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Modding with MO


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Posted

As of current I have two different game installs. One for playing (MO installed) and the other for modding (vanilla install). I've read a few posts and people seem to like modding with MO. Between blender and nifskope setting up paths to each texture is a pain. How do you overcome this?

Posted

Moved to Skyrim Tech support.

 

I do create mods using ModOrganizer.

The only files I install directly are the SKSE ones. Everything else is installed using MO.

Just run the CK from MO and you are good.

 

There are some small problems when you are creating a new script, it will be created in the overwrite folder, so CK will not see it right away.

But for creating/compiling scritps I do use Notepad++ (run directly, not from MO) witha special Papyrus configuration I did and that it is on this site.

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