just removed the setVehicle call on the player. For some reason in my case I didn't have to remove any third person all and I wasn't floating in the air.
KravisGile Posted April 7, 2018 Posted April 7, 2018 Does this script replacement require a new game to function? I added it and tested an existing save, and all it does is skip everything after the dialogue ends. The NPC just walks away.
haxmo Posted April 8, 2018 Author Posted April 8, 2018 2 hours ago, tigasnake said: Does this script replacement require a new game to function? I added it and tested an existing save, and all it does is skip everything after the dialogue ends. The NPC just walks away. Shouldn't. all it does is fix the camera.
KravisGile Posted April 8, 2018 Posted April 8, 2018 Yea.. I'm not sure then. I started a new game, and the same thing happens. I guess this script fix doesn't work for me. It also breaks Fornicate, which was working prior to this.
t3h0th3r Posted April 8, 2018 Posted April 8, 2018 Is there anything compareable for SL SE? Or should one stick with FG to use with VR for the time being?
haxmo Posted April 8, 2018 Author Posted April 8, 2018 3 hours ago, t3h0th3r said: Is there anything compareable for SL SE? Or should one stick with FG to use with VR for the time being? Yeah there's a sister post for SL Lite
t3h0th3r Posted April 8, 2018 Posted April 8, 2018 cheers. can you maybe add the VR tag to your posts also between FG and SL should one use both or only one and if so which? for VR that is.
Xiderpunk Posted April 8, 2018 Posted April 8, 2018 You can safely use both, there is no crossover between animations or anything else. In respect of your issue with the scenes not playing after dialogue.. you can try the restart FG option from the Mod options. (In the FG options spell). If that doesn't fix it, then papyrus log should have some indication of whats going wrong.
KravisGile Posted April 9, 2018 Posted April 9, 2018 You know what? I'm a derphead. I'm using FG v1.8.2. So if there were changes to dxaliasactor.pex in 1.8.3 or 1.8.4, then the fix wouldn't work for me anyways. I'll hold off and wait til Xider pushes the anticipated 1.90 before trying out any VR fixes. The reason I haven't updated is because I have a pretty solid index of custom animation sets replacing the filenames of Xider's default animation sets. With the SirNibbles added animations in 1.8.3, I held off on patching until I absolutely need to.
Xiderpunk Posted April 9, 2018 Posted April 9, 2018 Ah right that makes sense, yes dxAliasActor.pex has most been altered between releases. 1.9 has a whole load more animations.. All of Billyy's excellent work for humans, along with all of Rohzima's animations for solo scenes. The biggest single enhancement.. it introduces full multi-threading. Now multiple concurrent scenes with independent sound stages are possible. I have also added a VR mode in the Mod Options. Enabling this will do the same thing as this patch does, just as a temporary measure until I receive my VR Headset. The plan will then be to look for a much better solution to animations involving the player in VR. I am in the process right now of packaging this up for release.. so should be ready in an hour or so.
balthazard8888 Posted April 9, 2018 Posted April 9, 2018 Would it be possible to add a camera where you see your own body and engage in the sex from POV or are you just putting a third person camera in place at the moment ?
Xiderpunk Posted April 9, 2018 Posted April 9, 2018 29 minutes ago, balthazard8888 said: Would it be possible to add a camera where you see your own body and engage in the sex from POV or are you just putting a third person camera in place at the moment ? I suspect the first method will essentially be more like a 3rd person view of the player actor involved in the scene (in other words you will be free to move around like an out-of-body experience, looking at your own character having sex) . So it will be akin to how scenes work in SE. I do however wish to explore an animated camera representing the players POV also, I can't guarantee how this will turn out, but it's definitely worth investigating.
KravisGile Posted April 10, 2018 Posted April 10, 2018 The animated camera idea will be pretty tough to execute without causing motion sickness. I think the "out of body experience" would be the most solid method. With VR movement and roomscale, we can really explore the entire scene from any angle, almost as if TFC was active.
Xiderpunk Posted April 10, 2018 Posted April 10, 2018 Incidentally, just posting here also for clarification. If using FlowerGirls version 1.9 (or newer) this patch will be incompatible. Everything this patch does can instead be found in the FlowerGirls options spell (Mod Options). There is a VR Mode option. Enabling that will stop the spinning.
t3h0th3r Posted April 20, 2018 Posted April 20, 2018 On 10/04/2018 at 1:07 PM, Xiderpunk said: Incidentally, just posting here also for clarification. If using FlowerGirls version 1.9 (or newer) this patch will be incompatible. Everything this patch does can instead be found in the FlowerGirls options spell (Mod Options). There is a VR Mode option. Enabling that will stop the spinning. Awesome! Thanks a lot!
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