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Unique Landscapes: safe to merge?


ElvenScoundrel

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Posted

'Cause most if not all of the mods are not tagged with merge tags, so the bashed patch won't merge 'em, and there's a shitton of 'em taking space in my load order. Can I merge 'em safely in the bashed patch or merge 'em into one .esp with Tes4Gecko?

Posted

'Cause most if not all of the mods are not tagged with merge tags' date=' so the bashed patch won't merge 'em, and there's a shitton of 'em taking space in my load order. Can I merge 'em safely in the bashed patch or merge 'em into one .esp with Tes4Gecko?

[/quote']

 

Tes4Gecko is pretty handy for merging esps, but I would recommend inspecting them with Tes4Edit first.

 

http://oblivion.nexusmods.com/mods/11536

 

Just load up all of the esps you are thinking about merging and use the filters to identify conflicts.

Posted

I think Cbash should be of help here. Never tried it myself though, it's beta now.

Actually i'm surprised that there is no all-in-one esp available, and this is the only reason i haven't tried to kill my setup with UL.

Posted

Be very "careful" with CBash. There is a good reason it is still in beta. It has been known to completely screw things to hell and gone.

 

I would recommend sticking to Tes4Edit and Tes4Gecko as they both are known to work. :)

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