Zitsandrash86 Posted April 4, 2018 Posted April 4, 2018 I have less than 5000 animations loaded and my game will crash when a lot is going on. It seems when multiple mods or "scenes" are triggering my game will be funky and when I reload my previous save to try and move on my game will CTD with the to many animations loaded prompt. I am using the 20,000 animation loader fnis and am a bit confused why this is happening.
Myth121 Posted April 15, 2018 Posted April 15, 2018 If you're sure that it's cause of multiple scenes going on in the background then maybe you should just look at the mods that trigger these scenes and tweak them to minimize this. (I'm no mod veteran but that's the best thing I think you can do. I run fnis xl and i have around 10000 animations registered and it doesnt give me trouble as far as i can tell)
Fifoo Posted April 15, 2018 Posted April 15, 2018 You are probably exceeding the string limit counts with your installed mods. All recorded data for the save is corrupted by being renumbered and that save cannot start. You don't need to have the FNIS_XXL version with less of 5.000 animations count. If you read Fore's description page there is a warning of possible issues and CTD concerning the use of the version you have. Perhaps would it be better to switch to the regular version instead? Hope this helps.
The First Lady of Hats Posted April 15, 2018 Posted April 15, 2018 Didn't bug fixes or crash fixes fix the string count limit thingy? Might be worth takin' a look at 'em.
Fifoo Posted April 15, 2018 Posted April 15, 2018 Crash fixes plugin addresses the same issue that the old SKSE/MemBLocks fix addressed, but in a more dynamic manner. The problem is how the save files are stored on your disk, they use an unsigned 16bit integer to count strings (a maximum of 65535) so the limit is on the save file format, and Crash Fixes plugin change the format of your save when you reach that limit. Useful info on the subject if you like some readings: Crash fixes by meh321 Corrupt Saves - StrCount > 0xFFFF - CTD on load
Nazzzgul666 Posted April 16, 2018 Posted April 16, 2018 String limit count might be a point, my first guess would rather be script load though. Skyrim isn't that stable with multiple NPCs running vanilla scripts already, additional SL scripts don't improve that either...
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