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Outfits slots


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Posted

I prefer post this question here.

I'm not familiar with the armor / outfit slots so i need some "basic" information...

 

I made a simple transparent outfit that cover entire female body.

I would like to give the possibility to wear several versions of this outfit to permit combination.

It would be great to have the possibility to wear 5 of thes outfits at the same time.

 

Which slot(s) use? This outfit is transparent so we need cbbe body (is this one is needed in nif to?)

 

Using Armorsmith Extended  could be a good thing or not?

 

Thanks

Posted

If you have one armour piece that is meant to be a "base" armour, then you will want to use Slot 33 - BODY. This mesh will need to have the body mesh as part of it.

All others can use slots 41 through to 58.

 

Just remember that use of any slot between 41 and 58 will cause conflicts between different armour pieces that use the same slots.

 

Slots 41-45 are the over armour slots. These are used by things such as the combat armour pieces.

Slots 46-53 are miscellaneous slots for things such as headbands, rings, mouth covers, etc.

Slots 54-58 are "unused" slots that you can use because they're there.

 

Most of the slots have names, so if you have, say a pair of gloves, a good idea would be for the armour piece for them to use the left and right hand slots, 34 and 35.

 

Armoursmith Extended is a good idea. You can use keywords from there, and AE also has general guidelines you should follow on which slots you should use.

Posted
On 16/03/2018 at 12:32 PM, Evan555alpha said:

If you have one armour piece that is meant to be a "base" armour, then you will want to use Slot 33 - BODY. This mesh will need to have the body mesh as part of it.

That's i tried. Combinations works when base outfit is equipped but i can't set this base outfit automatically equipped with the others.

In CK "armor addon" list i added the base outfit [33] to each outfit version ([54] etc) but default cbbe body appears in place of default outfit. (shifted)

I using a single nif, it is the problem?

Posted

you have to use the same slot for every outfit part on armor and armor addon.

 

for ex:

 

body is on slot 33 for:

armor   <- slot 33

armor addon <- slot 33

 

pants is on slot 54 for:

armor   <- slot 54

armor addon <- slot 54

 

jackett is on slot 55 for:

armor   <- slot 55

armor addon <- slot 55

 

and so on, don't check other slots.

 

if the outfit is one piece including the body,pants,jackett (a single nif that have more cloth parts including the body)

 then check all slots that you want to be replaced with your outfit when eqiped.

for ex; slot 33 the body - slot 34,35 the hands - slot 36 torso, etc.

 

Posted

I would think maybe you could use the addon armor slots because if people want to see stains its only going to work on skintight stuff like catsuits and jumpsuits anyway and to me armor pieces would hide it. Would just have to do some fancy scripting to reapply it when the armor was removed.

Posted

Thanks for replies. I solved some problems with swap female skin bgsm with invisible but always have problems to show it over outfits.

"No under armor scaling" option haven't the expected effect. (do nothing else this outfit / shifting effect when nude)

I may need take a look into SCLP Data...

I'll make every overlay craftable in 3x 4x and 5x slots.

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