Virgo10 Posted March 3, 2018 Posted March 3, 2018 I cannot get the animations in sexlab to work. I've tried new characters, I've tried redoing the framework, reinstalling FNIS, doing what the troubleshooting guide said, and I have looked at other forums and I don't know. In the papyrus log, I didn't see any errors related to sexlab. The chars just stand there, sometimes in T pose, sometimes just standing. I hear the sounds still. I really would like some help, I appreciate it. I use MO. I attached the papyrus log, my load order (done by LOOT), and my FNIS log. The TK dodge errors don't do anything, I checked FNIS forums and it's fine. The same with the SexLab errors. If I'm wrong, please say. Thank you for your time and help. I greatly appreciate it. LoadOrder.txt Papyrus.3.log FNIS.txt
Newbie2015 Posted March 3, 2018 Posted March 3, 2018 Hi. Maybe you forgot to run FNIS. You need to add it in MO executables. Go to right panel, click Data, scroll down find Tools, then GenerateFNISforUsers and finally right click on GenerateFNISforUsers.exe and press "Add as executable" give it a name "FNIS for example" and now click this little black triangle select FNIS (or whatever you name it) and press Run. You will see this window check mods ONLY if you have them installed and press Update FNIS Behaviour and wait till its done. About skeleton arm fix and specific gendre animations i dunno tbh. I always check them but as i know its not usually necessary. And always run FNIS when you install/uninstall new animations/mods which add animations.
Virgo10 Posted March 3, 2018 Author Posted March 3, 2018 14 minutes ago, Newbie2015 said: Hi. Maybe you forgot to run FNIS. You need to add it in MO executables. Reveal hidden contents Go to right panel, click Data, scroll down find Tools, then GenerateFNISforUsers and finally right click on GenerateFNISforUsers.exe and press "Add as executable" give it a name "FNIS for example" and now click this little black triangle Reveal hidden contents select FNIS (or whatever you name it) and press Run. You will see this window Reveal hidden contents check mods ONLY if you have them installed and press Update FNIS Behaviour and wait till its done. About skeleton arm fix and specific gendre animations i dunno tbh. I always check them but as i know its not usually necessary. And always run FNIS when you install/uninstall new animations/mods which add animations. I already run FNIS, every time I add to, remove from, or change my load order. I have it running from MO already
parakiet Posted March 3, 2018 Posted March 3, 2018 I ve got that t shape problem too. This time it came when I added the devious devices asset/integration/exp. Running fnis doesn't help. Loading another profile in MO doesn't help either... Nasty bug to squash.
Nazzzgul666 Posted March 4, 2018 Posted March 4, 2018 1. Make sure XPMSE is installed. 2. Move it down on the left side in MO, it shouldn't be overwritten by anything.
Fifoo Posted March 5, 2018 Posted March 5, 2018 On 03/03/2018 at 6:53 PM, Virgo10 said: I cannot get the animations in sexlab to work. I've tried new characters, I've tried redoing the framework, reinstalling FNIS, doing what the troubleshooting guide said, and I have looked at other forums and I don't know. In the papyrus log, I didn't see any errors related to sexlab. The chars just stand there, sometimes in T pose, sometimes just standing. I hear the sounds still. Your FNIS.txt says a lot by itself about your problem: Spoiler FNIS Behavior V7.0 3/3/2018 11:48:18 AM Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix"Patch: "HKX File Compatibility Check Skyrim/SSE"Patch: * rongphale's "Horsemen Mounted Combat Enh." Patch: * DServant's "Archery Gameplay Overhaul"Patch: * tktk1's "TK Dodge / Ultimate Combat" Reading Bathing in Skyrim V?.? ... Reading FNISBase V7.0 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading SexLab>>Warning: \character\animations\SexLab\Zyn_Standing_a1_s1.hkx not Skyrim compatible<< >>Warning: \character\animations\SexLab\Zyn_Standing_a1_s2.hkx not Skyrim compatible<< >>Warning: \character\animations\SexLab\Zyn_Standing_a2_s3.hkx not Skyrim compatible<< V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading TKDodge V1.0 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading mslVampiricThirst V?.? ... All Anim Lists scanned. Generating Behavior Files... 1 GENDER modifications for Animations\male 3 GENDER modifications for Animations\female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 2310 animations for 10 mods successfully included (character). 3 Warning(s). Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in SkyrimMissing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in SkyrimDuplicate AnimFile StepDodgeBack.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeForward.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeLeft.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeRight.hkx for character, mods TKDodge and TKDodge 6 possible consistence issues 1. This patch is only related to Skyrim SE: Patch: "HKX File Compatibility Check Skyrim/SSE" Uncheck this one in FNIS settings pane as it is only designed to work with Skyrim SE and not your current version of the game. 2. Check your animations mod files: SexLab\Zyn_Standing_a1_s1.hkx not Skyrim compatible SexLab\Zyn_Standing_a1_s2.hkx not Skyrim compatible SexLab\Zyn_Standing_a2_s3.hkx not Skyrim compatible Those animations are incompatible with your current settings of FNIS, you must first deactivate the patch above and see if these animations are working then. If FNIS gives you the same error after modifying the patch settings, deactivate them. Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in SkyrimMissing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in Skyrim The mod Bathing in Skyrim need them. Duplicate AnimFile StepDodgeBack.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeForward.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeLeft.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeRight.hkx for character, mods TKDodge and TKDodge See if you haven't loaded and activated two different versions of TKDodge at the same time - possibly a problem when updating your mod or a problem in the mod structure itself? 3. In case your TKDodge mod is clean: Patch: * tktk1's "TK Dodge / Ultimate Combat" You probably don't need this one if you haven't Ultimate Combat loaded in your mod list. 4. Same for those two: Patch: * rongphale's "Horsemen Mounted Combat Enh." Patch: * DServant's "Archery Gameplay Overhaul" If you don't use these mods, uncheck their relative patches.
Virgo10 Posted March 5, 2018 Author Posted March 5, 2018 3 hours ago, Fifoo said: Your FNIS.txt says a lot by itself about your problem: Hide contents FNIS Behavior V7.0 3/3/2018 11:48:18 AM Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix"Patch: "HKX File Compatibility Check Skyrim/SSE"Patch: * rongphale's "Horsemen Mounted Combat Enh." Patch: * DServant's "Archery Gameplay Overhaul"Patch: * tktk1's "TK Dodge / Ultimate Combat" Reading Bathing in Skyrim V?.? ... Reading FNISBase V7.0 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading SexLab>>Warning: \character\animations\SexLab\Zyn_Standing_a1_s1.hkx not Skyrim compatible<< >>Warning: \character\animations\SexLab\Zyn_Standing_a1_s2.hkx not Skyrim compatible<< >>Warning: \character\animations\SexLab\Zyn_Standing_a2_s3.hkx not Skyrim compatible<< V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading TKDodge V1.0 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading mslVampiricThirst V?.? ... All Anim Lists scanned. Generating Behavior Files... 1 GENDER modifications for Animations\male 3 GENDER modifications for Animations\female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 2310 animations for 10 mods successfully included (character). 3 Warning(s). Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in SkyrimMissing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in SkyrimDuplicate AnimFile StepDodgeBack.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeForward.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeLeft.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeRight.hkx for character, mods TKDodge and TKDodge 6 possible consistence issues 1. This patch is only related to Skyrim SE: Patch: "HKX File Compatibility Check Skyrim/SSE" Uncheck this one in FNIS settings pane as it is only designed to work with Skyrim SE and not your current version of the game. 2. Check your animations mod files: SexLab\Zyn_Standing_a1_s1.hkx not Skyrim compatible SexLab\Zyn_Standing_a1_s2.hkx not Skyrim compatible SexLab\Zyn_Standing_a2_s3.hkx not Skyrim compatible Those animations are incompatible with your current settings of FNIS, you must first deactivate the patch above and see if these animations are working then. If FNIS gives you the same error after modifying the patch settings, deactivate them. Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in SkyrimMissing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in Skyrim The mod Bathing in Skyrim need them. Duplicate AnimFile StepDodgeBack.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeForward.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeLeft.hkx for character, mods TKDodge and TKDodgeDuplicate AnimFile StepDodgeRight.hkx for character, mods TKDodge and TKDodge See if you haven't loaded and activated two different versions of TKDodge at the same time - possibly a problem when updating your mod or a problem in the mod structure itself? 3. In case your TKDodge mod is clean: Patch: * tktk1's "TK Dodge / Ultimate Combat" You probably don't need this one if you haven't Ultimate Combat loaded in your mod list. 4. Same for those two: Patch: * rongphale's "Horsemen Mounted Combat Enh." Patch: * DServant's "Archery Gameplay Overhaul" If you don't use these mods, uncheck their relative patches. Alright, I'll uncheck the HKX file patch, TK dodge I only have 1, I've reinstalled bathing in Skyrim and I'm getting the same thing, I use all of those mods that I clicked a patch for. With that HTK patch ill try it. Edit- It didn't fix it.
Fifoo Posted March 5, 2018 Posted March 5, 2018 3 hours ago, Virgo10 said: Alright, I'll uncheck the HKX file patch, TK dodge I only have 1, I've reinstalled bathing in Skyrim and I'm getting the same thing, I use all of those mods that I clicked a patch for. With that HTK patch ill try it. Ok I've taken the time to have a look at your mod Load Order and indeed you're using these three mentioned mods. It would be good to check the structure of the TKDodge mod by decompressing it into a separate directory. Also see if there is mention of a possible mod operation problem in the comments on the TKDodge download page if you have not already done so. Spoiler Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in SkyrimMissing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in Skyrim For the missing AnimFiles download and install the Animations package from the Optional Files section of EatingSleepingDrinking - KuNeruNomu - and rerun FNIS to fix your issue. On the other hand something disturbs me in the structure of your esp files: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 BSAssets.esm 8 8 BSHeartland.esm 9 9 WM Flora Fixes.esp 10 a JSwords.esm 11 b ETaC - RESOURCES.esm 12 c ApachiiHair.esm 13 d ApachiiHairFemales.esm 14 e ApachiiHairMales.esm 15 f SPIKE.esm 16 10 Campfire.esm 17 11 Schlongs of Skyrim - Core.esm 18 12 SexLab.esm 19 13 SexLabAroused.esm 20 14 ZaZAnimationPack.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp 21 15 Cutting Room Floor.esp 22 16 XPMSE.esp 23 17 RaceMenu.esp 24 18 RaceMenuPlugin.esp 25 19 dD - Realistic Ragdoll Force - Realistic.esp ... 107 6b SMIM-Merged-All.esp I don't know why LOOT load WM Flora Fixes.esp so high within the ESM files, try to put it after HRTP01-02-03.esp and be sure to have then WM Flora Fixes SMIM Patch loaded after it if using the Rabbit subpackage of SMIM. As you have BSAssets.esm and BSHeartland.esm in your mod list you'll need BSHeartlandWMFF.esp from Wiseman303's Flora Fixes for Beyond Skyrim which to be loaded after WM Flora Fixes.esp and eventualy WM Flora Fixes SMIM Patch. XPMSE.esp should be put later after dD - Realistic Ragdoll Force - Realistic.esp and you must be sure that nothing overwrites your skeleton. Spoiler 120 78 Immersive Patrols II.esp ... 148 94 DIVERSE SKYRIM - Immersive Patrols Patch.esp 149 95 DIVERSE SKYRIM.esp Wouldn't it be better to reverse the last two?
Virgo10 Posted March 6, 2018 Author Posted March 6, 2018 23 hours ago, Fifoo said: Ok I've taken the time to have a look at your mod Load Order and indeed you're using these three mentioned mods. It would be good to check the structure of the TKDodge mod by decompressing it into a separate directory. Also see if there is mention of a possible mod operation problem in the comments on the TKDodge download page if you have not already done so. Hide contents Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in SkyrimMissing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in Skyrim For the missing AnimFiles download and install the Animations package from the Optional Files section of EatingSleepingDrinking - KuNeruNomu - and rerun FNIS to fix your issue. On the other hand something disturbs me in the structure of your esp files: Hide contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 BSAssets.esm 8 8 BSHeartland.esm 9 9 WM Flora Fixes.esp 10 a JSwords.esm 11 b ETaC - RESOURCES.esm 12 c ApachiiHair.esm 13 d ApachiiHairFemales.esm 14 e ApachiiHairMales.esm 15 f SPIKE.esm 16 10 Campfire.esm 17 11 Schlongs of Skyrim - Core.esm 18 12 SexLab.esm 19 13 SexLabAroused.esm 20 14 ZaZAnimationPack.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp 21 15 Cutting Room Floor.esp 22 16 XPMSE.esp 23 17 RaceMenu.esp 24 18 RaceMenuPlugin.esp 25 19 dD - Realistic Ragdoll Force - Realistic.esp ... 107 6b SMIM-Merged-All.esp I don't know why LOOT load WM Flora Fixes.esp so high within the ESM files, try to put it after HRTP01-02-03.esp and be sure to have then WM Flora Fixes SMIM Patch loaded after it if using the Rabbit subpackage of SMIM. As you have BSAssets.esm and BSHeartland.esm in your mod list you'll need BSHeartlandWMFF.esp from Wiseman303's Flora Fixes for Beyond Skyrim which to be loaded after WM Flora Fixes.esp and eventualy WM Flora Fixes SMIM Patch. XPMSE.esp should be put later after dD - Realistic Ragdoll Force - Realistic.esp and you must be sure that nothing overwrites your skeleton. Hide contents 120 78 Immersive Patrols II.esp ... 148 94 DIVERSE SKYRIM - Immersive Patrols Patch.esp 149 95 DIVERSE SKYRIM.esp Wouldn't it be better to reverse the last two? I did all of that, though for TK dodge I couldn't find any problems. I'm not concerned with it because of: https://www.nexusmods.com/skyrim/mods/11811?tab=posts&BH=2. Otherwise, I will install sexlab in the game and it still won't work despite the above. Thanks for your help so far, I appreciate it!
Fifoo Posted March 7, 2018 Posted March 7, 2018 21 hours ago, Virgo10 said: I did all of that, though for TK dodge I couldn't find any problems. I'm not concerned with it because of: https://www.nexusmods.com/skyrim/mods/11811?tab=posts&BH=2. Otherwise, I will install sexlab in the game and it still won't work despite the above. Thanks for your help so far, I appreciate it! Ok, thanks for your patience and kindness, just a quick reminder about the SexLab removal process so you can be sure you're doing it right: On 24/04/2013 at 3:20 PM, Ashal said: ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order When reinstalling Sexlab, perhaps you'd be better to follow this Load Order in MO, as it will probably ensure that the heavy load scripts of SexLab would be charging from the start: Spoiler Suggested load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 BSAssets.esm 8 8 BSHeartland.esm ... XX SexLab.esm [Version 1.62] XX Schlongs of Skyrim - Core.esm XX SexLabAroused.esm [Version 2.8] ... Sexlab Addon\Plugin mod's .esm here ... XX ApachiiHair.esm XX ApachiiHairFemales.esm XX ApachiiHairMales.esm ... All other .esm mods here ... HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp ...XX SkyUI.esp XX UIExtensions.esp XX FNIS.esp ... All other .esp mods here ...XXX SexLabMatchMaker.esp ... XXX Sexlab Addon\Plugin mod's .esp here ... XXX Alternate Start - Live Another Life.esp XXX Alternate Start -- New Beginnings.esp XXX Patch - Starting Spell Choice - Live Another Life.esp XXX ASIS-Dependency.esp And here's anothers load mistmatches I've seen in your current setup: Spoiler 22 16 XPMSE.esp 23 17 RaceMenu.esp 24 18 RaceMenuPlugin.esp 25 19 dD - Realistic Ragdoll Force - Realistic.esp 26 1a FNIS.esp ... 49 31 EnhancedCharacterEdit.esp Your skeleton must be loaded with it's requirements and at the bottom of all those plugins. That's not the case in your current Load Order. Spoiler 50 32 UFO - Dawnguard AddOn.esp ... 110 6e UFO - Ultimate Follower Overhaul.esp 111 6f UFO - Heartfire AddOn.esp Must be loaded between the others two UFO.esp Last thing but not the least regarding your current FNIS Output file, I've made a mistake in a previous post: Patch: "HKX File Compatibility Check Skyrim/SSE" should be left ticked as seen in Fore's comment: "Added a temporary HKX File Compatibility Check between Skyrim and SSE. That will find the cause of t-pose when mixing Skyrim and SSE files." Sorry for my mistake. SexLab\Zyn_Standing_a1_s1.hkx not Skyrim compatible SexLab\Zyn_Standing_a1_s2.hkx not Skyrim compatible SexLab\Zyn_Standing_a2_s3.hkx not Skyrim compatible Then deactivate these AnimFiles as they seem to be only compatible for Skyrim SE, but only if these errors persist after you've performing your new install as I'm not absolutely sure about it. Patch: "GENDER Specific Animations" need to be ticked only when using gender specific animations and they must be properly created by their mod authors. Last few tips I'm thinking of: Is your character a vanilla race or custom? If custom then make sure that the skeleton used by that custom race is replaced by the XPMSE skeleton. Also check if you haven't installed NetImmerse Override twice as it's a XPMSE requirement when using Enhanced Character Edit. But you have also Racemenu installed in your mods list, and NetImmerse Override is already included in it since version 2.0. Remember the "overwrite" folder from MO must be empty before running FNIS and you must delete the old Output mod file before creating a new one. I wish you to resolve your problem quickly and a happy modding time.
DJWolf Posted March 8, 2018 Posted March 8, 2018 Hi guys, I'll try and make this as short as possible. I'm after some general advice for my next playthrough because I had Lover's Lab Framework, OSA, and Osex for "Amorous adventures" plus about 150 other mods. And while simply going into a romantic pose at the high points of "Amorous Adventures" caused the Player Character and the NPCs to stand there doing little to nothing and me to lose all keyboard and mouse input, my PC started having other issues as well. I couldn't load a save. It would CTD on load. So before leaving the game I had to run indoors and save, outdoors and save, up the road... you get the idea. With 10 saves the hope was that I'd get into the game and Quasmoke didn't always work either. Well, I fixed it in a retrograde fashion. My Finis log was showing over 3,000 animations. I uninstalled LL FW, OSA and Osex and a couple of other Finis mods and got that down to around 400 and I discovered something else. I have 32Gb of Ram, a Titan X with 12 Gb of DDR ram, and the fastest 8 core processor that is still compatible with Win 7... so my PC should handle Skyrim, no problems... Yeah, not really. There's an issue with Skyrim when loading with fast PCs. If a second core loads something the first core hasn't yet prepared the game for, the PC will crash when loading out of sequence. The mod, < https://www.nexusmods.com/skyrim/mods/85443 > "Load Game CTD Crash Fix" saved my bacon. It restricts loading to a single core and Voila! CTDs gone. However, by the time I figured all this out, Amorous Adventures was nearly over and I made the decision, just for once, to finish an entire playthrough. In addition, being greedy, I had a lot of high definition texture mods... My question is: In my desperation to actually play the game, I threw out anything that appeared big. How critical is the animation count? Was that a cause for concern? Without the Amorous cinematics, the mod was... amusing... okay... but it felt like "Herr Mozart, just LOOK at it. Can we see the dance with the music?" Oh yeah, I love the guys at Github... They deserve a meddle... I just don't know how to tell them that often after sorting with Loot, MO tells me that there is a serious load order issue and corrects what Loot has done so the game will play.... mmmm. Yeah... book... Sorry about that.
Virgo10 Posted March 10, 2018 Author Posted March 10, 2018 On 3/6/2018 at 7:42 PM, Fifoo said: Ok, thanks for your patience and kindness, just a quick reminder about the SexLab removal process so you can be sure you're doing it right: When reinstalling Sexlab, perhaps you'd be better to follow this Load Order in MO, as it will probably ensure that the heavy load scripts of SexLab would be charging from the start: Reveal hidden contents Suggested load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 BSAssets.esm 8 8 BSHeartland.esm ... XX SexLab.esm [Version 1.62] XX Schlongs of Skyrim - Core.esm XX SexLabAroused.esm [Version 2.8] ... Sexlab Addon\Plugin mod's .esm here ... XX ApachiiHair.esm XX ApachiiHairFemales.esm XX ApachiiHairMales.esm ... All other .esm mods here ... HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp ...XX SkyUI.esp XX UIExtensions.esp XX FNIS.esp ... All other .esp mods here ...XXX SexLabMatchMaker.esp ... XXX Sexlab Addon\Plugin mod's .esp here ... XXX Alternate Start - Live Another Life.esp XXX Alternate Start -- New Beginnings.esp XXX Patch - Starting Spell Choice - Live Another Life.esp XXX ASIS-Dependency.esp And here's anothers load mistmatches I've seen in your current setup: Reveal hidden contents 22 16 XPMSE.esp 23 17 RaceMenu.esp 24 18 RaceMenuPlugin.esp 25 19 dD - Realistic Ragdoll Force - Realistic.esp 26 1a FNIS.esp ... 49 31 EnhancedCharacterEdit.esp Your skeleton must be loaded with it's requirements and at the bottom of all those plugins. That's not the case in your current Load Order. Reveal hidden contents 50 32 UFO - Dawnguard AddOn.esp ... 110 6e UFO - Ultimate Follower Overhaul.esp 111 6f UFO - Heartfire AddOn.esp Must be loaded between the others two UFO.esp Last thing but not the least regarding your current FNIS Output file, I've made a mistake in a previous post: Patch: "HKX File Compatibility Check Skyrim/SSE" should be left ticked as seen in Fore's comment: "Added a temporary HKX File Compatibility Check between Skyrim and SSE. That will find the cause of t-pose when mixing Skyrim and SSE files." Sorry for my mistake. SexLab\Zyn_Standing_a1_s1.hkx not Skyrim compatible SexLab\Zyn_Standing_a1_s2.hkx not Skyrim compatible SexLab\Zyn_Standing_a2_s3.hkx not Skyrim compatible Then deactivate these AnimFiles as they seem to be only compatible for Skyrim SE, but only if these errors persist after you've performing your new install as I'm not absolutely sure about it. Patch: "GENDER Specific Animations" need to be ticked only when using gender specific animations and they must be properly created by their mod authors. Last few tips I'm thinking of: Is your character a vanilla race or custom? If custom then make sure that the skeleton used by that custom race is replaced by the XPMSE skeleton. Also check if you haven't installed NetImmerse Override twice as it's a XPMSE requirement when using Enhanced Character Edit. But you have also Racemenu installed in your mods list, and NetImmerse Override is already included in it since version 2.0. Remember the "overwrite" folder from MO must be empty before running FNIS and you must delete the old Output mod file before creating a new one. I wish you to resolve your problem quickly and a happy modding time. Thank you, I'll try reinstalling sexlab right away and the rest of what you mentioned. I apologize for my late reply. I just got over being ill. Thank you for your patience and help. ^_^
Virgo10 Posted March 10, 2018 Author Posted March 10, 2018 46 minutes ago, Virgo10 said: Thank you, I'll try reinstalling sexlab right away and the rest of what you mentioned. I apologize for my late reply. I just got over being ill. Thank you for your patience and help. ^_^ Thank you so much! With Matchmaker, I got the animation for masturbation to work so I think ill be set, now. Thank you, so much! Have fun gaming! <3
Fifoo Posted March 18, 2018 Posted March 18, 2018 On 11/03/2018 at 12:14 AM, Virgo10 said: Thank you so much! With Matchmaker, I got the animation for masturbation to work so I think ill be set, now. Thank you, so much! Have fun gaming! <3 Sorry for late reply. Nice to see you're set now. And happy gaming to you!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.