Odinn Posted April 1, 2018 Posted April 1, 2018 I made a custom crafting tab for the cooking pot, however when I open it on my clean testing save (ie doesn't have my mod on the save) the game refuses to allow me to exit the tab. Oddly enough I made the tab in the same manner as I did with one on the chem station which works perfectly fine, furthermore I thought that it might be caused by the fact that all the recipes in the tab were conditional so I added on that wasn't (as that was the only difference I could tell), but the it made no difference. Is this issue something I caused or is it Bethesda deciding to play a joke on me (ie a bug I didn't create)?
AWP3RATOR Posted April 2, 2018 Posted April 2, 2018 On 3/31/2018 at 11:35 PM, Odinn said: I made a custom crafting tab for the cooking pot, however when I open it on my clean testing save (ie doesn't have my mod on the save) the game refuses to allow me to exit the tab. Oddly enough I made the tab in the same manner as I did with one on the chem station which works perfectly fine, furthermore I thought that it might be caused by the fact that all the recipes in the tab were conditional so I added on that wasn't (as that was the only difference I could tell), but the it made no difference. Is this issue something I caused or is it Bethesda deciding to play a joke on me (ie a bug I didn't create)? This happened to me in a the Wonder Woman mod. I made the armor craftable in the Chem Station, Utility section - like countless others. I could craft the item, but not leave the crafting menu - stuck there forever. Turned out that the crafting system does not like to craft Epic classed items or items that come with legendary effect that triggers the base hit and focus on item in game, that you'd normally get when you pick up a legendary item. This event can't be handled properly from inside the crafting menu. So it may not be your crafting menu, but what you were attempting to craft from it - i.e. if the game expects something to happen (like an epic/legendary pick-up), it fires, but you can't dismiss it and you end up stuck. I fixed it by removing the effects from the crafted piece of armor in the template, but allowed the user to add them as mods. Maybe similar for your issue?
Odinn Posted April 2, 2018 Author Posted April 2, 2018 Ho mate, its worse than you thought, I simply made potions in the crafting menu, script effect potions sure but potions none the less. Your fix sounds interesting but I'm not sure it would work for what I am trying to do. I am trying to run a script on item creation so I could turn off that event, but I didn't even create the item when it got stuck though.
AWP3RATOR Posted April 3, 2018 Posted April 3, 2018 If you'd like to attach your .esp, I'd be happy to take a look at it.
Odinn Posted April 3, 2018 Author Posted April 3, 2018 Here is the mod in whole, not the most updated version but I'm mainly working on other issues for now. PerversionsV5 deobf.7z
Carreau Posted April 4, 2018 Posted April 4, 2018 I just had this happen with a chem item I needed for a weapon mod i eas making. After some googling, it turns out it’s a loading issue. If you switch too quickly before the model can load, it can freeze like that. Console commands for teleporting the player can get you out of it. i tested it in my mod, and using coc sanctuaryext got me out of the menu, and subsequent visits to the chem bench were fine.
Odinn Posted April 4, 2018 Author Posted April 4, 2018 The items didn't have models so I doubt that would be an issue really.
Carreau Posted April 4, 2018 Posted April 4, 2018 The item my mod added doesn't have a model either, and I was still locked in.
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