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One Enslaver for the player


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I know there is already a request for player enslavement, but i think it could be easier if we think smaller, more simple. 1 NPC which can become the owner of the player would be enough (maybe some sort of "the slaver king of the commonwealth" xD), there is not so much need for a lot of text since the player turns into some sort of usable thing, like furniture (and most people don't talk with their furniture and that they plan to use it and how). That NPC could then equip random items from devious devices on the player (but maybe there should be "sets" of devices, since some devices won't work together), "install" the player on some public place for example to be used by everyone or the player could be forced to work as a prostitute.

 

Such a mod could become sort of a core to a enslavement system. For a start it could be possible that the player choose to "gift" him/herself to that NPC. Maybe other mods can then use that mod too (like the kidnapped mod, so that you are kidnapped, abused by the kidnappers and then you are "sold" to that NPC). Of course to become enslaved will "end" all quests (imagine you want to walk to the glowing sea while wearing a ton of restricting devices....there are several faster and easier ways to commit suicide in FO4 xD).

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3 minutes ago, Buffmutti said:

1 NPC which can become the owner of the player would be enough

The number of NPCs beeing able to enslave doesn't really matter.

Its more or less just using ActorVariable.DoStuff() instead of SpecificActor.DoStuff().

 

The real issue are all those AI packages and scenes you need to come up with, together with a overall mechanic of why and how you should be set free, doing tasks for your master and all that stuff.

 

 

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