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FNIS Creature Pack causing CTD when upgrading to 7_2


Narakesh

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Posted

Hey Guys, 

 

I just updated my FNIS from 6_something to 7_2 and i'm getting CTD's when i try and install the Creature Pack. This is also on a brand new game so i'm really stuck trying to figure out the problem. 

 

I'm installing it using MO (which has always worked before). Any ideas what could be causing it? 

Here's my mod order. 

 

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
ApachiiHair.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
CompanionArissa.esm
ZaZAnimationPack.esm
SharedSeranaDialogue.esm
actorEvents.esm
daymoyl.esm
Devious Devices - Expansion.esm
Amputator.esm
ApachiiHairFemales.esm
hdtHighHeel.esm
Heretical Resources.esm
BadDogSchlongCore.esm
CreatureFramework.esm
SLSO.esp
SkyUI.esp
UIExtensions.esp
zNovel.esp
Relationship Dialogue Overhaul.esp
CastleVolkiharImmersive.esp
aMidianborn_Skyforge_Weapons.esp
BVFE_Serana.esp
navetsea female face preset.esp
TAZ_lightingDLC.esp
Natural Lighting and Atmospherics.esp
EpisodeParallax.esp
Serana No Hood.esp
Tembtra Thief Armor.esp
AddItemMenu2.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
Shout Like a Virgin.esp
FS_UltimateAssortment.esp
VioLens.esp
SOS - B3lisario UNP Addon.esp
SLALAnimObj.esp
RaceMenuMorphsCBBE.esp
SOS - TTT Dwemer Cyborg Addon.esp
TTT Dwemer Cyborg Equipable Schlong.esp
Captured Dreams.esp
High Level Enemies - SIC.esp
sanguinesDebauchery.esp
Deviously Cursed Loot.esp
SMIM-Merged-All.esp
SimpleSlavery.esp
DVC.esp
Dawnguard - Join As A Vampire.esp
CD - Female Embassy Guards.esp
Werewolves.esp
SOS_Ho.esp
SOS - ERF Equipable Horse Penis.esp
SOS - ERF Horse Penis Addon.esp
RaceMenu.esp
RaceMenuPlugin.esp
InnovaEyes.esp
SofiaFollower.esp
SFO - Dragonborn.esp
Skyrim Flora Overhaul.esp
LoksEyes.esp
Bijin Wives.esp
RayeksEnd.esp
TheAmazingWorldOfBikiniArmor.esp
daymoyl_DawnguardAddon.esp
zTrap.esp
LevelersTower.esp
Simple Slavery Defeat.esp
Tribal Tattoo Overlays.esp
HugMe.esp
KJ Tattoos 4K.esp
TheCoenaculiUNP.esp
MashupUNP.esp
NB-Scars.esp
BS-TheHag_Overlays.esp
SlaveTats.esp
SlaveTatsEventsBridge.esp
Apropos.esp
sr_FillHerUp.esp
dwbb.esp
Better Vampires.esp
VL No AoE Drain.esp
VivisCockcage.esp
SOS Equipable Schlong.esp
dD - Realistic Ragdoll Force - Realistic.esp
KS Hairdos - HDT.esp
HDT Havok Object.esp
SOSRaceMenu.esp
7Base Remodeled Armor - Replacer - Dawnguard.esp
7Base Remodeled Armor - Replacer - Dragonborn.esp
7Base Remodeled Armor - Replacer.esp
SL_Kidnapped_Redux.esp
SeranaSecret.esp
RewardYourFollowers.esp
ERF - Succubus.esp
AmputatorFrameworkRecipe.esp
Animated Enchantments.esp
VivisThong.esp
JexTats.esp
Dwarven Cyborg Collection v2-00 - Edhildil Set.esp
ERF - Ceraph.esp
SpiritBuffs79.esp
AmazingFollowerTweaks.esp
RDO - AFT v1.66 Patch.esp
Minerva.esp
Toccata.esp
Vivace.esp
IxumsTattoos.esp
DwarvenAmputeeKit.esp
BDHoodieFemale.esp
RaceMenuMorphsUUNP.esp
PubicMeshColor.esp
SOS - SPG Schlong Protective Gear.esp
K2SOSPiercings.esp
SOS - Electra's Secret Addon.esp
WestWindAssault.esp
Dwemer Goggles & Scouter.esp
Dwarven Cyborg Collection v2-00.esp
Dwarven Cyborg Collection v2-00 - Bikini Set.esp
Dwarven Cyborg Collection - Extras.esp
BikiniAscendVolume1.esp
VivisHorsecages.esp
Dwarven Cyborg Collection v2-00 - Heads Only.esp
Dwarven Cyborg Collection v2-00 - Gynoid Set.esp
Dwarven Augmentation.esp
DwemerEyes.esp
SOS - Vertical Diphallism Addon.esp
MagicNipple.esp
CumOnAnything.esp
FNIS_PCEA2.esp
KomAnimObjects.esp
SLALAnimObjBillyy.esp
NibblesAnimObjects.esp
Animated Dragon Wings.esp
SLAL_K4Anims.esp
M2M_Animations.esp
Alternate Start - Live Another Life.esp
ccas_starts.esp
BDHoodieSchlong.esp
BDLoincloth.esp
Skyrim Project Optimization - Full Version.esp
SOS - Smurf Average Addon.esp
Hermaeus Mora's Caress.esp
MF_RadiantProstitution.esp
NosPiercedEarsAll.esp
NewmillerPiercings3.esp
NewmillerPiercings2.esp
mmpieceringparts1.esp
Apocalypse - The Spell Package.esp
dcc-dm2.esp
FNIS.esp
SexLabTools.esp
SLAnimLoader.esp
SexLab Submit.esp
SexLab Submit Serana.esp
SexLabMassMatchMaker.esp
SexLab Cumshot.esp
SexLabDefeat.esp
SexLabGenderChange.esp
SexLab_Solutions.esp
SexLab-Stories.esp
SexLabSkoomaWhore.esp
SexLab-Parasites.esp
SexLab_Dialogues.esp
SexLab-AmorousAdventures.esp
SL Deadly Drain.esp
SLSW Addicted.esp
SexLab Eager NPCs.esp
SL_shrines.esp
XPMSE.esp
FNISSexyMove.esp
Skyrim Immersive Creatures - DLC2.esp
Skyrim Immersive Creatures.esp
HentaiCreatures.esp
MoreNastyCritters.esp
 

 

Thanks for the help guys. 

 

Posted

Okay turns out MNC and the creature pack was causing crashes because of Shout Like A Virgin. 

It loads up fine when i uninstall that mod and run skyrim without running FNIS (stuck in the T Pose). 

 

Once i ran FNIS, it kept CTDing. It then loads in when i disable MNC.


Very odd, any ideas why? 

Posted
7 hours ago, Narakesh said:

Okay turns out MNC and the creature pack was causing crashes because of Shout Like A Virgin. 

It loads up fine when i uninstall that mod and run skyrim without running FNIS (stuck in the T Pose). 

 

Once i ran FNIS, it kept CTDing. It then loads in when i disable MNC.


Very odd, any ideas why?

The answer here is obvious seeing your Load order, no harm meant. To be sure you have followed carefully these various steps - which I am inclined to doubt, sorry for that, and before going any further, here is what can be proposed to you in view of what you posted in this thread:


First Point:


Seems you simply downloaded and activated a long list of mods without having taken the time to carefully check for yourself what are the prerequisites, nor to respect their loading hierarchy yet given by their authors on the descriptive pages:

- prerequisite mods that have to be loaded before the concerned mod

- others mods, imperatively to be loaded at the end of the list under penalty of serious conflicts

Seriously, it is no easier to handle mods conflicts due to a bad Load order than in MO, but I do agree: it takes time to focus on this task.


Second Point:


Have you by any chance checked your list of activated plugins with TES5Edit? It has this very useful function of pointing out inconsistencies in most areas. Once these are corrected and set, launch LOOT in MO (not the "Sort'" button from MO) to sort your Load order. The result will be with a 90 to 95% margin success based on the datas provided by expert users, you can do the rest yourself by editing the plugin's Metadata and priorities in LOOT.


Third Point:


If you had read the comments of the authors and other users on the descriptive pages of the mods, you could have for most of them seen that:
- some plugins can be incompatible between them, ex: Skyrim Project Optimization - Full Version.esm and Skyrim Project Optimization Full Version.esp, use the esm without the esp, not both
-
some mods need to appear last in your Load order and not respecting that is at the risk of seeing your game to crash at one time or another because of conflicts, I think here about Alternate Start - Live Another Life.esp. This is another warning given by the author of the mod which you have not taken care to respect. Please, read the descriptions and comments freely given - seriously: why would they exist except for the sole purpose of helping other people?

 

Fourth Point:


About FNIS v7.2:
- check that you have downloaded the correct version for MO.
- FNIS.esp must be loaded before FNIS_PCEA2.esp and as high as possible in the list of your activated plugins, after SkyUI.esp and UIExtensions.esp
- do not forget to generate your FNIS Output file each time you load, deactivate, modify, move a mod depending on FNIS, such as animations, etc ...


Fifth Point:


Have you cleaned the Skyrim Master files with TES5Edit? Just asking you to be sure you've done it.

Sixth Point:


There is nothing easier to do with MO than to take advantage of its flexibility:

- deactivate all your plugins in the MO Main left pane excepted Skyrim.esm, Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm, Unofficial Skyrim Legendary Edition Patch.esp, Skyrim Project Optimization - Full Version.esm, as they are good to go in your current mods list

- change their install order and reactivate them one after the other, wait for MO to indicate you by its dedicated symbols if there is a conflict, check with TES5Edit if you have none major conflict like a missing master or requirement, correct the error if necessary, validate and then start LOOT. Check in live with your game, if there is a problem, go back to MO and fix it. Do this for each group of Master (esm) and related plugins (esp). And test your game in a long run, it will be the best guarantee for you that everything runs smoothly.


Seventh (and last) Point:


Once all your plugins are loaded without major conflicts, errors, freezes, CTDs, make a Merge patch for resolving minor conflicts - with your heavy Load order this step is practically unavoidable, and last but not the least ... create your Bashed patch.

Posted

And to that I would add that:

You appear to have mods which do the same or similar things, e.g. Newmilller piercings and mmpiercing parts. You also have magicnipples which will be accessing the same body part.

You have RacemenuMorphs CBBE and UNP installed.

Posted
6 hours ago, Fifoo said:

The answer here is obvious seeing your Load order, no harm meant. To be sure you have followed carefully these various steps - which I am inclined to doubt, sorry for that, and before going any further, here is what can be proposed to you in view of what you posted in this thread:


First Point:


Seems you simply downloaded and activated a long list of mods without having taken the time to carefully check for yourself what are the prerequisites, nor to respect their loading hierarchy yet given by their authors on the descriptive pages:

- prerequisite mods that have to be loaded before the concerned mod

- others mods, imperatively to be loaded at the end of the list under penalty of serious conflicts

Seriously, it is no easier to handle mods conflicts due to a bad Load order than in MO, but I do agree: it takes time to focus on this task.


Second Point:


Have you by any chance checked your list of activated plugins with TES5Edit? It has this very useful function of pointing out inconsistencies in most areas. Once these are corrected and set, launch LOOT in MO (not the "Sort'" button from MO) to sort your Load order. The result will be with a 90 to 95% margin success based on the datas provided by expert users, you can do the rest yourself by editing the plugin's Metadata and priorities in LOOT.


Third Point:


If you had read the comments of the authors and other users on the descriptive pages of the mods, you could have for most of them seen that:
- some plugins can be incompatible between them, ex: Skyrim Project Optimization - Full Version.esm and Skyrim Project Optimization Full Version.esp, use the esm without the esp, not both
-
some mods need to appear last in your Load order and not respecting that is at the risk of seeing your game to crash at one time or another because of conflicts, I think here about Alternate Start - Live Another Life.esp. This is another warning given by the author of the mod which you have not taken care to respect. Please, read the descriptions and comments freely given - seriously: why would they exist except for the sole purpose of helping other people?

 

Fourth Point:


About FNIS v7.2:
- check that you have downloaded the correct version for MO.
- FNIS.esp must be loaded before FNIS_PCEA2.esp and as high as possible in the list of your activated plugins, after SkyUI.esp and UIExtensions.esp
- do not forget to generate your FNIS Output file each time you load, deactivate, modify, move a mod depending on FNIS, such as animations, etc ...


Fifth Point:


Have you cleaned the Skyrim Master files with TES5Edit? Just asking you to be sure you've done it.

Sixth Point:


There is nothing easier to do with MO than to take advantage of its flexibility:

- deactivate all your plugins in the MO Main left pane excepted Skyrim.esm, Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm, Unofficial Skyrim Legendary Edition Patch.esp, Skyrim Project Optimization - Full Version.esm, as they are good to go in your current mods list

- change their install order and reactivate them one after the other, wait for MO to indicate you by its dedicated symbols if there is a conflict, check with TES5Edit if you have none major conflict like a missing master or requirement, correct the error if necessary, validate and then start LOOT. Check in live with your game, if there is a problem, go back to MO and fix it. Do this for each group of Master (esm) and related plugins (esp). And test your game in a long run, it will be the best guarantee for you that everything runs smoothly.


Seventh (and last) Point:


Once all your plugins are loaded without major conflicts, errors, freezes, CTDs, make a Merge patch for resolving minor conflicts - with your heavy Load order this step is practically unavoidable, and last but not the least ... create your Bashed patch.

Thanks for the detailed list and for pointing out that it's my load order and not a mod. 

I guess my laziness of just running Loot and hoping for the best caught up with me. I'll go redo my load order, check the mods with tes5edit and slowly re-activate them and then check load orders if i get CTD's. Once that's done i'll make a merge patch and then a bashed patch. 

I must have just been lucky that my mod list had been barely holding together all this time. 

 

Thanks again!

Posted
7 hours ago, Grey Cloud said:

And to that I would add that:

You appear to have mods which do the same or similar things, e.g. Newmilller piercings and mmpiercing parts. You also have magicnipples which will be accessing the same body part.

You have RacemenuMorphs CBBE and UNP installed.

Oh okay i yeah in hindsight i should have guessed that having many mods that do the same thing would be a dumb idea. So is it bad when mods access the same body part? 

Posted
8 hours ago, Narakesh said:

Oh okay i yeah in hindsight i should have guessed that having many mods that do the same thing would be a dumb idea. So is it bad when mods access the same body part? 

It is generally bad when two or more mods utilise the same anything. e.g. two mods trying to alter Whiterun. Best to choose one and go with it.

Posted
On 02/04/2018 at 6:52 AM, Narakesh said:

Thanks for the detailed list and for pointing out that it's my load order and not a mod

I guess my laziness of just running Loot and hoping for the best caught up with me. I'll go redo my load order, check the mods with tes5edit and slowly re-activate them and then check load orders if i get CTD's. Once that's done i'll make a merge patch and then a bashed patch. 

I must have just been lucky that my mod list had been barely holding together all this time. 

 

Thanks again!

Happy to help you, but please, don't go so quickly into conclusions. I never wrote you that the problem don't come from one of your mods, I mentioned the fact that at the view of your Load order the answer is obviously to reorganize the mods, do not confuse the terms.

 

How to see in a list of plugins as lines of text and without having access to your complete mod archive containing the description of the said mod that you did not download an incompatible file/version for your game? It's a little hard, don't you find? We are not psychics ... or at least, not that I know. :classic_biggrin:

 

On the other hand, one point I would like to stress again is the version of FNIS v7.2 you downloaded: the version planned to work with Mod Organizer is found in the optional files, FNIS Behavior 7_2 32bit or FNIS Behavior 7_2 XXL 32bit, be sure to have taken the corresponding version. If you do not read the descriptions or do not understand them correctly depending on your native language, you can easily go wrong. And please don't download SSE files, some SLE mods may work for SSE but not the contrary.

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