JosefGrey Posted November 3, 2012 Author Posted November 3, 2012 Probably already answered this (just could not find it) Is it possible (or will it be like this out of the "box") to make this work for all armor sets (UNP' date=' CBBE, LB etc) or will it just work for (I am assuming here) MAK. Meaning (IS) this exclusive to just one armor series? Cause honestly...I sort of dig this idea (akin to some sort of "Durability" stat that you see in some MMO's for gear....only THIS will actually have some sort of graphical representation...which is VERY cool) I will say when this is done, I will definitely be adding this mod [/quote'] Yup, what Jimjim said. These sets are going to be CBBEV3 with Bodyslide compatibility. There's no reason these BU sets couldn't be converted to UNP or whatever, it would just take a good bit of work (there will be about 240 models when the MAK BU sets are done). The framework however would allow for armor of any body type to be made BU compatible. So, here's the Thieves' Guild armor with the shorts. After seeing it in game I still need to tweak the tan color to have a bit more red in it I think, but I figured I'd take screens anyways.
ShadeAnimator Posted November 3, 2012 Posted November 3, 2012 To uncover something, you must first cover it, i guess.
balistaus Posted November 5, 2012 Posted November 5, 2012 hmm, wouldn't work with me, once i apply the armor, i got ctd.. any idea?
JosefGrey Posted November 5, 2012 Author Posted November 5, 2012 hmm' date=' wouldn't work with me, once i apply the armor, i got ctd.. any idea? [/quote'] Hmmm what race is your character? The script has changed so much since the posted version it may just be worth it to wait for the new one. So, I spent today building a new computer specifically for Skyrim. Gonna take a day or two to get stuff installed and transferred over, but with a solid state drive and GTX660 it should make development less frustrating (drastically reduced load times, yay).
abovewolf Posted November 5, 2012 Posted November 5, 2012 Gratz on the SSD! Sounds like the perfect holiday gift! It would be awesome if you were able to mod textures and meshes while Skyrim is running and have the game engine pick it up the next time you 'equip' said gear! I don't think that's possible, but you are making phenomenal progress anyways! How do you feel about retextures of your armors?
balistaus Posted November 5, 2012 Posted November 5, 2012 hmm' date=' wouldn't work with me, once i apply the armor, i got ctd.. any idea? [/quote'] Hmmm what race is your character? The script has changed so much since the posted version it may just be worth it to wait for the new one. So, I spent today building a new computer specifically for Skyrim. Gonna take a day or two to get stuff installed and transferred over, but with a solid state drive and GTX660 it should make development less frustrating (drastically reduced load times, yay). I tried it with nord and imperial, one of each, doesn't seems to work, tried with both armor too, maybe i install it wrong? just copy and paste right?
balistaus Posted November 5, 2012 Posted November 5, 2012 hmm' date=' wouldn't work with me, once i apply the armor, i got ctd.. any idea? [/quote'] Hmmm what race is your character? The script has changed so much since the posted version it may just be worth it to wait for the new one. So, I spent today building a new computer specifically for Skyrim. Gonna take a day or two to get stuff installed and transferred over, but with a solid state drive and GTX660 it should make development less frustrating (drastically reduced load times, yay). I tried it with nord and imperial, one of each, doesn't seems to work, tried with both armor too, maybe i install it wrong? just copy and paste right? nvm i got it to work somehow =D
JosefGrey Posted November 5, 2012 Author Posted November 5, 2012 Gratz on the SSD! Sounds like the perfect holiday gift! It would be awesome if you were able to mod textures and meshes while Skyrim is running and have the game engine pick it up the next time you 'equip' said gear! I don't think that's possible' date=' but you are making phenomenal progress anyways! How do you feel about retextures of your armors? [/quote'] I can usually get a pretty good idea in Blender by loading the textures on the objects and just updating it that way. Can't see the effects of the normal or specular though :/. Do you mean retexturing the BU sets, or the MAK armor I'm working on in general? Either way, I don't mind. The thing about retexturing the BU sets is that each set will be different... some will have changing diffuse textures as the damage worsens, others will have different alpha maps. This also means that the separate objects change textures at basically random stages for each different set. If someone was to retexture them they should know what they're getting into since it could be a lot more work than retexturing a normal armor set. For this reason in upcoming versions of the BU sets they will have completely separate textures so that if someone is using a retextured version of the vanilla armors (or MAK armors or whatever) it won't interfere with the BU sets. hmm' date=' wouldn't work with me, once i apply the armor, i got ctd.. any idea? [/quote'] Hmmm what race is your character? The script has changed so much since the posted version it may just be worth it to wait for the new one. So, I spent today building a new computer specifically for Skyrim. Gonna take a day or two to get stuff installed and transferred over, but with a solid state drive and GTX660 it should make development less frustrating (drastically reduced load times, yay). I tried it with nord and imperial, one of each, doesn't seems to work, tried with both armor too, maybe i install it wrong? just copy and paste right? nvm i got it to work somehow =D Great
nekomimimeido Posted November 5, 2012 Posted November 5, 2012 I've been looking into this, and got an idea. i'm by no means a modder or even scripter, so i have no clue if this is plausible. But i was wondering. Can armors be enchanted with something that uses up charges like weapons? Which would deplete when getting hit? In this case it would be interesting to attach the "durability" to the charge of the armor. Perhaps even decreasing the armor rating the lower the enchantment charge drops? In any case, have you looked at SKSE? It could make this possible :3
abovewolf Posted November 6, 2012 Posted November 6, 2012 Changing diffuse? Yes, you did mention damaged metal getting dented or scratched.... WOW... could even do the normals for savage dents to metal parts! Are you going to have blood stained cloth or leather or shredded mail on the diffuse maps or did you mean surface nicks and scars to large armor plates? You have 5-8 levels of damage per set...the mesh changing in some way at nearly each stage PLUS alpha damage PLUS diffuse damage and normals could show a new layer of damage... Leather is not ideal to show this off, but it would certainly look cool on metal armors before the actual rents appear or pieces get chopped away!
JosefGrey Posted November 6, 2012 Author Posted November 6, 2012 I've been looking into this' date=' and got an idea. i'm by no means a modder or even scripter, so i have no clue if this is plausible. But i was wondering. Can armors be enchanted with something that uses up charges like weapons? Which would deplete when getting hit? In this case it would be interesting to attach the "durability" to the charge of the armor. Perhaps even decreasing the armor rating the lower the enchantment charge drops? In any case, have you looked at SKSE? It could make this possible :3 [/quote'] Nope , only constant effect enchantments can be applied to armor/anything wearable. Those can never have charges. Changing diffuse? Yes' date=' you did mention damaged metal getting dented or scratched.... WOW... could even do the normals for savage dents to metal parts! Are you going to have blood stained cloth or leather or shredded mail on the diffuse maps or did you mean surface nicks and scars to large armor plates? You have 5-8 levels of damage per set...the mesh changing in some way at nearly each stage PLUS alpha damage PLUS diffuse damage and normals could show a new layer of damage... Leather is not ideal to show this off, but it would certainly look cool on metal armors before the actual rents appear or pieces get chopped away! [/quote'] Yep, that's the idea. I won't be making new normal, diffuse, and alpha maps for every stage of every set though (it would just take too long for one person considering everything else I have to do). I've sort of been picking and choosing. Is that something you have the skill for and think you'd like to work on?
spore123 Posted November 6, 2012 Posted November 6, 2012 I know it's cheeky: but any idea when we will get an updated release? The shots you keep posting are just all too much to handle without having them in my game
blademech42 Posted November 7, 2012 Posted November 7, 2012 I know it's cheeky: but any idea when we will get an updated release? The shots you keep posting are just all too much to handle without having them in my game Give'em some time.Quality work takes time.
soldier321 Posted November 8, 2012 Posted November 8, 2012 ^^ don't understand what you mean but you could duplicate the nif files and rename them appropriately for instance take the first nif file and duplicate it 5 times, and rename them to the first 5 sets im not making sense but wuteva
Galacticat42 Posted November 8, 2012 Posted November 8, 2012 If this was to be made compatible with VaderApps' RBS mod, Skyrim clothes would be perfect... Except maybe have a wounds system that uses this so when a sword breaks your clothes, it actually hits the skin underneath and everyone won't be tearing clothes with swords like Zoro.
JosefGrey Posted November 10, 2012 Author Posted November 10, 2012 So, this past Sunday I built a new computer and am just finishing transferring stuff over to it. Continuing work on the MAK set tonight.
UnderwaterTentacles Posted November 11, 2012 Posted November 11, 2012 So' date=' this past Sunday I built a new computer and am just finishing transferring stuff over to it. Continuing work on the MAK set tonight. [/quote'] Awesome!
JosefGrey Posted November 13, 2012 Author Posted November 13, 2012 Took a lot longer getting stuff set up and installed than expected, but now that everything is running smoothly the new computer is making the process significantly more streamlined. Here's a shot of the guild master's armor with shorts: http://static.skyrim.nexusmods.com/mods/images/16781-1-1352764894.jpg And here's a WIP of the Ebony Armor. This is the first one that we decided needed significant changes from MAK's design to support the skirt: http://static.skyrim.nexusmods.com/mods/images/16781-1-1352778598.jpg The other two thieves' guild sets are done as well.
JosefGrey Posted November 15, 2012 Author Posted November 15, 2012 Finished up with Ebony Armor. This is the first one where I've had to change up MAK's design to get the skirt to work.
Jimjim117 Posted November 15, 2012 Posted November 15, 2012 Nice work, those skirt meshes fit surprisingly well with just about every armor. Keep it up!
Otre Posted November 15, 2012 Posted November 15, 2012 I wondering what you wil do with fur armors. Cant wait to see results
ilikecake1 Posted November 18, 2012 Posted November 18, 2012 Hey, there's a guy on the nexus called Anano that has a BU system as well: http://skyrim.nexusmods.com/mods/27006 Maybe you two can work together or something? I've been checking your thread daily for updates, can't wait till it's finished.
spore123 Posted November 18, 2012 Posted November 18, 2012 I'm finding myself coming here sevral times a day: each time I see a new post I get pretty excited but still no latest download ;( I know, perfection takes time - but this mod is so great that patience is difficult - perhaps I can get Butters to help freeze me so time goes faster?
ShadeAnimator Posted November 20, 2012 Posted November 20, 2012 A little UP wont hurt I think? It is getting hard to find this thread, on the 4th page already. Any news?
Jimjim117 Posted November 21, 2012 Posted November 21, 2012 Go back one page and there's your update.
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